Refactoring the rotateView to setCameraRotation

The new name actualy reflects what it was doing (it sets the rotation, it
doesn't apply a new one to it!)

CURA-5395
This commit is contained in:
Jaime van Kessel 2019-05-31 11:32:16 +02:00
parent 8b7c95da35
commit c9f07c898c

View File

@ -120,35 +120,35 @@ Item
{
id: view3DCameraAction
text: catalog.i18nc("@action:inmenu menubar:view", "3D View")
onTriggered: UM.Controller.rotateView("3d", 0)
onTriggered: UM.Controller.setCameraRotation("3d", 0)
}
Action
{
id: viewFrontCameraAction
text: catalog.i18nc("@action:inmenu menubar:view", "Front View")
onTriggered: UM.Controller.rotateView("home", 0)
onTriggered: UM.Controller.setCameraRotation("home", 0)
}
Action
{
id: viewTopCameraAction
text: catalog.i18nc("@action:inmenu menubar:view", "Top View")
onTriggered: UM.Controller.rotateView("y", 90)
onTriggered: UM.Controller.setCameraRotation("y", 90)
}
Action
{
id: viewLeftSideCameraAction
text: catalog.i18nc("@action:inmenu menubar:view", "Left Side View")
onTriggered: UM.Controller.rotateView("x", 90)
onTriggered: UM.Controller.setCameraRotation("x", 90)
}
Action
{
id: viewRightSideCameraAction
text: catalog.i18nc("@action:inmenu menubar:view", "Right Side View")
onTriggered: UM.Controller.rotateView("x", -90)
onTriggered: UM.Controller.setCameraRotation("x", -90)
}
Action