58 Commits

Author SHA1 Message Date
Jack Ha
fc4c60b0dc Added layer view options 2016-12-30 14:31:53 +01:00
Jack Ha
61dcaf8811 wip 2016-12-20 11:45:05 +01:00
Arjen Hiemstra
823ab61cc5 Tweak convex hull node and transparent object shader
Now we render at least a vague hint at lighting instead of nothing at
all.
2016-07-27 18:03:20 +02:00
Jack Ha
d77f6e86e4 Added an extruded convex hull as a raft instead of a grey plane.
- New shader transparent_object.shader
- Raft thickness is calculated in BuildVolume and used in
  ConvexHullDecorator, notified by a Signal.
- Removed old grey plane from BuildVolume.
- Vertex data below build plane is no longer discarded (caused convex
  hulls that are too small).
- Uses new functions in MeshBuilder (update Uranium as well).

CURA-1707
2016-07-25 16:45:38 +02:00
fieldOfView
6cc6e79e65 Stripe objects that are outside the build volume
This way they can not be confused with objects that are rendered with a (future) grey materialcolor.
2016-07-22 14:24:52 +02:00
fieldOfView
2498e7110d Allow setting the diffuse_color with a uniform binding
CURA-345
2016-06-14 11:05:50 +02:00
Arjen Hiemstra
c5689e6256 Add SolidView plugin, which is what used to be Uranium's MeshView 2015-12-14 13:56:32 +01:00
Arjen Hiemstra
7395f37efe Update BuildVolume and ConvexHullNode to use new API 2015-12-14 13:56:32 +01:00