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CURA-5330 Fix typing in the PreviewPass
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parent
554a3fd908
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@ -53,18 +53,21 @@ class PreviewPass(RenderPass):
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def render(self) -> None:
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def render(self) -> None:
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if not self._shader:
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if not self._shader:
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self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "overhang.shader"))
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self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "overhang.shader"))
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if self._shader:
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self._shader.setUniformValue("u_overhangAngle", 1.0)
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self._shader.setUniformValue("u_overhangAngle", 1.0)
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self._shader.setUniformValue("u_ambientColor", [0.1, 0.1, 0.1, 1.0])
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self._shader.setUniformValue("u_ambientColor", [0.1, 0.1, 0.1, 1.0])
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self._shader.setUniformValue("u_specularColor", [0.6, 0.6, 0.6, 1.0])
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self._shader.setUniformValue("u_specularColor", [0.6, 0.6, 0.6, 1.0])
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self._shader.setUniformValue("u_shininess", 20.0)
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self._shader.setUniformValue("u_shininess", 20.0)
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if not self._non_printing_shader:
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if not self._non_printing_shader:
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if self._non_printing_shader:
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self._non_printing_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "transparent_object.shader"))
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self._non_printing_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "transparent_object.shader"))
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self._non_printing_shader.setUniformValue("u_diffuseColor", [0.5, 0.5, 0.5, 0.5])
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self._non_printing_shader.setUniformValue("u_diffuseColor", [0.5, 0.5, 0.5, 0.5])
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self._non_printing_shader.setUniformValue("u_opacity", 0.6)
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self._non_printing_shader.setUniformValue("u_opacity", 0.6)
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if not self._support_mesh_shader:
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if not self._support_mesh_shader:
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self._support_mesh_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader"))
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self._support_mesh_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader"))
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if self._support_mesh_shader:
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self._support_mesh_shader.setUniformValue("u_vertical_stripes", True)
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self._support_mesh_shader.setUniformValue("u_vertical_stripes", True)
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self._support_mesh_shader.setUniformValue("u_width", 5.0)
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self._support_mesh_shader.setUniformValue("u_width", 5.0)
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