Merge branch '15.10' of https://github.com/Ultimaker/Cura into 15.10

This commit is contained in:
Tamara Hogenhout 2015-11-04 17:39:31 +01:00
commit dc2ca67727
9 changed files with 228 additions and 170 deletions

View File

@ -31,6 +31,8 @@ class ConvexHullJob(Job):
self._node.callDecoration("setConvexHullJob", None) self._node.callDecoration("setConvexHullJob", None)
return return
Job.yieldThread()
else: else:
if not self._node.getMeshData(): if not self._node.getMeshData():
return return

View File

@ -134,6 +134,9 @@ class CuraApplication(QtApplication):
parser.add_argument("--debug", dest="debug-mode", action="store_true", default=False, help="Enable detailed crash reports.") parser.add_argument("--debug", dest="debug-mode", action="store_true", default=False, help="Enable detailed crash reports.")
def run(self): def run(self):
if not "PROTOCOL_BUFFERS_PYTHON_IMPLEMENTATION" in os.environ or os.environ["PROTOCOL_BUFFERS_PYTHON_IMPLEMENTATION"] != "cpp":
Logger.log("w", "Using Python implementation of Protobuf, expect bad performance!")
self._i18n_catalog = i18nCatalog("cura"); self._i18n_catalog = i18nCatalog("cura");
i18nCatalog.setTagReplacements({ i18nCatalog.setTagReplacements({

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@ -4,6 +4,7 @@
# Cura is released under the terms of the AGPLv3 or higher. # Cura is released under the terms of the AGPLv3 or higher.
import sys import sys
import os
def exceptHook(type, value, traceback): def exceptHook(type, value, traceback):
import cura.CrashHandler import cura.CrashHandler
@ -11,6 +12,13 @@ def exceptHook(type, value, traceback):
sys.excepthook = exceptHook sys.excepthook = exceptHook
try:
from google.protobuf.pyext import _message
except ImportError:
pass
else:
os.environ["PROTOCOL_BUFFERS_PYTHON_IMPLEMENTATION"] = "cpp"
import cura.CuraApplication import cura.CuraApplication
if sys.platform == "win32" and hasattr(sys, "frozen"): if sys.platform == "win32" and hasattr(sys, "frozen"):

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@ -10,6 +10,7 @@ from UM.Scene.SceneNode import SceneNode
from UM.Scene.GroupDecorator import GroupDecorator from UM.Scene.GroupDecorator import GroupDecorator
from UM.Math.Quaternion import Quaternion from UM.Math.Quaternion import Quaternion
from UM.Job import Job
import os import os
import struct import struct
@ -53,6 +54,7 @@ class ThreeMFReader(MeshReader):
#for vertex in object.mesh.vertices.vertex: #for vertex in object.mesh.vertices.vertex:
for vertex in object.findall(".//3mf:vertex", self._namespaces): for vertex in object.findall(".//3mf:vertex", self._namespaces):
vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")]) vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")])
Job.yieldThread()
triangles = object.findall(".//3mf:triangle", self._namespaces) triangles = object.findall(".//3mf:triangle", self._namespaces)
@ -64,6 +66,8 @@ class ThreeMFReader(MeshReader):
v2 = int(triangle.get("v2")) v2 = int(triangle.get("v2"))
v3 = int(triangle.get("v3")) v3 = int(triangle.get("v3"))
mesh.addFace(vertex_list[v1][0],vertex_list[v1][1],vertex_list[v1][2],vertex_list[v2][0],vertex_list[v2][1],vertex_list[v2][2],vertex_list[v3][0],vertex_list[v3][1],vertex_list[v3][2]) mesh.addFace(vertex_list[v1][0],vertex_list[v1][1],vertex_list[v1][2],vertex_list[v2][0],vertex_list[v2][1],vertex_list[v2][2],vertex_list[v3][0],vertex_list[v3][1],vertex_list[v3][2])
Job.yieldThread()
#TODO: We currently do not check for normals and simply recalculate them. #TODO: We currently do not check for normals and simply recalculate them.
mesh.calculateNormals() mesh.calculateNormals()
node.setMeshData(mesh) node.setMeshData(mesh)
@ -116,6 +120,8 @@ class ThreeMFReader(MeshReader):
node.rotate(rotation) node.rotate(rotation)
result.addChild(node) result.addChild(node)
Job.yieldThread()
#If there is more then one object, group them. #If there is more then one object, group them.
try: try:
if len(objects) > 1: if len(objects) > 1:

View File

@ -17,6 +17,7 @@ from cura.OneAtATimeIterator import OneAtATimeIterator
from . import Cura_pb2 from . import Cura_pb2
from . import ProcessSlicedObjectListJob from . import ProcessSlicedObjectListJob
from . import ProcessGCodeJob from . import ProcessGCodeJob
from . import StartSliceJob
import os import os
import sys import sys
@ -67,12 +68,8 @@ class CuraEngineBackend(Backend):
self._slicing = False self._slicing = False
self._restart = False self._restart = False
self._save_gcode = True
self._save_polygons = True
self._report_progress = True
self._enabled = True self._enabled = True
self._always_restart = True
self._message = None self._message = None
@ -97,24 +94,12 @@ class CuraEngineBackend(Backend):
## Emitted whne the slicing process is aborted forcefully. ## Emitted whne the slicing process is aborted forcefully.
slicingCancelled = Signal() slicingCancelled = Signal()
## Perform a slice of the scene with the given set of settings. ## Perform a slice of the scene.
# def slice(self):
# \param kwargs Keyword arguments.
# Valid values are:
# - settings: The settings to use for the slice. The default is the active machine.
# - save_gcode: True if the generated gcode should be saved, False if not. True by default.
# - save_polygons: True if the generated polygon data should be saved, False if not. True by default.
# - force_restart: True if the slicing process should be forcefully restarted if it is already slicing.
# If False, this method will do nothing when already slicing. True by default.
# - report_progress: True if the slicing progress should be reported, False if not. Default is True.
def slice(self, **kwargs):
if not self._enabled: if not self._enabled:
return return
if self._slicing: if self._slicing:
if not kwargs.get("force_restart", True):
return
self._slicing = False self._slicing = False
self._restart = True self._restart = True
if self._process is not None: if self._process is not None:
@ -123,41 +108,15 @@ class CuraEngineBackend(Backend):
self._process.terminate() self._process.terminate()
except: # terminating a process that is already terminating causes an exception, silently ignore this. except: # terminating a process that is already terminating causes an exception, silently ignore this.
pass pass
self.slicingCancelled.emit()
return
Logger.log("d", "Preparing to send slice data to engine.")
object_groups = []
if self._profile.getSettingValue("print_sequence") == "one_at_a_time":
for node in OneAtATimeIterator(self._scene.getRoot()):
temp_list = []
children = node.getAllChildren()
children.append(node)
for child_node in children:
if type(child_node) is SceneNode and child_node.getMeshData() and child_node.getMeshData().getVertices() is not None:
temp_list.append(child_node)
object_groups.append(temp_list)
else:
temp_list = []
for node in DepthFirstIterator(self._scene.getRoot()):
if type(node) is SceneNode and node.getMeshData() and node.getMeshData().getVertices() is not None:
if not getattr(node, "_outside_buildarea", False):
temp_list.append(node)
if len(temp_list) == 0:
self.processingProgress.emit(0.0)
return
object_groups.append(temp_list)
#for node in DepthFirstIterator(self._scene.getRoot()):
# if type(node) is SceneNode and node.getMeshData() and node.getMeshData().getVertices() is not None:
# if not getattr(node, "_outside_buildarea", False):
# objects.append(node)
if len(object_groups) == 0:
if self._message: if self._message:
self._message.hide() self._message.hide()
self._message = None self._message = None
return #No point in slicing an empty build plate
if kwargs.get("profile", self._profile).hasErrorValue(): self.slicingCancelled.emit()
return
if self._profile.hasErrorValue():
Logger.log('w', "Profile has error values. Aborting slicing") Logger.log('w', "Profile has error values. Aborting slicing")
if self._message: if self._message:
self._message.hide() self._message.hide()
@ -165,62 +124,27 @@ class CuraEngineBackend(Backend):
self._message = Message(catalog.i18nc("@info:status", "Unable to slice. Please check your setting values for errors.")) self._message = Message(catalog.i18nc("@info:status", "Unable to slice. Please check your setting values for errors."))
self._message.show() self._message.show()
return #No slicing if we have error values since those are by definition illegal values. return #No slicing if we have error values since those are by definition illegal values.
# Remove existing layer data (if any)
for node in DepthFirstIterator(self._scene.getRoot()): self.processingProgress.emit(0.0)
if type(node) is SceneNode and node.getMeshData(): if not self._message:
if node.callDecoration("getLayerData"): self._message = Message(catalog.i18nc("@info:status", "Slicing..."), 0, False, -1)
Application.getInstance().getController().getScene().getRoot().removeChild(node) self._message.show()
break else:
Application.getInstance().getController().getScene().gcode_list = None self._message.setProgress(-1)
self._scene.gcode_list = []
self._slicing = True self._slicing = True
self.slicingStarted.emit()
self._report_progress = kwargs.get("report_progress", True) job = StartSliceJob.StartSliceJob(self._profile, self._socket)
if self._report_progress: job.start()
self.processingProgress.emit(0.0) job.finished.connect(self._onStartSliceCompleted)
if not self._message:
self._message = Message(catalog.i18nc("@info:status", "Slicing..."), 0, False, -1)
self._message.show()
else:
self._message.setProgress(-1)
self._sendSettings(kwargs.get("profile", self._profile)) def _onStartSliceCompleted(self, job):
if job.getError() or job.getResult() != True:
self._scene.acquireLock() if self._message:
self._message.hide()
# Set the gcode as an empty list. This will be filled with strings by GCodeLayer messages. self._message = None
# This is done so the gcode can be fragmented in memory and does not need a continues memory space. return
# (AKA. This prevents MemoryErrors)
self._save_gcode = kwargs.get("save_gcode", True)
if self._save_gcode:
setattr(self._scene, "gcode_list", [])
self._save_polygons = kwargs.get("save_polygons", True)
slice_message = Cura_pb2.Slice()
for group in object_groups:
group_message = slice_message.object_lists.add()
for object in group:
mesh_data = object.getMeshData().getTransformed(object.getWorldTransformation())
obj = group_message.objects.add()
obj.id = id(object)
verts = numpy.array(mesh_data.getVertices())
verts[:,[1,2]] = verts[:,[2,1]]
verts[:,1] *= -1
obj.vertices = verts.tostring()
self._handlePerObjectSettings(object, obj)
# Hack to add per-object settings also to the "MeshGroup" in CuraEngine
# We really should come up with a better solution for this.
self._handlePerObjectSettings(group[0], group_message)
self._scene.releaseLock()
Logger.log("d", "Sending data to engine for slicing.")
self._socket.sendMessage(slice_message)
def _onSceneChanged(self, source): def _onSceneChanged(self, source):
if type(source) is not SceneNode: if type(source) is not SceneNode:
@ -250,41 +174,42 @@ class CuraEngineBackend(Backend):
self._onChanged() self._onChanged()
def _onSlicedObjectListMessage(self, message): def _onSlicedObjectListMessage(self, message):
if self._save_polygons: if self._layer_view_active:
if self._layer_view_active: job = ProcessSlicedObjectListJob.ProcessSlicedObjectListJob(message)
job = ProcessSlicedObjectListJob.ProcessSlicedObjectListJob(message) job.start()
job.start() else :
else : self._stored_layer_data = message
self._stored_layer_data = message
def _onProgressMessage(self, message): def _onProgressMessage(self, message):
if message.amount >= 0.99:
self._slicing = False
if self._message:
self._message.setProgress(100)
self._message.hide()
self._message = None
if self._message: if self._message:
self._message.setProgress(round(message.amount * 100)) self._message.setProgress(round(message.amount * 100))
if self._report_progress: self.processingProgress.emit(message.amount)
self.processingProgress.emit(message.amount)
def _onGCodeLayerMessage(self, message): def _onGCodeLayerMessage(self, message):
if self._save_gcode: self._scene.gcode_list.append(message.data.decode("utf-8", "replace"))
job = ProcessGCodeJob.ProcessGCodeLayerJob(message)
job.start()
def _onGCodePrefixMessage(self, message): def _onGCodePrefixMessage(self, message):
if self._save_gcode: self._scene.gcode_list.insert(0, message.data.decode("utf-8", "replace"))
self._scene.gcode_list.insert(0, message.data.decode("utf-8", "replace"))
def _onObjectPrintTimeMessage(self, message): def _onObjectPrintTimeMessage(self, message):
self.printDurationMessage.emit(message.time, message.material_amount) self.printDurationMessage.emit(message.time, message.material_amount)
self.processingProgress.emit(1.0) self.processingProgress.emit(1.0)
self._slicing = False
if self._message:
self._message.setProgress(100)
self._message.hide()
self._message = None
if self._always_restart:
try:
self._process.terminate()
self._createSocket()
except: # terminating a process that is already terminating causes an exception, silently ignore this.
pass
def _createSocket(self): def _createSocket(self):
super()._createSocket() super()._createSocket()
@ -306,15 +231,6 @@ class CuraEngineBackend(Backend):
self._change_timer.start() self._change_timer.start()
def _sendSettings(self, profile):
msg = Cura_pb2.SettingList()
for key, value in profile.getAllSettingValues(include_machine = True).items():
s = msg.settings.add()
s.name = key
s.value = str(value).encode("utf-8")
self._socket.sendMessage(msg)
def _onBackendConnected(self): def _onBackendConnected(self):
if self._restart: if self._restart:
self._onChanged() self._onChanged()
@ -338,20 +254,3 @@ class CuraEngineBackend(Backend):
self._stored_layer_data = None self._stored_layer_data = None
else: else:
self._layer_view_active = False self._layer_view_active = False
def _handlePerObjectSettings(self, node, message):
profile = node.callDecoration("getProfile")
if profile:
for key, value in profile.getChangedSettingValues().items():
setting = message.settings.add()
setting.name = key
setting.value = str(value).encode()
object_settings = node.callDecoration("getAllSettingValues")
if not object_settings:
return
for key, value in object_settings.items():
setting = message.settings.add()
setting.name = key
setting.value = str(value).encode()

View File

@ -63,6 +63,7 @@ class LayerData(MeshData):
offset = data.build(offset, vertices, colors, indices) offset = data.build(offset, vertices, colors, indices)
self._element_counts[layer] = data.elementCount self._element_counts[layer] = data.elementCount
self.clear()
self.addVertices(vertices) self.addVertices(vertices)
self.addColors(colors) self.addColors(colors)
self.addIndices(indices.flatten()) self.addIndices(indices.flatten())
@ -198,18 +199,14 @@ class Polygon():
def build(self, offset, vertices, colors, indices): def build(self, offset, vertices, colors, indices):
self._begin = offset self._begin = offset
self._end = self._begin + len(self._data) - 1
color = self.getColor() color = self.getColor()
color.setValues(color.r * 0.5, color.g * 0.5, color.b * 0.5, color.a) color.setValues(color.r * 0.5, color.g * 0.5, color.b * 0.5, color.a)
color = numpy.array([color.r, color.g, color.b, color.a], numpy.float32)
for i in range(len(self._data)): vertices[self._begin:self._end + 1, :] = self._data[:, :]
vertices[offset + i, :] = self._data[i, :] colors[self._begin:self._end + 1, :] = color
colors[offset + i, 0] = color.r
colors[offset + i, 1] = color.g
colors[offset + i, 2] = color.b
colors[offset + i, 3] = color.a
self._end = self._begin + len(self._data) - 1
for i in range(self._begin, self._end): for i in range(self._begin, self._end):
indices[i, 0] = i indices[i, 0] = i

View File

@ -38,10 +38,10 @@ class ProcessSlicedObjectListJob(Job):
for node in DepthFirstIterator(self._scene.getRoot()): for node in DepthFirstIterator(self._scene.getRoot()):
if type(node) is SceneNode and node.getMeshData(): if type(node) is SceneNode and node.getMeshData():
if node.callDecoration("getLayerData"): if node.callDecoration("getLayerData"):
#if hasattr(node.getMeshData(), "layerData"):
self._scene.getRoot().removeChild(node) self._scene.getRoot().removeChild(node)
else: else:
objectIdMap[id(node)] = node objectIdMap[id(node)] = node
Job.yieldThread()
settings = Application.getInstance().getMachineManager().getActiveProfile() settings = Application.getInstance().getMachineManager().getActiveProfile()
layerHeight = settings.getSettingValue("layer_height") layerHeight = settings.getSettingValue("layer_height")
@ -54,6 +54,20 @@ class ProcessSlicedObjectListJob(Job):
mesh = MeshData() mesh = MeshData()
layer_data = LayerData.LayerData() layer_data = LayerData.LayerData()
#Add layerdata decorator to scene node to indicate that the node has layerdata
decorator = LayerDataDecorator.LayerDataDecorator()
decorator.setLayerData(layer_data)
new_node.addDecorator(decorator)
new_node.setMeshData(mesh)
new_node.setParent(self._scene.getRoot())
layer_count = 0
for object in self._message.objects:
layer_count += len(object.layers)
current_layer = 0
for object in self._message.objects: for object in self._message.objects:
try: try:
node = objectIdMap[object.id] node = objectIdMap[object.id]
@ -73,23 +87,26 @@ class ProcessSlicedObjectListJob(Job):
points[:,2] *= -1 points[:,2] *= -1
points -= numpy.array(center) points -= center
layer_data.addPolygon(layer.id, polygon.type, points, polygon.line_width) layer_data.addPolygon(layer.id, polygon.type, points, polygon.line_width)
Job.yieldThread()
current_layer += 1
progress = (current_layer / layer_count) * 100
# TODO: Rebuild the layer data mesh once the layer has been processed.
# This needs some work in LayerData so we can add the new layers instead of recreating the entire mesh.
if self._progress:
self._progress.setProgress(progress)
# We are done processing all the layers we got from the engine, now create a mesh out of the data # We are done processing all the layers we got from the engine, now create a mesh out of the data
layer_data.build() layer_data.build()
if self._progress:
#Add layerdata decorator to scene node to indicate that the node has layerdata self._progress.setProgress(100)
decorator = LayerDataDecorator.LayerDataDecorator()
decorator.setLayerData(layer_data)
new_node.addDecorator(decorator)
new_node.setMeshData(mesh)
new_node.setParent(self._scene.getRoot())
view = Application.getInstance().getController().getActiveView() view = Application.getInstance().getController().getActiveView()
if view.getPluginId() == "LayerView": if view.getPluginId() == "LayerView":
view.resetLayerData() view.resetLayerData()

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@ -0,0 +1,126 @@
# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
import time
import numpy
from UM.Job import Job
from UM.Application import Application
from UM.Logger import Logger
from UM.Scene.SceneNode import SceneNode
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from cura.OneAtATimeIterator import OneAtATimeIterator
from . import Cura_pb2
## Job class that handles sending the current scene data to CuraEngine
class StartSliceJob(Job):
def __init__(self, profile, socket):
super().__init__()
self._scene = Application.getInstance().getController().getScene()
self._profile = profile
self._socket = socket
def run(self):
self._scene.acquireLock()
for node in DepthFirstIterator(self._scene.getRoot()):
if node.callDecoration("getLayerData"):
node.getParent().removeChild(node)
break
object_groups = []
if self._profile.getSettingValue("print_sequence") == "one_at_a_time":
for node in OneAtATimeIterator(self._scene.getRoot()):
temp_list = []
if getattr(node, "_outside_buildarea", False):
continue
children = node.getAllChildren()
children.append(node)
for child_node in children:
if type(child_node) is SceneNode and child_node.getMeshData() and child_node.getMeshData().getVertices() is not None:
temp_list.append(child_node)
if temp_list:
object_groups.append(temp_list)
Job.yieldThread()
else:
temp_list = []
for node in DepthFirstIterator(self._scene.getRoot()):
if type(node) is SceneNode and node.getMeshData() and node.getMeshData().getVertices() is not None:
if not getattr(node, "_outside_buildarea", False):
temp_list.append(node)
Job.yieldThread()
if temp_list:
object_groups.append(temp_list)
self._scene.releaseLock()
if not object_groups:
return
self._sendSettings(self._profile)
slice_message = Cura_pb2.Slice()
for group in object_groups:
group_message = slice_message.object_lists.add()
for object in group:
mesh_data = object.getMeshData().getTransformed(object.getWorldTransformation())
obj = group_message.objects.add()
obj.id = id(object)
verts = numpy.array(mesh_data.getVertices())
verts[:,[1,2]] = verts[:,[2,1]]
verts[:,1] *= -1
obj.vertices = verts.tostring()
self._handlePerObjectSettings(object, obj)
Job.yieldThread()
# Hack to add per-object settings also to the "MeshGroup" in CuraEngine
# We really should come up with a better solution for this.
self._handlePerObjectSettings(group[0], group_message)
Logger.log("d", "Sending data to engine for slicing.")
self._socket.sendMessage(slice_message)
self.setResult(True)
def _sendSettings(self, profile):
msg = Cura_pb2.SettingList()
for key, value in profile.getAllSettingValues(include_machine = True).items():
s = msg.settings.add()
s.name = key
s.value = str(value).encode("utf-8")
self._socket.sendMessage(msg)
def _handlePerObjectSettings(self, node, message):
profile = node.callDecoration("getProfile")
if profile:
for key, value in profile.getChangedSettingValues().items():
setting = message.settings.add()
setting.name = key
setting.value = str(value).encode()
Job.yieldThread()
object_settings = node.callDecoration("getAllSettingValues")
if not object_settings:
return
for key, value in object_settings.items():
setting = message.settings.add()
setting.name = key
setting.value = str(value).encode()
Job.yieldThread()

View File

@ -1100,7 +1100,7 @@
"unit": "mm", "unit": "mm",
"min_value": "0", "min_value": "0",
"max_value_warning": "10", "max_value_warning": "10",
"default": 0.15, "default": 0.1,
"type": "float", "type": "float",
"visible": false, "visible": false,
"enabled": "support_enable" "enabled": "support_enable"
@ -1141,7 +1141,7 @@
"description": "The height of the steps of the stair-like bottom of support resting on the model. Small steps can cause the support to be hard to remove from the top of the model.", "description": "The height of the steps of the stair-like bottom of support resting on the model. Small steps can cause the support to be hard to remove from the top of the model.",
"unit": "mm", "unit": "mm",
"type": "float", "type": "float",
"default": 2, "default": 0.3,
"visible": false, "visible": false,
"enabled": "support_enable" "enabled": "support_enable"
}, },