diff --git a/plugins/LayerView/layers.shader b/plugins/LayerView/layers.shader index cb92b0caef..4173721e17 100755 --- a/plugins/LayerView/layers.shader +++ b/plugins/LayerView/layers.shader @@ -1,5 +1,6 @@ [shaders] vertex = + #version 120 uniform highp mat4 u_modelViewProjectionMatrix; uniform lowp float u_active_extruder; uniform lowp float u_shade_factor; @@ -28,6 +29,7 @@ vertex = } fragment = + #version 120 varying lowp vec4 v_color; varying float v_line_type; diff --git a/plugins/LayerView/layerview_composite.shader b/plugins/LayerView/layerview_composite.shader index 918f02aea1..3975c64bd4 100644 --- a/plugins/LayerView/layerview_composite.shader +++ b/plugins/LayerView/layerview_composite.shader @@ -1,5 +1,6 @@ [shaders] vertex = + #version 120 uniform highp mat4 u_modelViewProjectionMatrix; attribute highp vec4 a_vertex; attribute highp vec2 a_uvs; @@ -13,6 +14,7 @@ vertex = } fragment = + #version 120 uniform sampler2D u_layer0; uniform sampler2D u_layer1; uniform sampler2D u_layer2; diff --git a/resources/shaders/grid.shader b/resources/shaders/grid.shader index c05b9ba15c..0b090adc8e 100644 --- a/resources/shaders/grid.shader +++ b/resources/shaders/grid.shader @@ -1,5 +1,6 @@ [shaders] vertex = + #version 120 uniform highp mat4 u_modelViewProjectionMatrix; attribute highp vec4 a_vertex; @@ -14,6 +15,7 @@ vertex = } fragment = + #version 120 uniform lowp vec4 u_gridColor0; uniform lowp vec4 u_gridColor1; diff --git a/resources/shaders/overhang.shader b/resources/shaders/overhang.shader index 4e5999a693..b7e9f0df1a 100644 --- a/resources/shaders/overhang.shader +++ b/resources/shaders/overhang.shader @@ -1,5 +1,6 @@ [shaders] vertex = + #version 120 uniform highp mat4 u_modelMatrix; uniform highp mat4 u_viewProjectionMatrix; uniform highp mat4 u_normalMatrix; @@ -21,6 +22,7 @@ vertex = } fragment = + #version 120 uniform mediump vec4 u_ambientColor; uniform mediump vec4 u_diffuseColor; uniform mediump vec4 u_specularColor; diff --git a/resources/shaders/striped.shader b/resources/shaders/striped.shader index 0114f0b2cb..837264d8b1 100644 --- a/resources/shaders/striped.shader +++ b/resources/shaders/striped.shader @@ -1,5 +1,6 @@ [shaders] vertex = + #version 120 uniform highp mat4 u_modelMatrix; uniform highp mat4 u_viewProjectionMatrix; uniform highp mat4 u_normalMatrix; @@ -23,6 +24,7 @@ vertex = } fragment = + #version 120 uniform mediump vec4 u_ambientColor; uniform mediump vec4 u_diffuseColor1; uniform mediump vec4 u_diffuseColor2; diff --git a/resources/shaders/transparent_object.shader b/resources/shaders/transparent_object.shader index cd27a40769..0a01f918b5 100644 --- a/resources/shaders/transparent_object.shader +++ b/resources/shaders/transparent_object.shader @@ -1,5 +1,6 @@ [shaders] vertex = + #version 120 uniform highp mat4 u_modelMatrix; uniform highp mat4 u_viewProjectionMatrix; uniform highp mat4 u_normalMatrix; @@ -21,6 +22,7 @@ vertex = } fragment = + #version 120 uniform mediump vec4 u_ambientColor; uniform mediump vec4 u_diffuseColor; uniform highp vec3 u_lightPosition;