Victor Larchenko
8987aa2048
T466: Revert the previous commit since it messed up the file rights.
2016-12-23 15:53:15 -05:00
Victor Larchenko
64d7bb0c2a
T466: Added ability to print loaded gcode
2016-12-23 15:53:14 -05:00
Arjen Hiemstra
823ab61cc5
Tweak convex hull node and transparent object shader
...
Now we render at least a vague hint at lighting instead of nothing at
all.
2016-07-27 18:03:20 +02:00
Jack Ha
d77f6e86e4
Added an extruded convex hull as a raft instead of a grey plane.
...
- New shader transparent_object.shader
- Raft thickness is calculated in BuildVolume and used in
ConvexHullDecorator, notified by a Signal.
- Removed old grey plane from BuildVolume.
- Vertex data below build plane is no longer discarded (caused convex
hulls that are too small).
- Uses new functions in MeshBuilder (update Uranium as well).
CURA-1707
2016-07-25 16:45:38 +02:00
fieldOfView
6cc6e79e65
Stripe objects that are outside the build volume
...
This way they can not be confused with objects that are rendered with a (future) grey materialcolor.
2016-07-22 14:24:52 +02:00
fieldOfView
2498e7110d
Allow setting the diffuse_color with a uniform binding
...
CURA-345
2016-06-14 11:05:50 +02:00
Arjen Hiemstra
c5689e6256
Add SolidView plugin, which is what used to be Uranium's MeshView
2015-12-14 13:56:32 +01:00
Arjen Hiemstra
7395f37efe
Update BuildVolume and ConvexHullNode to use new API
2015-12-14 13:56:32 +01:00