Ghostkeeper
585b6ad8eb
Remove superfluous grid shader
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The grid shader is now exactly equal to the colour shader, so let's just use the colour shader.
Contributes to issue CURA-4150.
2017-08-17 15:25:27 +02:00
Ghostkeeper
484740f2ff
Remove grid pattern
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It'll be replaced by grid lines instead of grid surfaces.
Contributes to issue CURA-4150.
2017-08-16 13:26:17 +02:00
Jack Ha
e31a695061
WIP OpenGL 4.1 core profile. CURA-3273
2017-01-31 17:05:00 +01:00
Jack Ha
fc4c60b0dc
Added layer view options
2016-12-30 14:31:53 +01:00
Jack Ha
61dcaf8811
wip
2016-12-20 11:45:05 +01:00
Arjen Hiemstra
823ab61cc5
Tweak convex hull node and transparent object shader
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Now we render at least a vague hint at lighting instead of nothing at
all.
2016-07-27 18:03:20 +02:00
Jack Ha
d77f6e86e4
Added an extruded convex hull as a raft instead of a grey plane.
...
- New shader transparent_object.shader
- Raft thickness is calculated in BuildVolume and used in
ConvexHullDecorator, notified by a Signal.
- Removed old grey plane from BuildVolume.
- Vertex data below build plane is no longer discarded (caused convex
hulls that are too small).
- Uses new functions in MeshBuilder (update Uranium as well).
CURA-1707
2016-07-25 16:45:38 +02:00
fieldOfView
6cc6e79e65
Stripe objects that are outside the build volume
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This way they can not be confused with objects that are rendered with a (future) grey materialcolor.
2016-07-22 14:24:52 +02:00
fieldOfView
2498e7110d
Allow setting the diffuse_color with a uniform binding
...
CURA-345
2016-06-14 11:05:50 +02:00
Arjen Hiemstra
c5689e6256
Add SolidView plugin, which is what used to be Uranium's MeshView
2015-12-14 13:56:32 +01:00
Arjen Hiemstra
7395f37efe
Update BuildVolume and ConvexHullNode to use new API
2015-12-14 13:56:32 +01:00