Exclude code that uses gl_PrimitiveID from shader when GLSL version < 150.

This commit is contained in:
Mark Burton 2019-09-05 10:31:11 +01:00
parent 1e1ae95c60
commit dffaf2f6c3

View File

@ -60,7 +60,11 @@ fragment =
highp float NdotR = clamp(dot(viewVector, reflectedLight), 0.0, 1.0);
finalColor += pow(NdotR, u_shininess) * u_specularColor;
#if __VERSION__ >= 150
finalColor = (u_faceId != gl_PrimitiveID) ? ((-normal.y > u_overhangAngle) ? u_overhangColor : finalColor) : u_faceColor;
#else
finalColor = (-normal.y > u_overhangAngle) ? u_overhangColor : finalColor;
#endif
gl_FragColor = finalColor;
gl_FragColor.a = 1.0;