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synced 2025-09-14 11:53:17 +08:00
Fix layerview for grouped objects
The "ghosts" would be rendered over grouped objects, thereby making them not visible. Note that this quick fix comes at the price of slightly "muddying" all the layerview colors. A better fix was proposed here (but it is not yet working correctly): https://github.com/Ultimaker/Cura/pull/906 CURA-2246
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@ -86,7 +86,7 @@ class LayerView(View):
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if not self._ghost_shader:
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self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
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self._ghost_shader.setUniformValue("u_color", Color(0, 0, 0, 72))
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self._ghost_shader.setUniformValue("u_color", Color(0, 0, 0, 64))
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for node in DepthFirstIterator(scene.getRoot()):
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# We do not want to render ConvexHullNode as it conflicts with the bottom layers.
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@ -98,10 +98,10 @@ class LayerView(View):
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if node.getMeshData() and node.isVisible():
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renderer.queueNode(node,
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shader = self._ghost_shader,
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state_setup_callback = lambda gl: gl.glDepthMask(gl.GL_FALSE),
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state_teardown_callback = lambda gl: gl.glDepthMask(gl.GL_TRUE)
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)
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type = RenderBatch.RenderType.Transparent )
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for node in DepthFirstIterator(scene.getRoot()):
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if type(node) is SceneNode:
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if node.getMeshData() and node.isVisible():
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layer_data = node.callDecoration("getLayerData")
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if not layer_data:
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