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Merge pull request #2561 from Ultimaker/FixGridShaderForOlderOpenGLVersions
Fix the OpenGL shader for older (legacy?) OpenGL.
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commit
a835ffa54a
@ -31,10 +31,10 @@ fragment =
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vec4 minorGridColor = mix(u_plateColor, u_gridColor1, 1.0 - min(minorLine, 1.0));
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vec4 minorGridColor = mix(u_plateColor, u_gridColor1, 1.0 - min(minorLine, 1.0));
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// Compute anti-aliased world-space major grid lines
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// Compute anti-aliased world-space major grid lines
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vec2 majorGrid = abs(fract(coord / 10 - 0.5) - 0.5) / fwidth(coord / 10);
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vec2 majorGrid = abs(fract(coord / 10.0 - 0.5) - 0.5) / fwidth(coord / 10.0);
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float majorLine = min(majorGrid.x, majorGrid.y);
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float majorLine = min(majorGrid.x, majorGrid.y);
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frag_color = mix(minorGridColor, u_gridColor0, 1.0 - min(majorLine, 1.0));
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gl_FragColor = mix(minorGridColor, u_gridColor0, 1.0 - min(majorLine, 1.0));
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}
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}
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vertex41core =
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vertex41core =
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@ -72,7 +72,7 @@ fragment41core =
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vec4 minorGridColor = mix(u_plateColor, u_gridColor1, 1.0 - min(minorLine, 1.0));
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vec4 minorGridColor = mix(u_plateColor, u_gridColor1, 1.0 - min(minorLine, 1.0));
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// Compute anti-aliased world-space major grid lines
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// Compute anti-aliased world-space major grid lines
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vec2 majorGrid = abs(fract(coord / 10 - 0.5) - 0.5) / fwidth(coord / 10);
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vec2 majorGrid = abs(fract(coord / 10.0 - 0.5) - 0.5) / fwidth(coord / 10.0);
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float majorLine = min(majorGrid.x, majorGrid.y);
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float majorLine = min(majorGrid.x, majorGrid.y);
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frag_color = mix(minorGridColor, u_gridColor0, 1.0 - min(majorLine, 1.0));
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frag_color = mix(minorGridColor, u_gridColor0, 1.0 - min(majorLine, 1.0));
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