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PC top-bottom speed changed to function based
PC top-bottom speed in all layer heights for the 0.4 mm printcore changed to function based.
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@ -50,7 +50,7 @@ retraction_prime_speed = 15
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skin_overlap = 30
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speed_layer_0 = 25
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speed_print = 50
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speed_topbottom = 25
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speed_topbottom = =math.ceil(speed_print * 25 / 50)
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speed_travel = 250
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speed_wall = =math.ceil(speed_print * 40 / 50)
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speed_wall_0 = =math.ceil(speed_wall * 25 / 40)
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@ -49,7 +49,7 @@ retraction_prime_speed = 15
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skin_overlap = 30
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speed_layer_0 = 25
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speed_print = 50
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speed_topbottom = 25
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speed_topbottom = =math.ceil(speed_print * 25 / 50)
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speed_travel = 250
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speed_wall = =math.ceil(speed_print * 40 / 50)
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speed_wall_0 = =math.ceil(speed_wall * 25 / 40)
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@ -50,7 +50,7 @@ retraction_prime_speed = 15
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skin_overlap = 30
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speed_layer_0 = 25
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speed_print = 50
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speed_topbottom = 25
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speed_topbottom = =math.ceil(speed_print * 25 / 50)
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speed_travel = 250
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speed_wall = =math.ceil(speed_print * 40 / 50)
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speed_wall_0 = =math.ceil(speed_wall * 25 / 40)
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@ -47,7 +47,7 @@ retraction_prime_speed = 15
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skin_overlap = 30
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speed_layer_0 = 25
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speed_print = 50
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speed_topbottom = 25
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speed_topbottom = =math.ceil(speed_print * 25 / 50)
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speed_travel = 250
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speed_wall = =math.ceil(speed_print * 40 / 50)
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speed_wall_0 = =math.ceil(speed_wall * 25 / 40)
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