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Fix two if statements which caused POS settings to be unselectable
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@ -71,7 +71,7 @@ class PerObjectSettingVisibilityHandler(UM.Settings.Models.SettingVisibilityHand
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# Add all instances that are not added, but are in visibility list
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# Add all instances that are not added, but are in visibility list
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for item in visible:
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for item in visible:
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if settings.getInstance(item) is not None: # Setting was not added already.
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if settings.getInstance(item) is None: # Setting was not added already.
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definition = self._stack.getSettingDefinition(item)
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definition = self._stack.getSettingDefinition(item)
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if definition:
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if definition:
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new_instance = SettingInstance(definition, settings)
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new_instance = SettingInstance(definition, settings)
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@ -97,7 +97,7 @@ class PerObjectSettingsTool(Tool):
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for property_key in ["top_bottom_thickness", "wall_thickness"]:
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for property_key in ["top_bottom_thickness", "wall_thickness"]:
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if mesh_type == "infill_mesh":
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if mesh_type == "infill_mesh":
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if not settings.getInstance(property_key):
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if settings.getInstance(property_key) is None:
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definition = stack.getSettingDefinition(property_key)
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definition = stack.getSettingDefinition(property_key)
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new_instance = SettingInstance(definition, settings)
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new_instance = SettingInstance(definition, settings)
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new_instance.setProperty("value", 0)
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new_instance.setProperty("value", 0)
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