Merge branch '15.06' of https://github.com/Ultimaker/Cura into 15.06

This commit is contained in:
Tamara Hogenhout 2015-06-16 14:38:26 +02:00
commit e3a9386fdf
5 changed files with 252 additions and 71 deletions

View File

@ -48,6 +48,9 @@ class ConvexHullNode(SceneNode):
self.setMeshData(mesh)
def getWatchedNode(self):
return self._node
def render(self, renderer):
if not self._material:
self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, "basic.vert"), Resources.getPath(Resources.ShadersLocation, "color.frag"))

View File

@ -1,6 +1,3 @@
# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
# Generated by the protocol buffer compiler. DO NOT EDIT!
# source: Cura.proto
@ -21,7 +18,7 @@ _sym_db = _symbol_database.Default()
DESCRIPTOR = _descriptor.FileDescriptor(
name='Cura.proto',
package='Cura',
serialized_pb=_b('\n\nCura.proto\x12\x04\x43ura\"+\n\nObjectList\x12\x1d\n\x07objects\x18\x01 \x03(\x0b\x32\x0c.Cura.Object\"i\n\x06Object\x12\n\n\x02id\x18\x01 \x01(\x03\x12\x10\n\x08vertices\x18\x02 \x01(\x0c\x12\x0f\n\x07normals\x18\x03 \x01(\x0c\x12\x0f\n\x07indices\x18\x04 \x01(\x0c\x12\x1f\n\x08settings\x18\x05 \x03(\x0b\x32\r.Cura.Setting\"\x1a\n\x08Progress\x12\x0e\n\x06\x61mount\x18\x01 \x01(\x02\"7\n\x10SlicedObjectList\x12#\n\x07objects\x18\x01 \x03(\x0b\x32\x12.Cura.SlicedObject\"7\n\x0cSlicedObject\x12\n\n\x02id\x18\x01 \x01(\x03\x12\x1b\n\x06layers\x18\x02 \x03(\x0b\x32\x0b.Cura.Layer\"4\n\x05Layer\x12\n\n\x02id\x18\x01 \x01(\x05\x12\x1f\n\x08polygons\x18\x02 \x03(\x0b\x32\r.Cura.Polygon\"\x9f\x01\n\x07Polygon\x12 \n\x04type\x18\x01 \x01(\x0e\x32\x12.Cura.Polygon.Type\x12\x0e\n\x06points\x18\x02 \x01(\x0c\"b\n\x04Type\x12\x0c\n\x08NoneType\x10\x00\x12\x0e\n\nInset0Type\x10\x01\x12\x0e\n\nInsetXType\x10\x02\x12\x0c\n\x08SkinType\x10\x03\x12\x0f\n\x0bSupportType\x10\x04\x12\r\n\tSkirtType\x10\x05\"&\n\nGCodeLayer\x12\n\n\x02id\x18\x01 \x01(\x03\x12\x0c\n\x04\x64\x61ta\x18\x02 \x01(\x0c\"D\n\x0fObjectPrintTime\x12\n\n\x02id\x18\x01 \x01(\x03\x12\x0c\n\x04time\x18\x02 \x01(\x02\x12\x17\n\x0fmaterial_amount\x18\x03 \x01(\x02\".\n\x0bSettingList\x12\x1f\n\x08settings\x18\x01 \x03(\x0b\x32\r.Cura.Setting\"&\n\x07Setting\x12\x0c\n\x04name\x18\x01 \x01(\t\x12\r\n\x05value\x18\x02 \x01(\x0c\"\x1b\n\x0bGCodePrefix\x12\x0c\n\x04\x64\x61ta\x18\x02 \x01(\x0c\x62\x06proto3')
serialized_pb=_b('\n\nCura.proto\x12\x04\x43ura\"+\n\nObjectList\x12\x1d\n\x07objects\x18\x01 \x03(\x0b\x32\x0c.Cura.Object\"i\n\x06Object\x12\n\n\x02id\x18\x01 \x01(\x03\x12\x10\n\x08vertices\x18\x02 \x01(\x0c\x12\x0f\n\x07normals\x18\x03 \x01(\x0c\x12\x0f\n\x07indices\x18\x04 \x01(\x0c\x12\x1f\n\x08settings\x18\x05 \x03(\x0b\x32\r.Cura.Setting\"\x1a\n\x08Progress\x12\x0e\n\x06\x61mount\x18\x01 \x01(\x02\"7\n\x10SlicedObjectList\x12#\n\x07objects\x18\x01 \x03(\x0b\x32\x12.Cura.SlicedObject\"7\n\x0cSlicedObject\x12\n\n\x02id\x18\x01 \x01(\x03\x12\x1b\n\x06layers\x18\x02 \x03(\x0b\x32\x0b.Cura.Layer\"W\n\x05Layer\x12\n\n\x02id\x18\x01 \x01(\x05\x12\x0e\n\x06height\x18\x02 \x01(\x02\x12\x11\n\tthickness\x18\x03 \x01(\x02\x12\x1f\n\x08polygons\x18\x04 \x03(\x0b\x32\r.Cura.Polygon\"\xdb\x01\n\x07Polygon\x12 \n\x04type\x18\x01 \x01(\x0e\x32\x12.Cura.Polygon.Type\x12\x0e\n\x06points\x18\x02 \x01(\x0c\x12\x12\n\nline_width\x18\x03 \x01(\x02\"\x89\x01\n\x04Type\x12\x0c\n\x08NoneType\x10\x00\x12\x0e\n\nInset0Type\x10\x01\x12\x0e\n\nInsetXType\x10\x02\x12\x0c\n\x08SkinType\x10\x03\x12\x0f\n\x0bSupportType\x10\x04\x12\r\n\tSkirtType\x10\x05\x12\x0e\n\nInfillType\x10\x06\x12\x15\n\x11SupportInfillType\x10\x07\"&\n\nGCodeLayer\x12\n\n\x02id\x18\x01 \x01(\x03\x12\x0c\n\x04\x64\x61ta\x18\x02 \x01(\x0c\"D\n\x0fObjectPrintTime\x12\n\n\x02id\x18\x01 \x01(\x03\x12\x0c\n\x04time\x18\x02 \x01(\x02\x12\x17\n\x0fmaterial_amount\x18\x03 \x01(\x02\".\n\x0bSettingList\x12\x1f\n\x08settings\x18\x01 \x03(\x0b\x32\r.Cura.Setting\"&\n\x07Setting\x12\x0c\n\x04name\x18\x01 \x01(\t\x12\r\n\x05value\x18\x02 \x01(\x0c\"\x1b\n\x0bGCodePrefix\x12\x0c\n\x04\x64\x61ta\x18\x02 \x01(\x0c\x62\x06proto3')
)
_sym_db.RegisterFileDescriptor(DESCRIPTOR)
@ -57,11 +54,19 @@ _POLYGON_TYPE = _descriptor.EnumDescriptor(
name='SkirtType', index=5, number=5,
options=None,
type=None),
_descriptor.EnumValueDescriptor(
name='InfillType', index=6, number=6,
options=None,
type=None),
_descriptor.EnumValueDescriptor(
name='SupportInfillType', index=7, number=7,
options=None,
type=None),
],
containing_type=None,
options=None,
serialized_start=430,
serialized_end=528,
serialized_start=486,
serialized_end=623,
)
_sym_db.RegisterEnumDescriptor(_POLYGON_TYPE)
@ -266,8 +271,22 @@ _LAYER = _descriptor.Descriptor(
is_extension=False, extension_scope=None,
options=None),
_descriptor.FieldDescriptor(
name='polygons', full_name='Cura.Layer.polygons', index=1,
number=2, type=11, cpp_type=10, label=3,
name='height', full_name='Cura.Layer.height', index=1,
number=2, type=2, cpp_type=6, label=1,
has_default_value=False, default_value=0,
message_type=None, enum_type=None, containing_type=None,
is_extension=False, extension_scope=None,
options=None),
_descriptor.FieldDescriptor(
name='thickness', full_name='Cura.Layer.thickness', index=2,
number=3, type=2, cpp_type=6, label=1,
has_default_value=False, default_value=0,
message_type=None, enum_type=None, containing_type=None,
is_extension=False, extension_scope=None,
options=None),
_descriptor.FieldDescriptor(
name='polygons', full_name='Cura.Layer.polygons', index=3,
number=4, type=11, cpp_type=10, label=3,
has_default_value=False, default_value=[],
message_type=None, enum_type=None, containing_type=None,
is_extension=False, extension_scope=None,
@ -284,7 +303,7 @@ _LAYER = _descriptor.Descriptor(
oneofs=[
],
serialized_start=314,
serialized_end=366,
serialized_end=401,
)
@ -309,6 +328,13 @@ _POLYGON = _descriptor.Descriptor(
message_type=None, enum_type=None, containing_type=None,
is_extension=False, extension_scope=None,
options=None),
_descriptor.FieldDescriptor(
name='line_width', full_name='Cura.Polygon.line_width', index=2,
number=3, type=2, cpp_type=6, label=1,
has_default_value=False, default_value=0,
message_type=None, enum_type=None, containing_type=None,
is_extension=False, extension_scope=None,
options=None),
],
extensions=[
],
@ -321,8 +347,8 @@ _POLYGON = _descriptor.Descriptor(
extension_ranges=[],
oneofs=[
],
serialized_start=369,
serialized_end=528,
serialized_start=404,
serialized_end=623,
)
@ -358,8 +384,8 @@ _GCODELAYER = _descriptor.Descriptor(
extension_ranges=[],
oneofs=[
],
serialized_start=530,
serialized_end=568,
serialized_start=625,
serialized_end=663,
)
@ -402,8 +428,8 @@ _OBJECTPRINTTIME = _descriptor.Descriptor(
extension_ranges=[],
oneofs=[
],
serialized_start=570,
serialized_end=638,
serialized_start=665,
serialized_end=733,
)
@ -432,8 +458,8 @@ _SETTINGLIST = _descriptor.Descriptor(
extension_ranges=[],
oneofs=[
],
serialized_start=640,
serialized_end=686,
serialized_start=735,
serialized_end=781,
)
@ -469,8 +495,8 @@ _SETTING = _descriptor.Descriptor(
extension_ranges=[],
oneofs=[
],
serialized_start=688,
serialized_end=726,
serialized_start=783,
serialized_end=821,
)
@ -499,8 +525,8 @@ _GCODEPREFIX = _descriptor.Descriptor(
extension_ranges=[],
oneofs=[
],
serialized_start=728,
serialized_end=755,
serialized_start=823,
serialized_end=850,
)
_OBJECTLIST.fields_by_name['objects'].message_type = _OBJECT

View File

@ -2,7 +2,9 @@
# Cura is released under the terms of the AGPLv3 or higher.
from UM.Mesh.MeshData import MeshData
from UM.Mesh.MeshBuilder import MeshBuilder
from UM.Math.Color import Color
from UM.Math.Vector import Vector
import numpy
import math
@ -13,12 +15,19 @@ class LayerData(MeshData):
self._layers = {}
self._element_counts = {}
def addPolygon(self, layer, type, data):
def addLayer(self, layer):
if layer not in self._layers:
self._layers[layer] = []
self._layers[layer] = Layer(layer)
p = Polygon(self, type, data)
self._layers[layer].append(p)
def addPolygon(self, layer, type, data, line_width):
if layer not in self._layers:
self.addLayer(layer)
p = Polygon(self, type, data, line_width)
self._layers[layer].polygons.append(p)
def getLayer(self, layer):
return self._layers[layer]
def getLayers(self):
return self._layers
@ -26,14 +35,112 @@ class LayerData(MeshData):
def getElementCounts(self):
return self._element_counts
def setLayerHeight(self, layer, height):
if layer not in self._layers:
self.addLayer(layer)
self._layers[layer].setHeight(height)
def setLayerThickness(self, layer, thickness):
if layer not in self._layers:
self.addLayer(layer)
self._layers[layer].setThickness(thickness)
def build(self):
for layer, data in self._layers.items():
if layer not in self._element_counts:
self._element_counts[layer] = []
data.build()
for polygon in data:
polygon.build()
self._element_counts[layer].append(polygon.elementCount)
self._element_counts[layer] = data.elementCount
class Layer():
def __init__(self, id):
self._id = id
self._height = 0.0
self._thickness = 0.0
self._polygons = []
self._element_count = 0
@property
def height(self):
return self._height
@property
def thickness(self):
return self._thickness
@property
def polygons(self):
return self._polygons
@property
def elementCount(self):
return self._element_count
def setHeight(self, height):
self._height = height
def setThickness(self, thickness):
self._thickness = thickness
def build(self):
for polygon in self._polygons:
if polygon._type == Polygon.InfillType or polygon._type == Polygon.SupportInfillType:
continue
polygon.build()
self._element_count += polygon.elementCount
def createMesh(self):
builder = MeshBuilder()
for polygon in self._polygons:
poly_color = polygon.getColor()
poly_color = Color(poly_color[0], poly_color[1], poly_color[2], poly_color[3])
points = numpy.copy(polygon.data)
if polygon.type == Polygon.InfillType or polygon.type == Polygon.SkinType or polygon.type == Polygon.SupportInfillType:
points[:,1] -= 0.01
# Calculate normals for the entire polygon using numpy.
normals = numpy.copy(points)
normals[:,1] = 0.0 # We are only interested in 2D normals
# Calculate the edges between points.
# The call to numpy.roll shifts the entire array by one so that
# we end up subtracting each next point from the current, wrapping
# around. This gives us the edges from the next point to the current
# point.
normals[:] = normals[:] - numpy.roll(normals, -1, axis = 0)
# Calculate the length of each edge using standard Pythagoras
lengths = numpy.sqrt(normals[:,0] ** 2 + normals[:,2] ** 2)
# The normal of a 2D vector is equal to its x and y coordinates swapped
# and then x inverted. This code does that.
normals[:,[0, 2]] = normals[:,[2, 0]]
normals[:,0] *= -1
# Normalize the normals.
normals[:,0] /= lengths
normals[:,2] /= lengths
# Scale all by the line width of the polygon so we can easily offset.
normals *= (polygon.lineWidth / 2)
#TODO: Use numpy magic to perform the vertex creation to speed up things.
for i in range(len(points)):
start = points[i - 1]
end = points[i]
normal = normals[i - 1]
point1 = Vector(data = start - normal)
point2 = Vector(data = start + normal)
point3 = Vector(data = end + normal)
point4 = Vector(data = end - normal)
builder.addQuad(point1, point2, point3, point4, color = poly_color)
return builder.getData()
class Polygon():
NoneType = 0
@ -42,34 +149,26 @@ class Polygon():
SkinType = 3
SupportType = 4
SkirtType = 5
InfillType = 6
SupportInfillType = 7
def __init__(self, mesh, type, data):
def __init__(self, mesh, type, data, line_width):
super().__init__()
self._mesh = mesh
self._type = type
self._data = data
self._line_width = line_width / 1000
def build(self):
self._begin = self._mesh._vertex_count
self._mesh.addVertices(self._data)
self._end = self._begin + len(self._data) - 1
color = None
if self._type == self.Inset0Type:
color = [1, 0, 0, 1]
elif self._type == self.InsetXType:
color = [0, 1, 0, 1]
elif self._type == self.SkinType:
color = [1, 1, 0, 1]
elif self._type == self.SupportType:
color = [0, 1, 1, 1]
elif self._type == self.SkirtType:
color = [0, 1, 1, 1]
else:
color = [1, 1, 1, 1]
color = self.getColor()
color[3] = 2.0
colors = [color for i in range(len(self._data))]
self._mesh.addColors(numpy.array(colors, dtype=numpy.float32))
self._mesh.addColors(numpy.array(colors, dtype=numpy.float32) * 0.5)
indices = []
for i in range(self._begin, self._end):
@ -80,6 +179,24 @@ class Polygon():
indices.append(self._begin)
self._mesh.addIndices(numpy.array(indices, dtype=numpy.int32))
def getColor(self):
if self._type == self.Inset0Type:
return [1.0, 0.0, 0.0, 1.0]
elif self._type == self.InsetXType:
return [0.0, 1.0, 0.0, 1.0]
elif self._type == self.SkinType:
return [1.0, 1.0, 0.0, 1.0]
elif self._type == self.SupportType:
return [0.0, 1.0, 1.0, 1.0]
elif self._type == self.SkirtType:
return [0.0, 1.0, 1.0, 1.0]
elif self._type == self.InfillType:
return [1.0, 1.0, 0.0, 1.0]
elif self._type == self.SupportInfillType:
return [0.0, 1.0, 1.0, 1.0]
else:
return [1.0, 1.0, 1.0, 1.0]
@property
def type(self):
return self._type
@ -90,4 +207,8 @@ class Polygon():
@property
def elementCount(self):
return (self._end - self._begin) * 2 #The range of vertices multiplied by 2 since each vertex is used twice
return ((self._end - self._begin) + 1) * 2 #The range of vertices multiplied by 2 since each vertex is used twice
@property
def lineWidth(self):
return self._line_width

View File

@ -32,22 +32,24 @@ class ProcessSlicedObjectListJob(Job):
settings = Application.getInstance().getActiveMachine()
layerHeight = settings.getSettingValueByKey("layer_height")
mesh = MeshData()
for object in self._message.objects:
try:
try:
node = objectIdMap[object.id]
except KeyError:
continue
mesh = MeshData()
layerData = LayerData.LayerData()
for layer in object.layers:
layerData.addLayer(layer.id)
layerData.setLayerHeight(layer.id, layer.height)
layerData.setLayerThickness(layer.id, layer.thickness)
for polygon in layer.polygons:
points = numpy.fromstring(polygon.points, dtype="i8") # Convert bytearray to numpy array
points = points.reshape((-1,2)) # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.
points = numpy.asarray(points, dtype=numpy.float32)
points /= 1000
points = numpy.insert(points, 1, layer.id * layerHeight, axis = 1)
points = numpy.insert(points, 1, (layer.height / 1000), axis = 1)
points[:,2] *= -1
@ -55,16 +57,11 @@ class ProcessSlicedObjectListJob(Job):
center = [settings.getSettingValueByKey("machine_width") / 2, 0.0, -settings.getSettingValueByKey("machine_depth") / 2]
points -= numpy.array(center)
#points = numpy.pad(points, ((0,0), (0,1)), "constant", constant_values=(0.0, 1.0))
#inverse = node.getWorldTransformation().getInverse().getData()
#points = points.dot(inverse)
#points = points[:,0:3]
layerData.addPolygon(layer.id, polygon.type, points, polygon.line_width)
layerData.addPolygon(layer.id, polygon.type, points)
# We are done processing all the layers we got from the engine, now create a mesh out of the data
layerData.build()
mesh.layerData = layerData
# We are done processing all the layers we got from the engine, now create a mesh out of the data
layerData.build()
mesh.layerData = layerData
new_node.setMeshData(mesh)
new_node.setParent(self._scene.getRoot())

View File

@ -7,9 +7,13 @@ from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Resources import Resources
from UM.Event import Event, KeyEvent
from UM.Signal import Signal
from . import LayerViewProxy
from UM.Scene.Selection import Selection
from UM.Math.Color import Color
from UM.Mesh.MeshData import MeshData
from cura.ConvexHullNode import ConvexHullNode
from . import LayerViewProxy
## View used to display g-code paths.
class LayerView(View):
@ -22,6 +26,9 @@ class LayerView(View):
self._controller.getScene().sceneChanged.connect(self._onSceneChanged)
self._max_layers = 10
self._current_layer_num = 10
self._current_layer_mesh = None
self._solid_layers = 5
def getCurrentLayer(self):
return self._current_layer_num
@ -45,6 +52,11 @@ class LayerView(View):
self._selection_material.setUniformValue("u_color", Color(35, 35, 35, 128))
for node in DepthFirstIterator(scene.getRoot()):
# We do not want to render ConvexHullNode as it conflicts with the bottom layers.
# However, it is somewhat relevant when the node is selected, so do render it then.
if type(node) is ConvexHullNode and not Selection.isSelected(node.getWatchedNode()):
continue
if not node.render(renderer):
if node.getMeshData() and node.isVisible():
if Selection.isSelected(node):
@ -55,19 +67,39 @@ class LayerView(View):
except AttributeError:
continue
start = 0
end = 0
# Render all layers below a certain number as line mesh instead of vertices.
if self._current_layer_num - self._solid_layers > -1:
start = 0
end = 0
element_counts = layer_data.getElementCounts()
for layer, counts in element_counts.items():
if layer + self._solid_layers > self._current_layer_num:
break
end += counts
element_counts = layer_data.getElementCounts()
for layer, counts in element_counts.items():
end += sum(counts)
## Hack to ensure the end is correct. Not quite sure what causes this
end += 2 * len(counts)
# This uses glDrawRangeElements internally to only draw a certain range of lines.
renderer.queueNode(node, mesh = layer_data, material = self._material, mode = Renderer.RenderLines, start = start, end = end)
if layer >= self._current_layer_num:
break
# We currently recreate the current "solid" layers every time a
if not self._current_layer_mesh:
self._current_layer_mesh = MeshData()
for i in range(self._solid_layers):
layer = self._current_layer_num - i
if layer < 0:
continue
renderer.queueNode(node, mesh = layer_data, material = self._material, mode = Renderer.RenderLines, start = start, end = end)
layer_mesh = layer_data.getLayer(layer).createMesh()
if not layer_mesh or layer_mesh.getVertices() is None:
continue
self._current_layer_mesh.addVertices(layer_mesh.getVertices())
# Scale layer color by a brightness factor based on the current layer number
# This will result in a range of 0.5 - 1.0 to multiply colors by.
brightness = (2.0 - (i / self._solid_layers)) / 2.0
self._current_layer_mesh.addColors(layer_mesh.getColors() * brightness)
renderer.queueNode(node, mesh = self._current_layer_mesh, material = self._material)
def setLayer(self, value):
if self._current_layer_num != value:
@ -76,6 +108,8 @@ class LayerView(View):
self._current_layer_num = 0
if self._current_layer_num > self._max_layers:
self._current_layer_num = self._max_layers
self._current_layer_mesh = None
self.currentLayerNumChanged.emit()
currentLayerNumChanged = Signal()
@ -96,7 +130,7 @@ class LayerView(View):
except AttributeError:
continue
if new_max_layers < len(layer_data.getLayers()):
new_max_layers = len(layer_data.getLayers())
new_max_layers = len(layer_data.getLayers()) - 1
if new_max_layers > 0 and new_max_layers != self._old_max_layers:
self._max_layers = new_max_layers