Add missing typing to number of decorators

This commit is contained in:
Jaime van Kessel 2018-09-27 14:29:09 +02:00
parent 0ce9bf61be
commit d83241f13a
4 changed files with 58 additions and 36 deletions

View File

@ -13,19 +13,28 @@ from cura.Scene import ConvexHullNode
import numpy
from typing import TYPE_CHECKING, Any, Optional
if TYPE_CHECKING:
from UM.Scene.SceneNode import SceneNode
from cura.Settings.GlobalStack import GlobalStack
## The convex hull decorator is a scene node decorator that adds the convex hull functionality to a scene node.
# If a scene node has a convex hull decorator, it will have a shadow in which other objects can not be printed.
class ConvexHullDecorator(SceneNodeDecorator):
def __init__(self):
def __init__(self) -> None:
super().__init__()
self._convex_hull_node = None
self._convex_hull_node = None # type: Optional["SceneNode"]
self._init2DConvexHullCache()
self._global_stack = None
self._global_stack = None # type: Optional[GlobalStack]
# Make sure the timer is created on the main thread
self._recompute_convex_hull_timer = None
self._recompute_convex_hull_timer = None # type: Optional[QTimer]
Application.getInstance().callLater(self.createRecomputeConvexHullTimer)
self._raft_thickness = 0.0
@ -39,13 +48,13 @@ class ConvexHullDecorator(SceneNodeDecorator):
self._onGlobalStackChanged()
def createRecomputeConvexHullTimer(self):
def createRecomputeConvexHullTimer(self) -> None:
self._recompute_convex_hull_timer = QTimer()
self._recompute_convex_hull_timer.setInterval(200)
self._recompute_convex_hull_timer.setSingleShot(True)
self._recompute_convex_hull_timer.timeout.connect(self.recomputeConvexHull)
def setNode(self, node):
def setNode(self, node: "SceneNode") -> None:
previous_node = self._node
# Disconnect from previous node signals
if previous_node is not None and node is not previous_node:
@ -64,7 +73,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
return ConvexHullDecorator()
## Get the unmodified 2D projected convex hull of the node
def getConvexHull(self):
def getConvexHull(self) -> Optional[Polygon]:
if self._node is None:
return None
@ -78,7 +87,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
return hull
## Get the convex hull of the node with the full head size
def getConvexHullHeadFull(self):
def getConvexHullHeadFull(self) -> Optional[Polygon]:
if self._node is None:
return None
@ -87,7 +96,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
## Get convex hull of the object + head size
# In case of printing all at once this is the same as the convex hull.
# For one at the time this is area with intersection of mirrored head
def getConvexHullHead(self):
def getConvexHullHead(self) -> Optional[Polygon]:
if self._node is None:
return None
@ -101,7 +110,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
## Get convex hull of the node
# In case of printing all at once this is the same as the convex hull.
# For one at the time this is the area without the head.
def getConvexHullBoundary(self):
def getConvexHullBoundary(self) -> Optional[Polygon]:
if self._node is None:
return None
@ -111,13 +120,13 @@ class ConvexHullDecorator(SceneNodeDecorator):
return self._compute2DConvexHull()
return None
def recomputeConvexHullDelayed(self):
def recomputeConvexHullDelayed(self) -> None:
if self._recompute_convex_hull_timer is not None:
self._recompute_convex_hull_timer.start()
else:
self.recomputeConvexHull()
def recomputeConvexHull(self):
def recomputeConvexHull(self) -> None:
controller = Application.getInstance().getController()
root = controller.getScene().getRoot()
if self._node is None or controller.isToolOperationActive() or not self.__isDescendant(root, self._node):
@ -132,7 +141,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
hull_node = ConvexHullNode.ConvexHullNode(self._node, convex_hull, self._raft_thickness, root)
self._convex_hull_node = hull_node
def _onSettingValueChanged(self, key, property_name):
def _onSettingValueChanged(self, key: str, property_name: str) -> None:
if property_name != "value": #Not the value that was changed.
return
@ -142,7 +151,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
self._init2DConvexHullCache() #Invalidate the cache.
self._onChanged()
def _init2DConvexHullCache(self):
def _init2DConvexHullCache(self) -> None:
# Cache for the group code path in _compute2DConvexHull()
self._2d_convex_hull_group_child_polygon = None
self._2d_convex_hull_group_result = None
@ -152,7 +161,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
self._2d_convex_hull_mesh_world_transform = None
self._2d_convex_hull_mesh_result = None
def _compute2DConvexHull(self):
def _compute2DConvexHull(self) -> Polygon:
if self._node.callDecoration("isGroup"):
points = numpy.zeros((0, 2), dtype=numpy.int32)
for child in self._node.getChildren():
@ -228,8 +237,10 @@ class ConvexHullDecorator(SceneNodeDecorator):
return offset_hull
def _getHeadAndFans(self):
return Polygon(numpy.array(self._global_stack.getHeadAndFansCoordinates(), numpy.float32))
def _getHeadAndFans(self) -> Polygon:
if self._global_stack:
return Polygon(numpy.array(self._global_stack.getHeadAndFansCoordinates(), numpy.float32))
return Polygon()
def _compute2DConvexHeadFull(self):
return self._compute2DConvexHull().getMinkowskiHull(self._getHeadAndFans())
@ -245,7 +256,9 @@ class ConvexHullDecorator(SceneNodeDecorator):
## Compensate given 2D polygon with adhesion margin
# \return 2D polygon with added margin
def _add2DAdhesionMargin(self, poly):
def _add2DAdhesionMargin(self, poly: Polygon) -> Polygon:
if not self._global_stack:
return Polygon()
# Compensate for raft/skirt/brim
# Add extra margin depending on adhesion type
adhesion_type = self._global_stack.getProperty("adhesion_type", "value")
@ -274,7 +287,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
# \param convex_hull Polygon of the original convex hull.
# \return New Polygon instance that is offset with everything that
# influences the collision area.
def _offsetHull(self, convex_hull):
def _offsetHull(self, convex_hull: Polygon) -> Polygon:
horizontal_expansion = max(
self._getSettingProperty("xy_offset", "value"),
self._getSettingProperty("xy_offset_layer_0", "value")
@ -295,12 +308,12 @@ class ConvexHullDecorator(SceneNodeDecorator):
else:
return convex_hull
def _onChanged(self, *args):
def _onChanged(self, *args) -> None:
self._raft_thickness = self._build_volume.getRaftThickness()
if not args or args[0] == self._node:
self.recomputeConvexHullDelayed()
def _onGlobalStackChanged(self):
def _onGlobalStackChanged(self) -> None:
if self._global_stack:
self._global_stack.propertyChanged.disconnect(self._onSettingValueChanged)
self._global_stack.containersChanged.disconnect(self._onChanged)
@ -321,7 +334,9 @@ class ConvexHullDecorator(SceneNodeDecorator):
self._onChanged()
## Private convenience function to get a setting from the correct extruder (as defined by limit_to_extruder property).
def _getSettingProperty(self, setting_key, prop = "value"):
def _getSettingProperty(self, setting_key: str, prop: str = "value") -> Any:
if not self._global_stack:
return None
per_mesh_stack = self._node.callDecoration("getStack")
if per_mesh_stack:
return per_mesh_stack.getProperty(setting_key, prop)
@ -339,8 +354,8 @@ class ConvexHullDecorator(SceneNodeDecorator):
# Limit_to_extruder is set. The global stack handles this then
return self._global_stack.getProperty(setting_key, prop)
## Returns true if node is a descendant or the same as the root node.
def __isDescendant(self, root, node):
## Returns true if node is a descendant or the same as the root node.
def __isDescendant(self, root: "SceneNode", node: "SceneNode") -> bool:
if node is None:
return False
if root is node:

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@ -1,13 +1,19 @@
from UM.Scene.SceneNodeDecorator import SceneNodeDecorator
from typing import List
class GCodeListDecorator(SceneNodeDecorator):
def __init__(self):
def __init__(self) -> None:
super().__init__()
self._gcode_list = []
self._gcode_list = [] # type: List[str]
def getGCodeList(self):
def getGCodeList(self) -> List[str]:
return self._gcode_list
def setGCodeList(self, list):
def setGCodeList(self, list: List[str]):
self._gcode_list = list
def __deepcopy__(self, memo) -> "GCodeListDecorator":
copied_decorator = GCodeListDecorator()
copied_decorator.setGCodeList(self.getGCodeList())
return copied_decorator

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@ -2,11 +2,11 @@ from UM.Scene.SceneNodeDecorator import SceneNodeDecorator
class SliceableObjectDecorator(SceneNodeDecorator):
def __init__(self):
def __init__(self) -> None:
super().__init__()
def isSliceable(self):
def isSliceable(self) -> bool:
return True
def __deepcopy__(self, memo):
def __deepcopy__(self, memo) -> "SliceableObjectDecorator":
return type(self)()

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@ -1,18 +1,19 @@
from UM.Scene.SceneNodeDecorator import SceneNodeDecorator
## A decorator that stores the amount an object has been moved below the platform.
class ZOffsetDecorator(SceneNodeDecorator):
def __init__(self):
def __init__(self) -> None:
super().__init__()
self._z_offset = 0
self._z_offset = 0.
def setZOffset(self, offset):
def setZOffset(self, offset: float) -> None:
self._z_offset = offset
def getZOffset(self):
def getZOffset(self) -> float:
return self._z_offset
def __deepcopy__(self, memo):
def __deepcopy__(self, memo) -> "ZOffsetDecorator":
copied_decorator = ZOffsetDecorator()
copied_decorator.setZOffset(self.getZOffset())
return copied_decorator