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https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
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Merge branch 'master' of github.com:Ultimaker/Cura
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commit
beca64a5c2
@ -51,6 +51,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
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return None
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hull = self._compute2DConvexHull()
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if self._global_stack and self._node:
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if self._global_stack.getProperty("print_sequence", "value") == "one_at_a_time" and not self._node.getParent().callDecoration("isGroup"):
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hull = hull.getMinkowskiHull(Polygon(numpy.array(self._global_stack.getProperty("machine_head_polygon", "value"), numpy.float32)))
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@ -72,7 +73,9 @@ class ConvexHullDecorator(SceneNodeDecorator):
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if self._global_stack:
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if self._global_stack.getProperty("print_sequence", "value") == "one_at_a_time" and not self._node.getParent().callDecoration("isGroup"):
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return self._compute2DConvexHeadMin()
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head_with_fans = self._compute2DConvexHeadMin()
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head_with_fans_with_adhesion_margin = self._add2DAdhesionMargin(head_with_fans)
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return head_with_fans_with_adhesion_margin
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return None
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## Get convex hull of the node
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@ -84,6 +87,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
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if self._global_stack:
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if self._global_stack.getProperty("print_sequence", "value") == "one_at_a_time" and not self._node.getParent().callDecoration("isGroup"):
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# Printing one at a time and it's not an object in a group
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return self._compute2DConvexHull()
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return None
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@ -99,11 +103,6 @@ class ConvexHullDecorator(SceneNodeDecorator):
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convex_hull = self.getConvexHull()
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if self._convex_hull_node:
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# Check if convex hull has changed
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if (self._convex_hull_node.getHull() == convex_hull and
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self._convex_hull_node.getThickness() == self._raft_thickness):
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return
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self._convex_hull_node.setParent(None)
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hull_node = ConvexHullNode.ConvexHullNode(self._node, convex_hull, self._raft_thickness, root)
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self._convex_hull_node = hull_node
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@ -219,6 +218,44 @@ class ConvexHullDecorator(SceneNodeDecorator):
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min_head_hull = self._compute2DConvexHull().getMinkowskiHull(head_and_fans)
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return min_head_hull
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## Compensate given 2D polygon with adhesion margin
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# \return 2D polygon with added margin
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def _add2DAdhesionMargin(self, poly):
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# Compensate for raft/skirt/brim
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# Add extra margin depending on adhesion type
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adhesion_type = self._global_stack.getProperty("adhesion_type", "value")
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extra_margin = 0
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machine_head_coords = numpy.array(
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self._global_stack.getProperty("machine_head_with_fans_polygon", "value"),
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numpy.float32)
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head_y_size = abs(machine_head_coords).min() # safe margin to take off in all directions
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if adhesion_type == "raft":
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extra_margin = max(0, self._global_stack.getProperty("raft_margin", "value") - head_y_size)
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elif adhesion_type == "brim":
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extra_margin = max(0, self._global_stack.getProperty("brim_width", "value") - head_y_size)
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elif adhesion_type == "skirt":
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extra_margin = max(
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0, self._global_stack.getProperty("skirt_gap", "value") +
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self._global_stack.getProperty("skirt_line_count", "value") * self._global_stack.getProperty("skirt_brim_line_width", "value") -
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head_y_size)
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# adjust head_and_fans with extra margin
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if extra_margin > 0:
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# In Cura 2.2+, there is a function to create this circle-like polygon.
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extra_margin_polygon = Polygon(numpy.array([
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[-extra_margin, 0],
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[-extra_margin * 0.707, extra_margin * 0.707],
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[0, extra_margin],
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[extra_margin * 0.707, extra_margin * 0.707],
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[extra_margin, 0],
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[extra_margin * 0.707, -extra_margin * 0.707],
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[0, -extra_margin],
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[-extra_margin * 0.707, -extra_margin * 0.707]
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], numpy.float32))
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poly = poly.getMinkowskiHull(extra_margin_polygon)
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return poly
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def _roundHull(self, convex_hull):
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return convex_hull.getMinkowskiHull(Polygon(numpy.array([[-0.5, -0.5], [-0.5, 0.5], [0.5, 0.5], [0.5, -0.5]], numpy.float32)))
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@ -249,4 +286,5 @@ class ConvexHullDecorator(SceneNodeDecorator):
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_affected_settings = [
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"adhesion_type", "raft_base_thickness", "raft_interface_thickness", "raft_surface_layers",
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"raft_surface_thickness", "raft_airgap", "print_sequence"]
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"raft_surface_thickness", "raft_airgap", "print_sequence",
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"skirt_gap", "skirt_line_count", "skirt_brim_line_width", "skirt_distance"]
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@ -28,15 +28,16 @@ class ConvexHullNode(SceneNode):
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# The y-coordinate of the convex hull mesh. Must not be 0, to prevent z-fighting.
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self._mesh_height = 0.1
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self._thickness = thickness
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# The node this mesh is "watching"
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self._node = node
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self._convex_hull_head_mesh = None
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self._node.decoratorsChanged.connect(self._onNodeDecoratorsChanged)
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self._onNodeDecoratorsChanged(self._node)
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self._convex_hull_head_mesh = None
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self._hull = hull
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self._thickness = thickness
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if self._hull:
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hull_mesh_builder = MeshBuilder()
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@ -46,11 +47,6 @@ class ConvexHullNode(SceneNode):
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hull_mesh = hull_mesh_builder.build()
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self.setMeshData(hull_mesh)
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convex_hull_head = self._node.callDecoration("getConvexHullHead")
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if convex_hull_head:
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convex_hull_head_builder = MeshBuilder()
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convex_hull_head_builder.addConvexPolygon(convex_hull_head.getPoints(), self._mesh_height-thickness)
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self._convex_hull_head_mesh = convex_hull_head_builder.build()
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def getHull(self):
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return self._hull
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@ -78,6 +74,12 @@ class ConvexHullNode(SceneNode):
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def _onNodeDecoratorsChanged(self, node):
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self._color = Color(35, 35, 35, 0.5)
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convex_hull_head = self._node.callDecoration("getConvexHullHead")
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if convex_hull_head:
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convex_hull_head_builder = MeshBuilder()
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convex_hull_head_builder.addConvexPolygon(convex_hull_head.getPoints(), self._mesh_height-self._thickness)
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self._convex_hull_head_mesh = convex_hull_head_builder.build()
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if not node:
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return
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@ -35,7 +35,7 @@ class SolidView(View):
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if not self._disabled_shader:
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self._disabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader"))
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self._disabled_shader.setUniformValue("u_diffuseColor1", [1.0, 0.28, 0.28, 1.0])
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self._disabled_shader.setUniformValue("u_diffuseColor1", [0.48, 0.48, 0.48, 1.0])
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self._disabled_shader.setUniformValue("u_diffuseColor2", [0.68, 0.68, 0.68, 1.0])
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self._disabled_shader.setUniformValue("u_width", 50.0)
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