11 Commits

Author SHA1 Message Date
Ghostkeeper
585b6ad8eb
Remove superfluous grid shader
The grid shader is now exactly equal to the colour shader, so let's just use the colour shader.

Contributes to issue CURA-4150.
2017-08-17 15:25:27 +02:00
Ghostkeeper
484740f2ff
Remove grid pattern
It'll be replaced by grid lines instead of grid surfaces.

Contributes to issue CURA-4150.
2017-08-16 13:26:17 +02:00
Jack Ha
e31a695061 WIP OpenGL 4.1 core profile. CURA-3273 2017-01-31 17:05:00 +01:00
Jack Ha
fc4c60b0dc Added layer view options 2016-12-30 14:31:53 +01:00
Jack Ha
61dcaf8811 wip 2016-12-20 11:45:05 +01:00
Arjen Hiemstra
823ab61cc5 Tweak convex hull node and transparent object shader
Now we render at least a vague hint at lighting instead of nothing at
all.
2016-07-27 18:03:20 +02:00
Jack Ha
d77f6e86e4 Added an extruded convex hull as a raft instead of a grey plane.
- New shader transparent_object.shader
- Raft thickness is calculated in BuildVolume and used in
  ConvexHullDecorator, notified by a Signal.
- Removed old grey plane from BuildVolume.
- Vertex data below build plane is no longer discarded (caused convex
  hulls that are too small).
- Uses new functions in MeshBuilder (update Uranium as well).

CURA-1707
2016-07-25 16:45:38 +02:00
fieldOfView
6cc6e79e65 Stripe objects that are outside the build volume
This way they can not be confused with objects that are rendered with a (future) grey materialcolor.
2016-07-22 14:24:52 +02:00
fieldOfView
2498e7110d Allow setting the diffuse_color with a uniform binding
CURA-345
2016-06-14 11:05:50 +02:00
Arjen Hiemstra
c5689e6256 Add SolidView plugin, which is what used to be Uranium's MeshView 2015-12-14 13:56:32 +01:00
Arjen Hiemstra
7395f37efe Update BuildVolume and ConvexHullNode to use new API 2015-12-14 13:56:32 +01:00