Lipu Fei
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90436c3b69
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Revert "Removed unneeded shader duplication."
USL-32
This breaks the OpenGL shaders on Windows and Mac.
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2017-06-16 11:48:11 +02:00 |
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Lipu Fei
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ade9c296ae
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Revert "Add #version 120 to make shaders work on Windows"
USL-32
This breaks OpenGL shaders on Windows and Mac.
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2017-06-16 11:48:01 +02:00 |
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Lipu Fei
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adfe6ce63a
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Add #version 120 to make shaders work on Windows
USL-32
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2017-06-16 10:59:47 +02:00 |
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Jaime van Kessel
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856a490acc
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Removed unneeded shader duplication.
The work done for USL-43 ensures that all this duplication is no longer needed.
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2017-06-15 21:17:21 +02:00 |
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Jack Ha
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81e575da31
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Added comment. CURA-3273
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2017-02-08 13:39:19 +01:00 |
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Jack Ha
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4659d8616e
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Fixed some opengl 4.1 core vertex and fragment shaders, layerview anchor. CURA-3273
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2017-02-01 16:29:21 +01:00 |
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fieldOfView
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b05caa8bdc
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Remove unused uniforms from composite shaders
CURA-2299
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2016-09-19 17:15:22 +02:00 |
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fieldOfView
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4e3f4162c2
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Make background color a uniform
CURA-1601
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2016-09-07 14:02:00 +02:00 |
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fieldOfView
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b090eab221
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Use renderpass to render layers above ghosts
CURA-1601
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2016-09-07 14:01:09 +02:00 |
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