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Contributes to issue CURA-2407.
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Ghostkeeper 2016-09-27 16:18:56 +02:00
parent b1c49d0a91
commit ec26a45eb9
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@ -525,7 +525,7 @@ class BuildVolume(SceneNode):
#Now combine our different pieces of data to get the final border size.
# - Wall expansion is applied to the outer wall itself, so add it to the rest.
# - Farthest shield, moves from the wall and bed adhesion are all radiusses around the outer wall, so take the max of them.
# - Farthest shield, moves from the wall and bed adhesion are all radii around the outer wall, so take the max of them.
border_size = wall_expansion_radius + max(farthest_shield_distance, move_from_wall_radius, bed_adhesion_size)
return border_size