Prevent 'major' API/SDK version break.

This commit is contained in:
Remco Burema 2023-10-10 11:15:43 +02:00
parent 8d34bcdeb5
commit c20b227e5f
3 changed files with 5 additions and 6 deletions

View File

@ -5,7 +5,7 @@ if TYPE_CHECKING:
class Arranger:
def createGroupOperationForArrange(self, *, add_new_nodes_in_scene: bool = False) -> Tuple["GroupedOperation", int]:
def createGroupOperationForArrange(self, add_new_nodes_in_scene: bool = False) -> Tuple["GroupedOperation", int]:
"""
Find placement for a set of scene nodes, but don't actually move them just yet.
:param add_new_nodes_in_scene: Whether to create new scene nodes before applying the transformations and rotations
@ -16,13 +16,12 @@ class Arranger:
"""
raise NotImplementedError
def arrange(self, *, add_new_nodes_in_scene: bool = False) -> bool:
def arrange(self, add_new_nodes_in_scene: bool = False) -> bool:
"""
Find placement for a set of scene nodes, and move them by using a single grouped operation.
:param add_new_nodes_in_scene: Whether to create new scene nodes before applying the transformations and rotations
:return: found_solution_for_all: Whether the algorithm found a place on the buildplate for all the objects
"""
grouped_operation, not_fit_count = self.createGroupOperationForArrange(
add_new_nodes_in_scene=add_new_nodes_in_scene)
grouped_operation, not_fit_count = self.createGroupOperationForArrange(add_new_nodes_in_scene)
grouped_operation.push()
return not_fit_count == 0

View File

@ -80,7 +80,7 @@ class GridArrange(Arranger):
self._allowed_grid_idx = self._build_plate_grid_ids.difference(self._fixed_nodes_grid_ids)
def createGroupOperationForArrange(self, *, add_new_nodes_in_scene: bool = False) -> Tuple[GroupedOperation, int]:
def createGroupOperationForArrange(self, add_new_nodes_in_scene: bool = False) -> Tuple[GroupedOperation, int]:
# Find the sequence in which items are placed
coord_build_plate_center_x = self._build_volume_bounding_box.width * 0.5 + self._build_volume_bounding_box.left
coord_build_plate_center_y = self._build_volume_bounding_box.depth * 0.5 + self._build_volume_bounding_box.back

View File

@ -124,7 +124,7 @@ class Nest2DArrange(Arranger):
return found_solution_for_all, node_items
def createGroupOperationForArrange(self, *, add_new_nodes_in_scene: bool = False) -> Tuple[GroupedOperation, int]:
def createGroupOperationForArrange(self, add_new_nodes_in_scene: bool = False) -> Tuple[GroupedOperation, int]:
scene_root = Application.getInstance().getController().getScene().getRoot()
found_solution_for_all, node_items = self.findNodePlacement()