9 Commits

Author SHA1 Message Date
Lipu Fei
90436c3b69 Revert "Removed unneeded shader duplication."
USL-32

This breaks the OpenGL shaders on Windows and Mac.
2017-06-16 11:48:11 +02:00
Lipu Fei
ade9c296ae Revert "Add #version 120 to make shaders work on Windows"
USL-32

This breaks OpenGL shaders on Windows and Mac.
2017-06-16 11:48:01 +02:00
Lipu Fei
adfe6ce63a Add #version 120 to make shaders work on Windows
USL-32
2017-06-16 10:59:47 +02:00
Jaime van Kessel
856a490acc Removed unneeded shader duplication.
The work done for USL-43 ensures that all this duplication is no longer needed.
2017-06-15 21:17:21 +02:00
Jack Ha
81e575da31 Added comment. CURA-3273 2017-02-08 13:39:19 +01:00
Jack Ha
4659d8616e Fixed some opengl 4.1 core vertex and fragment shaders, layerview anchor. CURA-3273 2017-02-01 16:29:21 +01:00
fieldOfView
b05caa8bdc Remove unused uniforms from composite shaders
CURA-2299
2016-09-19 17:15:22 +02:00
fieldOfView
4e3f4162c2 Make background color a uniform
CURA-1601
2016-09-07 14:02:00 +02:00
fieldOfView
b090eab221 Use renderpass to render layers above ghosts
CURA-1601
2016-09-07 14:01:09 +02:00