Shader: Use builtin rather than mix ourselves.

part of CURA-7262
This commit is contained in:
Remco Burema 2020-04-03 15:07:28 +02:00
parent a7acee1123
commit e23b9a94fa
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@ -56,7 +56,7 @@ fragment =
float rest = mod(intersection_count + .01, 2.0);
if (rest > 1.0 && rest < 1.5 && intersection_count < 49.0)
{
result = result * (1.0 - u_xray_error_strength) + u_xray_error_strength * texture2D(u_xray_error, v_uvs * u_xray_error_scale);
result = mix(result, texture2D(u_xray_error, v_uvs * u_xray_error_scale), u_xray_error_strength);
}
vec4 sum = vec4(0.0);
@ -132,7 +132,7 @@ fragment41core =
float rest = mod(intersection_count + .01, 2.0);
if (rest > 1.0 && rest < 1.5 && intersection_count < 49)
{
result = result * (1.0 - u_xray_error_strength) + u_xray_error_strength * texture(u_xray_error, v_uvs * u_xray_error_scale);
result = mix(result, texture(u_xray_error, v_uvs * u_xray_error_scale), u_xray_error_strength);
}
vec4 sum = vec4(0.0);