Arjen Hiemstra
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b0ae7ee180
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Slightly delay platform physics to give time to calculate the bounding box
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2015-04-22 17:53:10 +02:00 |
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Arjen Hiemstra
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4801233728
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Implement build volume checks on objects
Currently using a dynamic property on SceneNode since I have not found a
better solution yet.
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2015-04-20 13:48:34 +02:00 |
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Arjen Hiemstra
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cfe29a7b51
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Do not try to perform platform physics movement when there is no bounding box
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2015-03-24 17:26:26 +01:00 |
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Arjen Hiemstra
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e24c120e82
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Perform Platform physics changes on scene changed again and use a custom operation for better op merging
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2015-01-06 17:16:24 +01:00 |
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Arjen Hiemstra
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abe19dfd9b
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Add a PlatformPhysics class to handle some details about keeping objects on the printer platform
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2014-12-22 15:11:52 +01:00 |
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