2 Commits

Author SHA1 Message Date
fieldOfView
e4a416258b Fix code-style and type hinting 2018-03-15 09:03:50 +01:00
fieldOfView
a536da503b Rename DepthPass to PickingPass
The map created by the shader is not strictly a depth map; not only is the "depth" encoded in the rgb channels, but it is also a distance to the camera instead of a "scene depth".
2018-03-13 20:40:41 +01:00