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Handles now correctly hide selection aura when in x-ray mode
USL-33
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commit
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@ -23,6 +23,10 @@ fragment =
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uniform vec4 u_outline_color;
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uniform vec4 u_error_color;
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const vec3 x_axis = vec3(1.0, 0.0, 0.0);
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const vec3 y_axis = vec3(0.0, 1.0, 0.0);
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const vec3 z_axis = vec3(0.0, 0.0, 1.0);
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varying vec2 v_uvs;
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float kernel[9];
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@ -51,7 +55,15 @@ fragment =
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sum += color * (kernel[i] / u_outline_strength);
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}
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gl_FragColor = mix(result, vec4(abs(sum.a)) * u_outline_color, abs(sum.a));
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vec4 layer1 = texture2D(u_layer1, v_uvs);
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if((layer1.rgb == x_axis || layer1.rgb == y_axis || layer1.rgb == z_axis))
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{
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gl_FragColor = result;
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}
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else
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{
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gl_FragColor = mix(result, vec4(abs(sum.a)) * u_outline_color, abs(sum.a));
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}
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}
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[defaults]
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