diff --git a/resources/definitions/fdmprinter.def.json b/resources/definitions/fdmprinter.def.json index 4186a74a74..4c870be5a5 100755 --- a/resources/definitions/fdmprinter.def.json +++ b/resources/definitions/fdmprinter.def.json @@ -1273,7 +1273,7 @@ "default_value": 2, "minimum_value": "0", "minimum_value_warning": "infill_line_width", - "value": "0 if infill_sparse_density == 0 else (infill_line_width * 100) / infill_sparse_density * (2 if infill_pattern == 'grid' else (3 if infill_pattern == 'triangles' or infill_pattern == 'cubic' or infill_pattern == 'cubicsubdiv' else (2 if infill_pattern == 'tetrahedral' else 1)))", + "value": "0 if infill_sparse_density == 0 else (infill_line_width * 100) / infill_sparse_density * (2 if infill_pattern == 'grid' else (3 if infill_pattern == 'triangles' or infill_pattern == 'cubic' or infill_pattern == 'cubicsubdiv' else (2 if infill_pattern == 'tetrahedral' or infill_pattern == 'quarter_cubic' else 1)))", "limit_to_extruder": "infill_extruder_nr", "settable_per_mesh": true } @@ -1282,7 +1282,7 @@ "infill_pattern": { "label": "Infill Pattern", - "description": "The pattern of the infill material of the print. The line and zig zag infill swap direction on alternate layers, reducing material cost. The grid, triangle, cubic, tetrahedral and concentric patterns are fully printed every layer. Cubic and tetrahedral infill change with every layer to provide a more equal distribution of strength over each direction.", + "description": "The pattern of the infill material of the print. The line and zig zag infill swap direction on alternate layers, reducing material cost. The grid, triangle, cubic, tetrahedral, quarter cubic and concentric patterns are fully printed every layer. Cubic, quarter cubic and tetrahedral infill change with every layer to provide a more equal distribution of strength over each direction.", "type": "enum", "options": { @@ -1292,6 +1292,7 @@ "cubic": "Cubic", "cubicsubdiv": "Cubic Subdivision", "tetrahedral": "Tetrahedral", + "quarter_cubic": "Quarter Cubic", "concentric": "Concentric", "concentric_3d": "Concentric 3D", "zigzag": "Zig Zag"