# Copyright (c) 2015 Ultimaker B.V. # Cura is released under the terms of the AGPLv3 or higher. from UM.Mesh.MeshReader import MeshReader from UM.Mesh.MeshBuilder import MeshBuilder from UM.Logger import Logger from UM.Math.Matrix import Matrix from UM.Math.Vector import Vector from UM.Scene.SceneNode import SceneNode from UM.Scene.GroupDecorator import GroupDecorator import UM.Application from UM.Job import Job from UM.Math.Quaternion import Quaternion import math import zipfile try: import xml.etree.cElementTree as ET except ImportError: import xml.etree.ElementTree as ET ## Base implementation for reading 3MF files. Has no support for textures. Only loads meshes! class ThreeMFReader(MeshReader): def __init__(self): super().__init__() self._supported_extensions = [".3mf"] self._root = None self._namespaces = { "3mf": "http://schemas.microsoft.com/3dmanufacturing/core/2015/02", "cura": "http://software.ultimaker.com/xml/cura/3mf/2015/10" } def _createNodeFromObject(self, object, name = ""): mesh_builder = MeshBuilder() node = SceneNode() vertex_list = [] components = object.find(".//3mf:components", self._namespaces) if components: for component in components: id = component.get("objectid") object = self._root.find("./3mf:resources/3mf:object[@id='{0}']".format(id), self._namespaces) new_node = self._createNodeFromObject(object) node.addChild(new_node) transform = component.get("transform") if transform is not None: new_node.setTransformation(self._createMatrixFromTransformationString(transform)) if len(node.getChildren()) > 0: group_decorator = GroupDecorator() node.addDecorator(group_decorator) # for vertex in entry.mesh.vertices.vertex: for vertex in object.findall(".//3mf:vertex", self._namespaces): vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")]) Job.yieldThread() triangles = object.findall(".//3mf:triangle", self._namespaces) mesh_builder.reserveFaceCount(len(triangles)) for triangle in triangles: v1 = int(triangle.get("v1")) v2 = int(triangle.get("v2")) v3 = int(triangle.get("v3")) mesh_builder.addFaceByPoints(vertex_list[v1][0], vertex_list[v1][1], vertex_list[v1][2], vertex_list[v2][0], vertex_list[v2][1], vertex_list[v2][2], vertex_list[v3][0], vertex_list[v3][1], vertex_list[v3][2]) Job.yieldThread() # Rotate the model; We use a different coordinate frame. rotation = Matrix() rotation.setByRotationAxis(-0.5 * math.pi, Vector(1, 0, 0)) # TODO: We currently do not check for normals and simply recalculate them. mesh_builder.calculateNormals() mesh_builder.setFileName(name) mesh_data = mesh_builder.build() #.getTransformed(rotation) if len(mesh_data.getVertices()): node.setMeshData(mesh_data) node.setSelectable(True) return node def _createMatrixFromTransformationString(self, transformation): splitted_transformation = transformation.split() ## Transformation is saved as: ## M00 M01 M02 0.0 ## M10 M11 M12 0.0 ## M20 M21 M22 0.0 ## M30 M31 M32 1.0 ## We switch the row & cols as that is how everyone else uses matrices! temp_mat = Matrix() # Rotation & Scale temp_mat._data[0, 0] = splitted_transformation[0] temp_mat._data[1, 0] = splitted_transformation[1] temp_mat._data[2, 0] = splitted_transformation[2] temp_mat._data[0, 1] = splitted_transformation[3] temp_mat._data[1, 1] = splitted_transformation[4] temp_mat._data[2, 1] = splitted_transformation[5] temp_mat._data[0, 2] = splitted_transformation[6] temp_mat._data[1, 2] = splitted_transformation[7] temp_mat._data[2, 2] = splitted_transformation[8] # Translation temp_mat._data[0, 3] = splitted_transformation[9] temp_mat._data[1, 3] = splitted_transformation[10] temp_mat._data[2, 3] = splitted_transformation[11] return temp_mat def read(self, file_name): result = SceneNode() # The base object of 3mf is a zipped archive. archive = zipfile.ZipFile(file_name, "r") try: self._root = ET.parse(archive.open("3D/3dmodel.model")) build_items = self._root.findall("./3mf:build/3mf:item", self._namespaces) for build_item in build_items: id = build_item.get("objectid") object = self._root.find("./3mf:resources/3mf:object[@id='{0}']".format(id), self._namespaces) build_item_node = self._createNodeFromObject(object) transform = build_item.get("transform") if transform is not None: build_item_node.setTransformation(self._createMatrixFromTransformationString(transform)) result.addChild(build_item_node) build_item_node.rotate(Quaternion.fromAngleAxis(-0.5 * math.pi, Vector(1, 0, 0))) except Exception as e: Logger.log("e", "exception occured in 3mf reader: %s", e) try: # Selftest - There might be more functions that should fail bounding_box = result.getBoundingBox() bounding_box.isValid() except: return None return result