7 Commits

Author SHA1 Message Date
Seva Alekseyev
a27f82e64b Merging all shapes into a single mesh during X3D loading 2016-08-24 17:28:30 +02:00
Seva Alekseyev
8190b9875e In X3D import, setSelectable(true) for the whole scene 2016-08-24 17:28:30 +02:00
Seva Alekseyev
d9e07f66a6 Fixes for quad geometries 2016-08-24 17:28:30 +02:00
Seva Alekseyev
db5d238898 Fix for the Extrusion node, the trickiest geometry of them all 2016-08-24 17:28:30 +02:00
Seva Alekseyev
43de0e1c06 Bug fix 2016-08-24 17:28:30 +02:00
Seva Alekseyev
87bff34eb6 Support for explicit length unit override in X3D header 2016-08-24 17:28:30 +02:00
Seva Alekseyev
e4049296d9 Initial support for the X3D scene file format (see http://www.web3d.org/).
For now, just mesh import. Supports all geometry nodes in Rendering, Geometry3D, CAD geometry modules. No support for materials, color, or textures. Normals in the file (if any) are ignored. Light sources, viewpoints, sensors, world, shaders, scripts also ignored.
2016-08-24 17:28:30 +02:00