From bdf102ea64dd9206c175e6e97c81238cadcb3712 Mon Sep 17 00:00:00 2001 From: Tim Kuipers Date: Fri, 22 Mar 2019 11:30:58 +0100 Subject: [PATCH] make description of color invert explanatory, rather than purely descriptive. --- plugins/ImageReader/ConfigUI.qml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugins/ImageReader/ConfigUI.qml b/plugins/ImageReader/ConfigUI.qml index 87e155846b..42b93be918 100644 --- a/plugins/ImageReader/ConfigUI.qml +++ b/plugins/ImageReader/ConfigUI.qml @@ -123,7 +123,7 @@ UM.Dialog UM.TooltipArea { Layout.fillWidth:true height: childrenRect.height - text: catalog.i18nc("@info:tooltip","By default, black pixels represent high points on the mesh and white pixels represent low points on the mesh. Change this option to reverse the behavior such that white pixels represent high points on the mesh and black pixels represent low points on the mesh. ") + text: catalog.i18nc("@info:tooltip","For lithophanes dark pixels should correspond to thicker locations in order to block more light coming through. For height maps lighter pixels signify higher terrain, so lighter pixels should correspond to thicker locations in the generated 3D model.") Row { width: parent.width