5 Commits

Author SHA1 Message Date
Lipu Fei
adfe6ce63a Add #version 120 to make shaders work on Windows
USL-32
2017-06-16 10:59:47 +02:00
Jaime van Kessel
856a490acc Removed unneeded shader duplication.
The work done for USL-43 ensures that all this duplication is no longer needed.
2017-06-15 21:17:21 +02:00
Jack Ha
e31a695061 WIP OpenGL 4.1 core profile. CURA-3273 2017-01-31 17:05:00 +01:00
Arjen Hiemstra
823ab61cc5 Tweak convex hull node and transparent object shader
Now we render at least a vague hint at lighting instead of nothing at
all.
2016-07-27 18:03:20 +02:00
Jack Ha
d77f6e86e4 Added an extruded convex hull as a raft instead of a grey plane.
- New shader transparent_object.shader
- Raft thickness is calculated in BuildVolume and used in
  ConvexHullDecorator, notified by a Signal.
- Removed old grey plane from BuildVolume.
- Vertex data below build plane is no longer discarded (caused convex
  hulls that are too small).
- Uses new functions in MeshBuilder (update Uranium as well).

CURA-1707
2016-07-25 16:45:38 +02:00