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Merge pull request #7971 from Ultimaker/CURA-7106-Speedup-multiple-objects-on-build-plate
CURA-7106 Speedup multiple objects on build plate
This commit is contained in:
commit
c6fd25e7e9
@ -1,5 +1,6 @@
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# Copyright (c) 2019 Ultimaker B.V.
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# Cura is released under the terms of the LGPLv3 or higher.
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from PyQt5.QtCore import QCoreApplication
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from UM.Application import Application
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from UM.Job import Job
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@ -94,6 +95,7 @@ class ArrangeObjectsJob(Job):
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status_message.setProgress((idx + 1) / len(nodes_arr) * 100)
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Job.yieldThread()
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QCoreApplication.processEvents()
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grouped_operation.push()
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@ -92,6 +92,8 @@ class BuildVolume(SceneNode):
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self._adhesion_type = None # type: Any
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self._platform = Platform(self)
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self._edge_disallowed_size = None
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self._build_volume_message = Message(catalog.i18nc("@info:status",
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"The build volume height has been reduced due to the value of the"
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" \"Print Sequence\" setting to prevent the gantry from colliding"
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@ -106,8 +108,6 @@ class BuildVolume(SceneNode):
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self._application.globalContainerStackChanged.connect(self._onStackChanged)
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self._onStackChanged()
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self._engine_ready = False
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self._application.engineCreatedSignal.connect(self._onEngineCreated)
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@ -118,7 +118,7 @@ class BuildVolume(SceneNode):
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self._scene_objects = set() # type: Set[SceneNode]
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self._scene_change_timer = QTimer()
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self._scene_change_timer.setInterval(100)
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self._scene_change_timer.setInterval(200)
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self._scene_change_timer.setSingleShot(True)
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self._scene_change_timer.timeout.connect(self._onSceneChangeTimerFinished)
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@ -747,6 +747,7 @@ class BuildVolume(SceneNode):
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self._error_areas = []
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used_extruders = ExtruderManager.getInstance().getUsedExtruderStacks()
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self._edge_disallowed_size = None # Force a recalculation
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disallowed_border_size = self.getEdgeDisallowedSize()
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result_areas = self._computeDisallowedAreasStatic(disallowed_border_size, used_extruders) # Normal machine disallowed areas can always be added.
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@ -1124,6 +1125,9 @@ class BuildVolume(SceneNode):
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if not self._global_container_stack or not self._global_container_stack.extruderList:
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return 0
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if self._edge_disallowed_size is not None:
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return self._edge_disallowed_size
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container_stack = self._global_container_stack
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used_extruders = ExtruderManager.getInstance().getUsedExtruderStacks()
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@ -1139,8 +1143,8 @@ class BuildVolume(SceneNode):
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# Now combine our different pieces of data to get the final border size.
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# Support expansion is added to the bed adhesion, since the bed adhesion goes around support.
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# Support expansion is added to farthest shield distance, since the shields go around support.
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border_size = max(move_from_wall_radius, support_expansion + farthest_shield_distance, support_expansion + bed_adhesion_size)
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return border_size
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self._edge_disallowed_size = max(move_from_wall_radius, support_expansion + farthest_shield_distance, support_expansion + bed_adhesion_size)
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return self._edge_disallowed_size
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def _clamp(self, value, min_value, max_value):
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return max(min(value, max_value), min_value)
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@ -1,4 +1,4 @@
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# Copyright (c) 2018 Ultimaker B.V.
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# Copyright (c) 2020 Ultimaker B.V.
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# Cura is released under the terms of the LGPLv3 or higher.
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import time
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@ -14,6 +14,7 @@ from UM.Settings.Validator import ValidatorState
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import cura.CuraApplication
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class MachineErrorChecker(QObject):
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"""This class performs setting error checks for the currently active machine.
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@ -50,6 +51,8 @@ class MachineErrorChecker(QObject):
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self._error_check_timer.setInterval(100)
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self._error_check_timer.setSingleShot(True)
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self._keys_to_check = set() # type: Set[str]
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def initialize(self) -> None:
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self._error_check_timer.timeout.connect(self._rescheduleCheck)
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@ -103,6 +106,7 @@ class MachineErrorChecker(QObject):
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if property_name != "value":
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return
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self._keys_to_check.add(key)
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self.startErrorCheck()
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def startErrorCheck(self, *args: Any) -> None:
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@ -140,7 +144,10 @@ class MachineErrorChecker(QObject):
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# Populate the (stack, key) tuples to check
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self._stacks_and_keys_to_check = deque()
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for stack in global_stack.extruderList:
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for key in stack.getAllKeys():
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if not self._keys_to_check:
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self._keys_to_check = stack.getAllKeys()
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for key in self._keys_to_check:
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self._stacks_and_keys_to_check.append((stack, key))
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self._application.callLater(self._checkStack)
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@ -181,18 +188,25 @@ class MachineErrorChecker(QObject):
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validator = validator_type(key)
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validation_state = validator(stack)
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if validation_state in (ValidatorState.Exception, ValidatorState.MaximumError, ValidatorState.MinimumError, ValidatorState.Invalid):
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# Finish
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self._setResult(True)
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# Since we don't know if any of the settings we didn't check is has an error value, store the list for the
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# next check.
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keys_to_recheck = {setting_key for stack, setting_key in self._stacks_and_keys_to_check}
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keys_to_recheck.add(key)
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self._setResult(True, keys_to_recheck = keys_to_recheck)
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return
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# Schedule the check for the next key
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self._application.callLater(self._checkStack)
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def _setResult(self, result: bool) -> None:
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def _setResult(self, result: bool, keys_to_recheck = None) -> None:
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if result != self._has_errors:
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self._has_errors = result
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self.hasErrorUpdated.emit()
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self._machine_manager.stacksValidationChanged.emit()
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if keys_to_recheck is None:
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self._keys_to_check = set()
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else:
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self._keys_to_check = keys_to_recheck
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self._need_to_check = False
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self._check_in_progress = False
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self.needToWaitForResultChanged.emit()
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@ -4,6 +4,8 @@
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import copy
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from typing import List
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from PyQt5.QtCore import QCoreApplication
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from UM.Job import Job
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from UM.Operations.GroupedOperation import GroupedOperation
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from UM.Message import Message
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@ -93,8 +95,9 @@ class MultiplyObjectsJob(Job):
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nodes.append(new_node)
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current_progress += 1
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status_message.setProgress((current_progress / total_progress) * 100)
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QCoreApplication.processEvents()
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Job.yieldThread()
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QCoreApplication.processEvents()
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Job.yieldThread()
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if nodes:
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@ -54,7 +54,7 @@ class PickingPass(RenderPass):
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# Fill up the batch with objects that can be sliced. `
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for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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if node.callDecoration("isSliceable") and node.getMeshData() and node.isVisible():
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batch.addItem(node.getWorldTransformation(), node.getMeshData())
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batch.addItem(node.getWorldTransformation(copy = False), node.getMeshData())
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self.bind()
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batch.render(self._scene.getActiveCamera())
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@ -114,12 +114,12 @@ class PreviewPass(RenderPass):
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1.0]
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uniforms["diffuse_color"] = prettier_color(diffuse_color)
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uniforms["diffuse_color_2"] = diffuse_color2
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batch_support_mesh.addItem(node.getWorldTransformation(), node.getMeshData(), uniforms = uniforms)
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batch_support_mesh.addItem(node.getWorldTransformation(copy = False), node.getMeshData(), uniforms = uniforms)
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else:
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# Normal scene node
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uniforms = {}
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uniforms["diffuse_color"] = prettier_color(cast(CuraSceneNode, node).getDiffuseColor())
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batch.addItem(node.getWorldTransformation(), node.getMeshData(), uniforms = uniforms)
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batch.addItem(node.getWorldTransformation(copy = False), node.getMeshData(), uniforms = uniforms)
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self.bind()
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@ -53,6 +53,8 @@ class ConvexHullDecorator(SceneNodeDecorator):
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CuraApplication.getInstance().getController().toolOperationStarted.connect(self._onChanged)
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CuraApplication.getInstance().getController().toolOperationStopped.connect(self._onChanged)
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self._root = Application.getInstance().getController().getScene().getRoot()
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self._onGlobalStackChanged()
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def createRecomputeConvexHullTimer(self) -> None:
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@ -198,23 +200,16 @@ class ConvexHullDecorator(SceneNodeDecorator):
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CuraApplication.getInstance().callLater(self.recomputeConvexHullDelayed)
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def recomputeConvexHull(self) -> None:
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controller = Application.getInstance().getController()
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root = controller.getScene().getRoot()
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if self._node is None or controller.isToolOperationActive() or not self.__isDescendant(root, self._node):
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# If the tool operation is still active, we need to compute the convex hull later after the controller is
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# no longer active.
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if controller.isToolOperationActive():
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self.recomputeConvexHullDelayed()
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return
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if self._node is None or not self.__isDescendant(self._root, self._node):
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if self._convex_hull_node:
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# Convex hull node still exists, but the node is removed or no longer in the scene.
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self._convex_hull_node.setParent(None)
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self._convex_hull_node = None
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return
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if self._convex_hull_node:
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self._convex_hull_node.setParent(None)
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hull_node = ConvexHullNode.ConvexHullNode(self._node, self.getPrintingArea(), self._raft_thickness, root)
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hull_node = ConvexHullNode.ConvexHullNode(self._node, self.getPrintingArea(), self._raft_thickness, self._root)
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self._convex_hull_node = hull_node
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def _onSettingValueChanged(self, key: str, property_name: str) -> None:
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@ -273,7 +268,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
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if mesh is None:
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return Polygon([]) # Node has no mesh data, so just return an empty Polygon.
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world_transform = self._node.getWorldTransformation()
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world_transform = self._node.getWorldTransformation(copy= False)
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# Check the cache
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if mesh is self._2d_convex_hull_mesh and world_transform == self._2d_convex_hull_mesh_world_transform:
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@ -57,13 +57,20 @@ class ConvexHullNode(SceneNode):
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self._hull = hull
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if self._hull:
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hull_mesh_builder = MeshBuilder()
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if self._thickness == 0:
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if hull_mesh_builder.addConvexPolygon(
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self._hull.getPoints()[::], # bottom layer is reversed
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self._mesh_height, color = self._color):
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if hull_mesh_builder.addConvexPolygonExtrusion(
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self._hull.getPoints()[::-1], # bottom layer is reversed
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self._mesh_height - thickness, self._mesh_height, color = self._color):
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hull_mesh = hull_mesh_builder.build()
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self.setMeshData(hull_mesh)
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else:
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if hull_mesh_builder.addConvexPolygonExtrusion(
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self._hull.getPoints()[::-1], # bottom layer is reversed
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self._mesh_height - thickness, self._mesh_height, color = self._color):
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hull_mesh = hull_mesh_builder.build()
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self.setMeshData(hull_mesh)
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hull_mesh = hull_mesh_builder.build()
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self.setMeshData(hull_mesh)
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def getHull(self):
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return self._hull
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@ -79,15 +86,15 @@ class ConvexHullNode(SceneNode):
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ConvexHullNode.shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "transparent_object.shader"))
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ConvexHullNode.shader.setUniformValue("u_diffuseColor", self._color)
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ConvexHullNode.shader.setUniformValue("u_opacity", 0.6)
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if self.getParent():
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if self.getMeshData() and isinstance(self._node, SceneNode) and self._node.callDecoration("getBuildPlateNumber") == Application.getInstance().getMultiBuildPlateModel().activeBuildPlate:
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# The object itself (+ adhesion in one-at-a-time mode)
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renderer.queueNode(self, transparent = True, shader = ConvexHullNode.shader, backface_cull = True, sort = -8)
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if self._convex_hull_head_mesh:
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# The full head. Rendered as a hint to the user: If this area overlaps another object A; this object
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# cannot be printed after A, because the head would hit A while printing the current object
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renderer.queueNode(self, shader = ConvexHullNode.shader, transparent = True, mesh = self._convex_hull_head_mesh, backface_cull = True, sort = -8)
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batch = renderer.getNamedBatch("convex_hull_node")
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if not batch:
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batch = renderer.createRenderBatch(transparent = True, shader = ConvexHullNode.shader, backface_cull = True, sort = -8)
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renderer.addRenderBatch(batch, name = "convex_hull_node")
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batch.addItem(self.getWorldTransformation(copy = False), self.getMeshData())
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if self._convex_hull_head_mesh:
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# The full head. Rendered as a hint to the user: If this area overlaps another object A; this object
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# cannot be printed after A, because the head would hit A while printing the current object
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renderer.queueNode(self, shader = ConvexHullNode.shader, transparent = True, mesh = self._convex_hull_head_mesh, backface_cull = True, sort = -8)
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return True
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@ -97,7 +104,3 @@ class ConvexHullNode(SceneNode):
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convex_hull_head_builder = MeshBuilder()
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convex_hull_head_builder.addConvexPolygon(convex_hull_head.getPoints(), self._mesh_height - self._thickness)
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self._convex_hull_head_mesh = convex_hull_head_builder.build()
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if not node:
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return
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@ -118,7 +118,7 @@ class CuraSceneNode(SceneNode):
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self._aabb = None
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if self._mesh_data:
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self._aabb = self._mesh_data.getExtents(self.getWorldTransformation())
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self._aabb = self._mesh_data.getExtents(self.getWorldTransformation(copy = False))
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else: # If there is no mesh_data, use a bounding box that encompasses the local (0,0,0)
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position = self.getWorldPosition()
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self._aabb = AxisAlignedBox(minimum = position, maximum = position)
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@ -139,7 +139,7 @@ class CuraSceneNode(SceneNode):
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"""Taken from SceneNode, but replaced SceneNode with CuraSceneNode"""
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copy = CuraSceneNode(no_setting_override = True) # Setting override will be added later
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copy.setTransformation(self.getLocalTransformation())
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copy.setTransformation(self.getLocalTransformation(copy= False))
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copy.setMeshData(self._mesh_data)
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copy.setVisible(cast(bool, deepcopy(self._visible, memo)))
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copy._selectable = cast(bool, deepcopy(self._selectable, memo))
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@ -204,49 +204,50 @@ class ExtruderManager(QObject):
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# If no extruders are registered in the extruder manager yet, return an empty array
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if len(self.extruderIds) == 0:
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return []
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number_active_extruders = len([extruder for extruder in self.getActiveExtruderStacks() if extruder.isEnabled])
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# Get the extruders of all printable meshes in the scene
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meshes = [node for node in DepthFirstIterator(scene_root) if isinstance(node, SceneNode) and node.isSelectable()] #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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nodes = [node for node in DepthFirstIterator(scene_root) if node.isSelectable() and not node.callDecoration("isAntiOverhangMesh") and not node.callDecoration("isSupportMesh")] #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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# Exclude anti-overhang meshes
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mesh_list = []
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for mesh in meshes:
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stack = mesh.callDecoration("getStack")
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if stack is not None and (stack.getProperty("anti_overhang_mesh", "value") or stack.getProperty("support_mesh", "value")):
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continue
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mesh_list.append(mesh)
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for mesh in mesh_list:
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extruder_stack_id = mesh.callDecoration("getActiveExtruder")
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for node in nodes:
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extruder_stack_id = node.callDecoration("getActiveExtruder")
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if not extruder_stack_id:
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# No per-object settings for this node
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extruder_stack_id = self.extruderIds["0"]
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used_extruder_stack_ids.add(extruder_stack_id)
|
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if len(used_extruder_stack_ids) == number_active_extruders:
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# We're already done. Stop looking.
|
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# Especially with a lot of models on the buildplate, this will speed up things rather dramatically.
|
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break
|
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|
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# Get whether any of them use support.
|
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stack_to_use = mesh.callDecoration("getStack") # if there is a per-mesh stack, we use it
|
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stack_to_use = node.callDecoration("getStack") # if there is a per-mesh stack, we use it
|
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if not stack_to_use:
|
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# if there is no per-mesh stack, we use the build extruder for this mesh
|
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stack_to_use = container_registry.findContainerStacks(id = extruder_stack_id)[0]
|
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support_enabled |= stack_to_use.getProperty("support_enable", "value")
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support_bottom_enabled |= stack_to_use.getProperty("support_bottom_enable", "value")
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support_roof_enabled |= stack_to_use.getProperty("support_roof_enable", "value")
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if not support_enabled:
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support_enabled |= stack_to_use.getProperty("support_enable", "value")
|
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if not support_bottom_enabled:
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support_bottom_enabled |= stack_to_use.getProperty("support_bottom_enable", "value")
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if not support_roof_enabled:
|
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support_roof_enabled |= stack_to_use.getProperty("support_roof_enable", "value")
|
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# Check limit to extruders
|
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limit_to_extruder_feature_list = ["wall_0_extruder_nr",
|
||||
"wall_x_extruder_nr",
|
||||
"roofing_extruder_nr",
|
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"top_bottom_extruder_nr",
|
||||
"infill_extruder_nr",
|
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]
|
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for extruder_nr_feature_name in limit_to_extruder_feature_list:
|
||||
extruder_nr = int(global_stack.getProperty(extruder_nr_feature_name, "value"))
|
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if extruder_nr == -1:
|
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continue
|
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if str(extruder_nr) not in self.extruderIds:
|
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extruder_nr = int(self._application.getMachineManager().defaultExtruderPosition)
|
||||
used_extruder_stack_ids.add(self.extruderIds[str(extruder_nr)])
|
||||
# Check limit to extruders
|
||||
limit_to_extruder_feature_list = ["wall_0_extruder_nr",
|
||||
"wall_x_extruder_nr",
|
||||
"roofing_extruder_nr",
|
||||
"top_bottom_extruder_nr",
|
||||
"infill_extruder_nr",
|
||||
]
|
||||
for extruder_nr_feature_name in limit_to_extruder_feature_list:
|
||||
extruder_nr = int(global_stack.getProperty(extruder_nr_feature_name, "value"))
|
||||
if extruder_nr == -1:
|
||||
continue
|
||||
if str(extruder_nr) not in self.extruderIds:
|
||||
extruder_nr = int(self._application.getMachineManager().defaultExtruderPosition)
|
||||
used_extruder_stack_ids.add(self.extruderIds[str(extruder_nr)])
|
||||
|
||||
# Check support extruders
|
||||
if support_enabled:
|
||||
|
@ -35,7 +35,7 @@ class SettingOverrideDecorator(SceneNodeDecorator):
|
||||
"""
|
||||
_non_thumbnail_visible_settings = {"anti_overhang_mesh", "infill_mesh", "cutting_mesh", "support_mesh"}
|
||||
|
||||
def __init__(self):
|
||||
def __init__(self, *, force_update = True):
|
||||
super().__init__()
|
||||
self._stack = PerObjectContainerStack(container_id = "per_object_stack_" + str(id(self)))
|
||||
self._stack.setDirty(False) # This stack does not need to be saved.
|
||||
@ -46,6 +46,10 @@ class SettingOverrideDecorator(SceneNodeDecorator):
|
||||
|
||||
self._is_non_printing_mesh = False
|
||||
self._is_non_thumbnail_visible_mesh = False
|
||||
self._is_support_mesh = False
|
||||
self._is_cutting_mesh = False
|
||||
self._is_infill_mesh = False
|
||||
self._is_anti_overhang_mesh = False
|
||||
|
||||
self._stack.propertyChanged.connect(self._onSettingChanged)
|
||||
|
||||
@ -53,13 +57,14 @@ class SettingOverrideDecorator(SceneNodeDecorator):
|
||||
|
||||
Application.getInstance().globalContainerStackChanged.connect(self._updateNextStack)
|
||||
self.activeExtruderChanged.connect(self._updateNextStack)
|
||||
self._updateNextStack()
|
||||
if force_update:
|
||||
self._updateNextStack()
|
||||
|
||||
def _generateUniqueName(self):
|
||||
return "SettingOverrideInstanceContainer-%s" % uuid.uuid1()
|
||||
|
||||
def __deepcopy__(self, memo):
|
||||
deep_copy = SettingOverrideDecorator()
|
||||
deep_copy = SettingOverrideDecorator(force_update = False)
|
||||
"""Create a fresh decorator object"""
|
||||
|
||||
instance_container = copy.deepcopy(self._stack.getContainer(0), memo)
|
||||
@ -74,11 +79,6 @@ class SettingOverrideDecorator(SceneNodeDecorator):
|
||||
# Properly set the right extruder on the copy
|
||||
deep_copy.setActiveExtruder(self._extruder_stack)
|
||||
|
||||
# use value from the stack because there can be a delay in signal triggering and "_is_non_printing_mesh"
|
||||
# has not been updated yet.
|
||||
deep_copy._is_non_printing_mesh = self._evaluateIsNonPrintingMesh()
|
||||
deep_copy._is_non_thumbnail_visible_mesh = self._evaluateIsNonThumbnailVisibleMesh()
|
||||
|
||||
return deep_copy
|
||||
|
||||
def getActiveExtruder(self):
|
||||
@ -104,7 +104,7 @@ class SettingOverrideDecorator(SceneNodeDecorator):
|
||||
"""
|
||||
|
||||
# for support_meshes, always use the support_extruder
|
||||
if self.getStack().getProperty("support_mesh", "value"):
|
||||
if self._is_support_mesh:
|
||||
global_container_stack = Application.getInstance().getGlobalContainerStack()
|
||||
if global_container_stack:
|
||||
return str(global_container_stack.getProperty("support_extruder_nr", "value"))
|
||||
@ -114,6 +114,30 @@ class SettingOverrideDecorator(SceneNodeDecorator):
|
||||
container_stack = containers[0]
|
||||
return container_stack.getMetaDataEntry("position", default=None)
|
||||
|
||||
def isCuttingMesh(self):
|
||||
return self._is_cutting_mesh
|
||||
|
||||
def isSupportMesh(self):
|
||||
return self._is_support_mesh
|
||||
|
||||
def isInfillMesh(self):
|
||||
return self._is_infill_mesh
|
||||
|
||||
def isAntiOverhangMesh(self):
|
||||
return self._is_anti_overhang_mesh
|
||||
|
||||
def _evaluateAntiOverhangMesh(self):
|
||||
return bool(self._stack.userChanges.getProperty("anti_overhang_mesh", "value"))
|
||||
|
||||
def _evaluateIsCuttingMesh(self):
|
||||
return bool(self._stack.userChanges.getProperty("cutting_mesh", "value"))
|
||||
|
||||
def _evaluateIsSupportMesh(self):
|
||||
return bool(self._stack.userChanges.getProperty("support_mesh", "value"))
|
||||
|
||||
def _evaluateInfillMesh(self):
|
||||
return bool(self._stack.userChanges.getProperty("infill_mesh", "value"))
|
||||
|
||||
def isNonPrintingMesh(self):
|
||||
return self._is_non_printing_mesh
|
||||
|
||||
@ -132,6 +156,16 @@ class SettingOverrideDecorator(SceneNodeDecorator):
|
||||
# Trigger slice/need slicing if the value has changed.
|
||||
self._is_non_printing_mesh = self._evaluateIsNonPrintingMesh()
|
||||
self._is_non_thumbnail_visible_mesh = self._evaluateIsNonThumbnailVisibleMesh()
|
||||
|
||||
if setting_key == "anti_overhang_mesh":
|
||||
self._is_anti_overhang_mesh = self._evaluateAntiOverhangMesh()
|
||||
elif setting_key == "support_mesh":
|
||||
self._is_support_mesh = self._evaluateIsSupportMesh()
|
||||
elif setting_key == "cutting_mesh":
|
||||
self._is_cutting_mesh = self._evaluateIsCuttingMesh()
|
||||
elif setting_key == "infill_mesh":
|
||||
self._is_infill_mesh = self._evaluateInfillMesh()
|
||||
|
||||
Application.getInstance().getBackend().needsSlicing()
|
||||
Application.getInstance().getBackend().tickle()
|
||||
|
||||
|
@ -98,7 +98,8 @@ class ObjectsModel(ListModel):
|
||||
|
||||
return True
|
||||
|
||||
def _renameNodes(self, node_info_dict: Dict[str, _NodeInfo]) -> List[SceneNode]:
|
||||
@staticmethod
|
||||
def _renameNodes(node_info_dict: Dict[str, _NodeInfo]) -> List[SceneNode]:
|
||||
# Go through all names and find out the names for all nodes that need to be renamed.
|
||||
all_nodes = [] # type: List[SceneNode]
|
||||
for name, node_info in node_info_dict.items():
|
||||
@ -118,9 +119,7 @@ class ObjectsModel(ListModel):
|
||||
else:
|
||||
new_group_name = "{0}#{1}".format(name, current_index)
|
||||
|
||||
old_name = node.getName()
|
||||
node.setName(new_group_name)
|
||||
Logger.log("d", "Node [%s] renamed to [%s]", old_name, new_group_name)
|
||||
all_nodes.append(node)
|
||||
return all_nodes
|
||||
|
||||
@ -186,11 +185,18 @@ class ObjectsModel(ListModel):
|
||||
if per_object_stack:
|
||||
per_object_settings_count = per_object_stack.getTop().getNumInstances()
|
||||
|
||||
for mesh_type in ["anti_overhang_mesh", "infill_mesh", "cutting_mesh", "support_mesh"]:
|
||||
if per_object_stack.getProperty(mesh_type, "value"):
|
||||
node_mesh_type = mesh_type
|
||||
per_object_settings_count -= 1 # do not count this mesh type setting
|
||||
break
|
||||
if node.callDecoration("isAntiOverhangMesh"):
|
||||
node_mesh_type = "anti_overhang_mesh"
|
||||
per_object_settings_count -= 1 # do not count this mesh type setting
|
||||
elif node.callDecoration("isSupportMesh"):
|
||||
node_mesh_type = "support_mesh"
|
||||
per_object_settings_count -= 1 # do not count this mesh type setting
|
||||
elif node.callDecoration("isCuttingMesh"):
|
||||
node_mesh_type = "cutting_mesh"
|
||||
per_object_settings_count -= 1 # do not count this mesh type setting
|
||||
elif node.callDecoration("isInfillMesh"):
|
||||
node_mesh_type = "infill_mesh"
|
||||
per_object_settings_count -= 1 # do not count this mesh type setting
|
||||
|
||||
if per_object_settings_count > 0:
|
||||
if node_mesh_type == "support_mesh":
|
||||
|
@ -29,7 +29,7 @@ class XRayPass(RenderPass):
|
||||
batch = RenderBatch(self._shader, type = RenderBatch.RenderType.NoType, backface_cull = False, blend_mode = RenderBatch.BlendMode.Additive)
|
||||
for node in DepthFirstIterator(self._scene.getRoot()):
|
||||
if isinstance(node, CuraSceneNode) and node.getMeshData() and node.isVisible():
|
||||
batch.addItem(node.getWorldTransformation(), node.getMeshData())
|
||||
batch.addItem(node.getWorldTransformation(copy = False), node.getMeshData())
|
||||
|
||||
self.bind()
|
||||
|
||||
|
@ -8,12 +8,14 @@ import time
|
||||
from typing import Any, cast, Dict, List, Optional, Set
|
||||
import re
|
||||
import Arcus #For typing.
|
||||
from PyQt5.QtCore import QCoreApplication
|
||||
|
||||
from UM.Job import Job
|
||||
from UM.Logger import Logger
|
||||
from UM.Scene.SceneNode import SceneNode
|
||||
from UM.Settings.ContainerStack import ContainerStack #For typing.
|
||||
from UM.Settings.InstanceContainer import InstanceContainer
|
||||
from UM.Settings.Interfaces import ContainerInterface
|
||||
from UM.Settings.SettingDefinition import SettingDefinition
|
||||
from UM.Settings.SettingRelation import SettingRelation #For typing.
|
||||
|
||||
@ -352,8 +354,7 @@ class StartSliceJob(Job):
|
||||
|
||||
result = {}
|
||||
for key in stack.getAllKeys():
|
||||
value = stack.getProperty(key, "value")
|
||||
result[key] = value
|
||||
result[key] = stack.getProperty(key, "value")
|
||||
Job.yieldThread()
|
||||
|
||||
result["print_bed_temperature"] = result["material_bed_temperature"] # Renamed settings.
|
||||
@ -373,9 +374,11 @@ class StartSliceJob(Job):
|
||||
self._all_extruders_settings = {
|
||||
"-1": self._buildReplacementTokens(global_stack)
|
||||
}
|
||||
QCoreApplication.processEvents() # Ensure that the GUI does not freeze.
|
||||
for extruder_stack in ExtruderManager.getInstance().getActiveExtruderStacks():
|
||||
extruder_nr = extruder_stack.getProperty("extruder_nr", "value")
|
||||
self._all_extruders_settings[str(extruder_nr)] = self._buildReplacementTokens(extruder_stack)
|
||||
QCoreApplication.processEvents() # Ensure that the GUI does not freeze.
|
||||
|
||||
def _expandGcodeTokens(self, value: str, default_extruder_nr: int = -1) -> str:
|
||||
"""Replace setting tokens in a piece of g-code.
|
||||
@ -420,10 +423,15 @@ class StartSliceJob(Job):
|
||||
settings["machine_extruder_start_code"] = self._expandGcodeTokens(settings["machine_extruder_start_code"], extruder_nr)
|
||||
settings["machine_extruder_end_code"] = self._expandGcodeTokens(settings["machine_extruder_end_code"], extruder_nr)
|
||||
|
||||
global_definition = cast(ContainerInterface, cast(ContainerStack, stack.getNextStack()).getBottom())
|
||||
own_definition = cast(ContainerInterface, stack.getBottom())
|
||||
|
||||
for key, value in settings.items():
|
||||
# Do not send settings that are not settable_per_extruder.
|
||||
if not stack.getProperty(key, "settable_per_extruder"):
|
||||
continue
|
||||
# Since these can only be set in definition files, we only have to ask there.
|
||||
if not global_definition.getProperty(key, "settable_per_extruder") and \
|
||||
not own_definition.getProperty(key, "settable_per_extruder"):
|
||||
continue
|
||||
setting = message.getMessage("settings").addRepeatedMessage("settings")
|
||||
setting.name = key
|
||||
setting.value = str(value).encode("utf-8")
|
||||
@ -454,11 +462,10 @@ class StartSliceJob(Job):
|
||||
print_temperature_settings = ["material_print_temperature", "material_print_temperature_layer_0", "default_material_print_temperature", "material_initial_print_temperature", "material_final_print_temperature", "material_standby_temperature"]
|
||||
pattern = r"\{(%s)(,\s?\w+)?\}" % "|".join(print_temperature_settings) # match {setting} as well as {setting, extruder_nr}
|
||||
settings["material_print_temp_prepend"] = re.search(pattern, start_gcode) == None
|
||||
|
||||
# Replace the setting tokens in start and end g-code.
|
||||
# Use values from the first used extruder by default so we get the expected temperatures
|
||||
initial_extruder_stack = CuraApplication.getInstance().getExtruderManager().getUsedExtruderStacks()[0]
|
||||
initial_extruder_nr = initial_extruder_stack.getProperty("extruder_nr", "value")
|
||||
|
||||
initial_extruder_nr = CuraApplication.getInstance().getExtruderManager().getInitialExtruderNr()
|
||||
settings["machine_start_gcode"] = self._expandGcodeTokens(settings["machine_start_gcode"], initial_extruder_nr)
|
||||
settings["machine_end_gcode"] = self._expandGcodeTokens(settings["machine_end_gcode"], initial_extruder_nr)
|
||||
|
||||
|
@ -199,7 +199,7 @@ class SliceInfo(QObject, Extension):
|
||||
"maximum": {"x": bounding_box.maximum.x,
|
||||
"y": bounding_box.maximum.y,
|
||||
"z": bounding_box.maximum.z}}
|
||||
model["transformation"] = {"data": str(node.getWorldTransformation().getData()).replace("\n", "")}
|
||||
model["transformation"] = {"data": str(node.getWorldTransformation(copy = False).getData()).replace("\n", "")}
|
||||
extruder_position = node.callDecoration("getActiveExtruderPosition")
|
||||
model["extruder"] = 0 if extruder_position is None else int(extruder_position)
|
||||
|
||||
|
@ -64,7 +64,7 @@ class SolidView(View):
|
||||
self._old_layer_bindings = None
|
||||
|
||||
self._next_xray_checking_time = time.time()
|
||||
self._xray_checking_update_time = 1.0 # seconds
|
||||
self._xray_checking_update_time = 30.0 # seconds
|
||||
self._xray_warning_cooldown = 60 * 10 # reshow Model error message every 10 minutes
|
||||
self._xray_warning_message = Message(
|
||||
catalog.i18nc("@info:status", "Your model is not manifold. The highlighted areas indicate either missing or extraneous surfaces."),
|
||||
@ -103,7 +103,9 @@ class SolidView(View):
|
||||
except IndexError:
|
||||
pass
|
||||
else:
|
||||
self._support_angle = support_angle_stack.getProperty("support_angle", "value")
|
||||
angle = support_angle_stack.getProperty("support_angle", "value")
|
||||
if angle is not None:
|
||||
self._support_angle = angle
|
||||
|
||||
def _checkSetup(self):
|
||||
if not self._extruders_model:
|
||||
@ -178,77 +180,77 @@ class SolidView(View):
|
||||
if global_container_stack:
|
||||
if Application.getInstance().getPreferences().getValue("view/show_overhang"):
|
||||
# Make sure the overhang angle is valid before passing it to the shader
|
||||
if self._support_angle is not None and self._support_angle >= 0 and self._support_angle <= 90:
|
||||
if self._support_angle >= 0 and self._support_angle <= 90:
|
||||
self._enabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(90 - self._support_angle)))
|
||||
else:
|
||||
self._enabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(0))) #Overhang angle of 0 causes no area at all to be marked as overhang.
|
||||
else:
|
||||
self._enabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(0)))
|
||||
|
||||
disabled_batch = renderer.createRenderBatch(shader = self._disabled_shader)
|
||||
normal_object_batch = renderer.createRenderBatch(shader = self._enabled_shader)
|
||||
renderer.addRenderBatch(disabled_batch)
|
||||
renderer.addRenderBatch(normal_object_batch)
|
||||
for node in DepthFirstIterator(scene.getRoot()):
|
||||
if not node.render(renderer):
|
||||
if node.getMeshData() and node.isVisible() and not node.callDecoration("getLayerData"):
|
||||
uniforms = {}
|
||||
shade_factor = 1.0
|
||||
if node.render(renderer):
|
||||
continue
|
||||
|
||||
per_mesh_stack = node.callDecoration("getStack")
|
||||
if node.getMeshData() and node.isVisible():
|
||||
uniforms = {}
|
||||
shade_factor = 1.0
|
||||
|
||||
extruder_index = node.callDecoration("getActiveExtruderPosition")
|
||||
if extruder_index is None:
|
||||
extruder_index = "0"
|
||||
extruder_index = int(extruder_index)
|
||||
per_mesh_stack = node.callDecoration("getStack")
|
||||
|
||||
# Use the support extruder instead of the active extruder if this is a support_mesh
|
||||
if per_mesh_stack:
|
||||
if per_mesh_stack.getProperty("support_mesh", "value"):
|
||||
extruder_index = int(global_container_stack.getExtruderPositionValueWithDefault("support_extruder_nr"))
|
||||
extruder_index = node.callDecoration("getActiveExtruderPosition")
|
||||
if extruder_index is None:
|
||||
extruder_index = "0"
|
||||
extruder_index = int(extruder_index)
|
||||
|
||||
try:
|
||||
material_color = self._extruders_model.getItem(extruder_index)["color"]
|
||||
except KeyError:
|
||||
material_color = self._extruders_model.defaultColors[0]
|
||||
try:
|
||||
material_color = self._extruders_model.getItem(extruder_index)["color"]
|
||||
except KeyError:
|
||||
material_color = self._extruders_model.defaultColors[0]
|
||||
|
||||
if extruder_index != ExtruderManager.getInstance().activeExtruderIndex:
|
||||
# Shade objects that are printed with the non-active extruder 25% darker
|
||||
shade_factor = 0.6
|
||||
if extruder_index != ExtruderManager.getInstance().activeExtruderIndex:
|
||||
# Shade objects that are printed with the non-active extruder 25% darker
|
||||
shade_factor = 0.6
|
||||
|
||||
try:
|
||||
# Colors are passed as rgb hex strings (eg "#ffffff"), and the shader needs
|
||||
# an rgba list of floats (eg [1.0, 1.0, 1.0, 1.0])
|
||||
uniforms["diffuse_color"] = [
|
||||
shade_factor * int(material_color[1:3], 16) / 255,
|
||||
shade_factor * int(material_color[3:5], 16) / 255,
|
||||
shade_factor * int(material_color[5:7], 16) / 255,
|
||||
1.0
|
||||
]
|
||||
try:
|
||||
# Colors are passed as rgb hex strings (eg "#ffffff"), and the shader needs
|
||||
# an rgba list of floats (eg [1.0, 1.0, 1.0, 1.0])
|
||||
uniforms["diffuse_color"] = [
|
||||
shade_factor * int(material_color[1:3], 16) / 255,
|
||||
shade_factor * int(material_color[3:5], 16) / 255,
|
||||
shade_factor * int(material_color[5:7], 16) / 255,
|
||||
1.0
|
||||
]
|
||||
|
||||
# Color the currently selected face-id. (Disable for now.)
|
||||
#face = Selection.getHoverFace()
|
||||
uniforms["hover_face"] = -1 #if not face or node != face[0] else face[1]
|
||||
except ValueError:
|
||||
pass
|
||||
# Color the currently selected face-id. (Disable for now.)
|
||||
#face = Selection.getHoverFace()
|
||||
uniforms["hover_face"] = -1 #if not face or node != face[0] else face[1]
|
||||
except ValueError:
|
||||
pass
|
||||
|
||||
if node.callDecoration("isNonPrintingMesh"):
|
||||
if per_mesh_stack and (per_mesh_stack.getProperty("infill_mesh", "value") or per_mesh_stack.getProperty("cutting_mesh", "value")):
|
||||
renderer.queueNode(node, shader = self._non_printing_shader, uniforms = uniforms, transparent = True)
|
||||
else:
|
||||
renderer.queueNode(node, shader = self._non_printing_shader, transparent = True)
|
||||
elif getattr(node, "_outside_buildarea", False):
|
||||
renderer.queueNode(node, shader = self._disabled_shader)
|
||||
elif per_mesh_stack and per_mesh_stack.getProperty("support_mesh", "value"):
|
||||
# Render support meshes with a vertical stripe that is darker
|
||||
shade_factor = 0.6
|
||||
uniforms["diffuse_color_2"] = [
|
||||
uniforms["diffuse_color"][0] * shade_factor,
|
||||
uniforms["diffuse_color"][1] * shade_factor,
|
||||
uniforms["diffuse_color"][2] * shade_factor,
|
||||
1.0
|
||||
]
|
||||
renderer.queueNode(node, shader = self._support_mesh_shader, uniforms = uniforms)
|
||||
if node.callDecoration("isNonPrintingMesh"):
|
||||
if per_mesh_stack and (node.callDecoration("isInfillMesh") or node.callDecoration("isCuttingMesh")):
|
||||
renderer.queueNode(node, shader = self._non_printing_shader, uniforms = uniforms, transparent = True)
|
||||
else:
|
||||
renderer.queueNode(node, shader = self._enabled_shader, uniforms = uniforms)
|
||||
if node.callDecoration("isGroup") and Selection.isSelected(node):
|
||||
renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(), mode = RenderBatch.RenderMode.LineLoop)
|
||||
renderer.queueNode(node, shader = self._non_printing_shader, transparent = True)
|
||||
elif getattr(node, "_outside_buildarea", False):
|
||||
disabled_batch.addItem(node.getWorldTransformation(copy = False), node.getMeshData())
|
||||
elif per_mesh_stack and node.callDecoration("isSupportMesh"):
|
||||
# Render support meshes with a vertical stripe that is darker
|
||||
shade_factor = 0.6
|
||||
uniforms["diffuse_color_2"] = [
|
||||
uniforms["diffuse_color"][0] * shade_factor,
|
||||
uniforms["diffuse_color"][1] * shade_factor,
|
||||
uniforms["diffuse_color"][2] * shade_factor,
|
||||
1.0
|
||||
]
|
||||
renderer.queueNode(node, shader = self._support_mesh_shader, uniforms = uniforms)
|
||||
else:
|
||||
normal_object_batch.addItem(node.getWorldTransformation(copy=False), node.getMeshData(), uniforms=uniforms)
|
||||
if node.callDecoration("isGroup") and Selection.isSelected(node):
|
||||
renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(), mode = RenderBatch.RenderMode.LineLoop)
|
||||
|
||||
def endRendering(self):
|
||||
# check whether the xray overlay is showing badness
|
||||
|
Loading…
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Reference in New Issue
Block a user