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Use integer positions for fixed items too
Pynest2d requires it. It seems the SIP version we're using is lenient for this, but newer SIP versions are not. Fixes #10801.
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@ -91,7 +91,7 @@ def findNodePlacement(nodes_to_arrange: List["SceneNode"], build_volume: "BuildV
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if hull_polygon is not None and hull_polygon.getPoints() is not None and len(hull_polygon.getPoints()) > 2: # numpy array has to be explicitly checked against None
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if hull_polygon is not None and hull_polygon.getPoints() is not None and len(hull_polygon.getPoints()) > 2: # numpy array has to be explicitly checked against None
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for point in hull_polygon.getPoints():
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for point in hull_polygon.getPoints():
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converted_points.append(Point(point[0] * factor, point[1] * factor))
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converted_points.append(Point(int(point[0] * factor), int(point[1] * factor)))
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item = Item(converted_points)
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item = Item(converted_points)
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item.markAsFixedInBin(0)
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item.markAsFixedInBin(0)
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node_items.append(item)
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node_items.append(item)
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