diff --git a/resources/shaders/overhang.shader b/resources/shaders/overhang.shader index 4add78b531..a43b44f181 100644 --- a/resources/shaders/overhang.shader +++ b/resources/shaders/overhang.shader @@ -40,11 +40,6 @@ fragment = uniform lowp float u_renderError; - float round(float f) - { - return sign(f) * floor(abs(f) + 0.5); - } - void main() { mediump vec4 finalColor = vec4(0.0); @@ -68,7 +63,7 @@ fragment = finalColor = (-normal.y > u_overhangAngle) ? u_overhangColor : finalColor; - vec3 grid = vec3(f_vertex.x - floor(f_vertex.x - 0.5), f_vertex.y - floor(f_vertex.y - 0.5), f_vertex.z - floor(f_vertex.z - 0.5)); + highp vec3 grid = vec3(f_vertex.x - floor(f_vertex.x - 0.5), f_vertex.y - floor(f_vertex.y - 0.5), f_vertex.z - floor(f_vertex.z - 0.5)); finalColor.a = (u_renderError > 0.5) && dot(grid, grid) < 0.245 ? 0.667 : 1.0; gl_FragColor = finalColor;