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Using isLinux() for Linux detection
Of course there are more places where we can replace these checks.
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@ -14,6 +14,7 @@ from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
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from UM.Mesh.ReadMeshJob import ReadMeshJob
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from UM.Logger import Logger
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from UM.Preferences import Preferences
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from UM.Platform import Platform
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from UM.JobQueue import JobQueue
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from UM.SaveFile import SaveFile
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from UM.Scene.Selection import Selection
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@ -58,7 +59,7 @@ import urllib
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numpy.seterr(all="ignore")
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#WORKAROUND: GITHUB-88 GITHUB-385 GITHUB-612
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if platform.system() == "Linux": # Needed for platform.linux_distribution, which is not available on Windows and OSX
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if Platform.isLinux(): # Needed for platform.linux_distribution, which is not available on Windows and OSX
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# For Ubuntu: https://bugs.launchpad.net/ubuntu/+source/python-qt4/+bug/941826
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if platform.linux_distribution()[0] in ("Ubuntu", ): # TODO: Needs a "if X11_GFX == 'nvidia'" here. The workaround is only needed on Ubuntu+NVidia drivers. Other drivers are not affected, but fine with this fix.
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import ctypes
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