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No longer use sceneLock for startSliceJob
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@ -171,7 +171,6 @@ class StartSliceJob(Job):
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self.setResult(StartJobResult.ObjectSettingError)
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return
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with self._scene.getSceneLock():
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# Remove old layer data.
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for node in DepthFirstIterator(self._scene.getRoot()):
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if node.callDecoration("getLayerData") and node.callDecoration("getBuildPlateNumber") == self._build_plate_number:
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