From d7325be39ff09fc25d19c6bed20266810ecc420b Mon Sep 17 00:00:00 2001 From: Remco Burema Date: Tue, 1 Sep 2020 14:25:01 +0200 Subject: [PATCH] Also change color _on_ the buildplate. --- resources/shaders/overhang.shader | 4 ++-- resources/shaders/striped.shader | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/resources/shaders/overhang.shader b/resources/shaders/overhang.shader index e5d200faa2..5b2106ef63 100644 --- a/resources/shaders/overhang.shader +++ b/resources/shaders/overhang.shader @@ -65,7 +65,7 @@ fragment = highp vec3 grid = vec3(f_vertex.x - floor(f_vertex.x - 0.5), f_vertex.y - floor(f_vertex.y - 0.5), f_vertex.z - floor(f_vertex.z - 0.5)); finalColor.a = (u_renderError > 0.5) && dot(grid, grid) < 0.245 ? 0.667 : 1.0; - if (f_vertex.y < 0.0) + if (f_vertex.y <= 0.0) { finalColor.rgb = vec3(1.0, 1.0, 1.0) - finalColor.rgb; } @@ -141,7 +141,7 @@ fragment41core = finalColor = (u_faceId != gl_PrimitiveID) ? ((-normal.y > u_overhangAngle) ? u_overhangColor : finalColor) : u_faceColor; frag_color = finalColor; - if (f_vertex.y < 0.0) + if (f_vertex.y <= 0.0) { frag_color.rgb = vec3(1.0, 1.0, 1.0) - frag_color.rgb; } diff --git a/resources/shaders/striped.shader b/resources/shaders/striped.shader index eba3b73ee7..31ae2d5047 100644 --- a/resources/shaders/striped.shader +++ b/resources/shaders/striped.shader @@ -64,7 +64,7 @@ fragment = highp vec3 viewVector = normalize(u_viewPosition - v_vertex); highp float NdotR = clamp(dot(viewVector, reflectedLight), 0.0, 1.0); finalColor += pow(NdotR, u_shininess) * u_specularColor; - if (v_vertex.y < 0.0) + if (v_vertex.y <= 0.0) { finalColor.rgb = vec3(1.0, 1.0, 1.0) - finalColor.rgb; } @@ -144,7 +144,7 @@ fragment41core = finalColor += pow(NdotR, u_shininess) * u_specularColor; frag_color = finalColor; - if (v_vertex.y < 0.0) + if (v_vertex.y <= 0.0) { frag_color.rgb = vec3(1.0, 1.0, 1.0) - frag_color.rgb; }