Center alligning in case of 3mf write

Also reverting commit 7e38927a8cb76d3789fde21482aeff1e254cc636

CURA-11166
This commit is contained in:
saumya.jain 2023-11-06 16:33:32 +05:30
parent 35d1ae3272
commit cdb2a5789d
2 changed files with 11 additions and 4 deletions

View File

@ -233,8 +233,7 @@ class ThreeMFReader(MeshReader):
if mesh_data is not None:
extents = mesh_data.getExtents()
if extents is not None:
# We use a different coordinate space, so flip Z and Y
center_vector = Vector(extents.center.x, extents.center.z, extents.center.y)
center_vector = Vector(extents.center.x, extents.center.y, extents.center.z)
transform_matrix.setByTranslation(center_vector)
transform_matrix.multiply(um_node.getLocalTransformation())
um_node.setTransformation(transform_matrix)

View File

@ -102,12 +102,20 @@ class ThreeMFWriter(MeshWriter):
savitar_node = Savitar.SceneNode()
savitar_node.setName(um_node.getName())
node_matrix = um_node.getLocalTransformation()
node_matrix = Matrix()
mesh_data = um_node.getMeshData()
# compensate for original center position, if object(s) is/are not around its zero position
if mesh_data is not None:
extents = mesh_data.getExtents()
if extents is not None:
# We use a different coordinate space while writing, so flip Z and Y
center_vector = Vector(extents.center.x, extents.center.z, extents.center.y)
node_matrix.setByTranslation(center_vector)
node_matrix.multiply(um_node.getLocalTransformation())
matrix_string = ThreeMFWriter._convertMatrixToString(node_matrix.preMultiply(transformation))
savitar_node.setTransformation(matrix_string)
mesh_data = um_node.getMeshData()
if mesh_data is not None:
savitar_node.getMeshData().setVerticesFromBytes(mesh_data.getVerticesAsByteArray())
indices_array = mesh_data.getIndicesAsByteArray()