Mark
9a193ad5c5
Changing AGPLv3 to LGPLv3
2017-09-28 13:00:43 +02:00
Simon Edwards
1b43e4981e
Fixes for all of the plugins. Added a script to invoke mypy. (I'm stiiiick of .bat files. They are just broken.)
2017-01-17 16:57:37 +01:00
Victor Larchenko
620a3891da
D6: Moved decorator to cura
2016-12-23 15:53:16 -05:00
Victor Larchenko
4aa59950ca
D5: Added decorator
2016-12-23 15:53:16 -05:00
Victor Larchenko
8987aa2048
T466: Revert the previous commit since it messed up the file rights.
2016-12-23 15:53:15 -05:00
Victor Larchenko
64d7bb0c2a
T466: Added ability to print loaded gcode
2016-12-23 15:53:14 -05:00
Vincent Marchetti
9449d30d87
Modify reading of Coordinate/@point attribute to allow comma separators
2016-11-09 09:44:10 -05:00
Jaime van Kessel
a94d98dfed
X3D reader no longer creates critical exceptions in the rest of cura
...
CURA-2083
2016-09-21 17:28:38 +02:00
Jaime van Kessel
0aad5ef5ed
Prevent exceptions when spine is empty
...
CURA-2083
2016-09-21 11:33:25 +02:00
Seva Alekseyev
8ba9ff53e5
X3D loading performance: vertex organization for faster transforms
2016-08-24 17:28:31 +02:00
Seva Alekseyev
a43efcde05
Code review issues
2016-08-24 17:28:30 +02:00
Seva Alekseyev
13ead1e4de
Holeless Disk2D fix
2016-08-24 17:28:30 +02:00
Seva Alekseyev
a27f82e64b
Merging all shapes into a single mesh during X3D loading
2016-08-24 17:28:30 +02:00
Seva Alekseyev
8190b9875e
In X3D import, setSelectable(true) for the whole scene
2016-08-24 17:28:30 +02:00
Seva Alekseyev
d9e07f66a6
Fixes for quad geometries
2016-08-24 17:28:30 +02:00
Seva Alekseyev
db5d238898
Fix for the Extrusion node, the trickiest geometry of them all
2016-08-24 17:28:30 +02:00
Seva Alekseyev
43de0e1c06
Bug fix
2016-08-24 17:28:30 +02:00
Seva Alekseyev
87bff34eb6
Support for explicit length unit override in X3D header
2016-08-24 17:28:30 +02:00
Seva Alekseyev
e4049296d9
Initial support for the X3D scene file format (see http://www.web3d.org/ ).
...
For now, just mesh import. Supports all geometry nodes in Rendering, Geometry3D, CAD geometry modules. No support for materials, color, or textures. Normals in the file (if any) are ignored. Light sources, viewpoints, sensors, world, shaders, scripts also ignored.
2016-08-24 17:28:30 +02:00