# Copyright (c) 2025 UltiMaker # Cura is released under the terms of the LGPLv3 or higher. import os from typing import Optional, List, Tuple from PyQt6.QtGui import QImage, QColor, QPainter from UM.PluginRegistry import PluginRegistry from UM.View.GL.ShaderProgram import ShaderProgram from UM.View.GL.Texture import Texture from UM.View.View import View from UM.Scene.Selection import Selection from UM.View.GL.OpenGL import OpenGL from UM.i18n import i18nCatalog catalog = i18nCatalog("cura") class PaintView(View): """View for model-painting.""" UNDO_STACK_SIZE = 1024 def __init__(self) -> None: super().__init__() self._paint_shader: Optional[ShaderProgram] = None self._current_paint_texture: Optional[Texture] = None self._stroke_undo_stack: List[Tuple[QImage, int, int]] = [] self._stroke_redo_stack: List[Tuple[QImage, int, int]] = [] self._force_opaque_mask = QImage(2, 2, QImage.Format.Format_Mono) self._force_opaque_mask.fill(1) def _checkSetup(self): if not self._paint_shader: shader_filename = os.path.join(PluginRegistry.getInstance().getPluginPath("PaintTool"), "paint.shader") self._paint_shader = OpenGL.getInstance().createShaderProgram(shader_filename) def _forceOpaqueDeepCopy(self, image: QImage): res = QImage(image.width(), image.height(), QImage.Format.Format_RGBA8888) res.fill(QColor(255, 255, 255, 255)) painter = QPainter(res) painter.setRenderHint(QPainter.RenderHint.Antialiasing, False) painter.setCompositionMode(QPainter.CompositionMode.CompositionMode_SourceOver) painter.drawImage(0, 0, image) painter.end() res.setAlphaChannel(self._force_opaque_mask.scaled(image.width(), image.height())) return res def addStroke(self, stroke_image: QImage, start_x: int, start_y: int) -> None: if self._current_paint_texture is None: return self._stroke_redo_stack.clear() if len(self._stroke_undo_stack) >= PaintView.UNDO_STACK_SIZE: self._stroke_undo_stack.pop(0) undo_image = self._forceOpaqueDeepCopy(self._current_paint_texture.setSubImage(stroke_image, start_x, start_y)) if undo_image is not None: self._stroke_undo_stack.append((undo_image, start_x, start_y)) def _applyUndoStacksAction(self, from_stack: List[Tuple[QImage, int, int]], to_stack: List[Tuple[QImage, int, int]]) -> bool: if len(from_stack) <= 0 or self._current_paint_texture is None: return False from_image, x, y = from_stack.pop() to_image = self._forceOpaqueDeepCopy(self._current_paint_texture.setSubImage(from_image, x, y)) if to_image is None: return False if len(to_stack) >= PaintView.UNDO_STACK_SIZE: to_stack.pop(0) to_stack.append((to_image, x, y)) return True def undoStroke(self) -> bool: return self._applyUndoStacksAction(self._stroke_undo_stack, self._stroke_redo_stack) def redoStroke(self) -> bool: return self._applyUndoStacksAction(self._stroke_redo_stack, self._stroke_undo_stack) def getUvTexDimensions(self): if self._current_paint_texture is not None: return self._current_paint_texture.getWidth(), self._current_paint_texture.getHeight() return 0, 0 def beginRendering(self) -> None: renderer = self.getRenderer() self._checkSetup() paint_batch = renderer.createRenderBatch(shader=self._paint_shader) renderer.addRenderBatch(paint_batch) node = Selection.getAllSelectedObjects()[0] if node is None: return self._current_paint_texture = node.callDecoration("getPaintTexture") self._paint_shader.setTexture(0, self._current_paint_texture) paint_batch.addItem(node.getWorldTransformation(copy=False), node.getMeshData(), normal_transformation=node.getCachedNormalMatrix())