# Copyright (c) 2016 Ultimaker B.V.
# Uranium is released under the terms of the LGPLv3 or higher.
from UM.Logger import Logger
from UM.Tool import Tool
from UM.Scene.Selection import Selection
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Application import Application
from cura.Settings.SettingOverrideDecorator import SettingOverrideDecorator
from cura.Settings.ExtruderManager import ExtruderManager
from UM.Settings.SettingInstance import SettingInstance
from UM.Event import Event


##  This tool allows the user to add & change settings per node in the scene.
#   The settings per object are kept in a ContainerStack, which is linked to a node by decorator.
class PerObjectSettingsTool(Tool):
    def __init__(self):
        super().__init__()
        self._model = None

        self.setExposedProperties("SelectedObjectId", "ContainerID", "SelectedActiveExtruder", "MeshType")

        self._multi_extrusion = False
        self._single_model_selected = False

        Selection.selectionChanged.connect(self.propertyChanged)

        Application.getInstance().globalContainerStackChanged.connect(self._onGlobalContainerChanged)
        self._onGlobalContainerChanged()
        Selection.selectionChanged.connect(self._updateEnabled)


    def event(self, event):
        super().event(event)
        if event.type == Event.MousePressEvent and self._controller.getToolsEnabled():
            self.operationStopped.emit(self)
        return False

    def getSelectedObjectId(self):
        selected_object = Selection.getSelectedObject(0)
        selected_object_id = id(selected_object)
        return selected_object_id

    def getContainerID(self):
        selected_object = Selection.getSelectedObject(0)
        try:
            return selected_object.callDecoration("getStack").getId()
        except AttributeError:
            return ""

    ##  Gets the active extruder of the currently selected object.
    #
    #   \return The active extruder of the currently selected object.
    def getSelectedActiveExtruder(self):
        selected_object = Selection.getSelectedObject(0)
        return selected_object.callDecoration("getActiveExtruder")

    ##  Changes the active extruder of the currently selected object.
    #
    #   \param extruder_stack_id The ID of the extruder to print the currently
    #   selected object with.
    def setSelectedActiveExtruder(self, extruder_stack_id):
        selected_object = Selection.getSelectedObject(0)
        stack = selected_object.callDecoration("getStack") #Don't try to get the active extruder since it may be None anyway.
        if not stack:
            selected_object.addDecorator(SettingOverrideDecorator())
        selected_object.callDecoration("setActiveExtruder", extruder_stack_id)

    ## Returns True when the mesh_type was changed, False when current mesh_type == mesh_type
    def setMeshType(self, mesh_type: str) -> bool:
        if self.getMeshType() == mesh_type:
            return False

        selected_object = Selection.getSelectedObject(0)
        if selected_object is None:
            Logger.log("w", "Tried setting the mesh type of the selected object, but no object was selected")
            return False

        stack = selected_object.callDecoration("getStack") #Don't try to get the active extruder since it may be None anyway.
        if not stack:
            selected_object.addDecorator(SettingOverrideDecorator())
            stack = selected_object.callDecoration("getStack")

        settings = stack.getTop()
        for property_key in ["infill_mesh", "cutting_mesh", "support_mesh", "anti_overhang_mesh"]:
            if property_key != mesh_type:
                if settings.getInstance(property_key):
                    settings.removeInstance(property_key)
            else:
                if not (settings.getInstance(property_key) and settings.getProperty(property_key, "value")):
                    definition = stack.getSettingDefinition(property_key)
                    new_instance = SettingInstance(definition, settings)
                    new_instance.setProperty("value", True)
                    new_instance.resetState()  # Ensure that the state is not seen as a user state.
                    settings.addInstance(new_instance)

        self.propertyChanged.emit()
        return True

    def getMeshType(self):
        selected_object = Selection.getSelectedObject(0)
        stack = selected_object.callDecoration("getStack") #Don't try to get the active extruder since it may be None anyway.
        if not stack:
            return ""

        settings = stack.getTop()
        for property_key in ["infill_mesh", "cutting_mesh", "support_mesh", "anti_overhang_mesh"]:
            if settings.getInstance(property_key) and settings.getProperty(property_key, "value"):
                return property_key

        return ""

    def _onGlobalContainerChanged(self):
        global_container_stack = Application.getInstance().getGlobalContainerStack()
        if global_container_stack:

            # used for enabling or disabling per extruder settings per object
            self._multi_extrusion = global_container_stack.getProperty("machine_extruder_count", "value") > 1

            extruder_stack = ExtruderManager.getInstance().getExtruderStack(0)

            if extruder_stack:
                root_node = Application.getInstance().getController().getScene().getRoot()
                for node in DepthFirstIterator(root_node):
                    new_stack_id = extruder_stack.getId()
                    # Get position of old extruder stack for this node
                    old_extruder_pos = node.callDecoration("getActiveExtruderPosition")
                    if old_extruder_pos is not None:
                        # Fetch current (new) extruder stack at position
                        new_stack = ExtruderManager.getInstance().getExtruderStack(old_extruder_pos)
                        if new_stack:
                            new_stack_id = new_stack.getId()
                    node.callDecoration("setActiveExtruder", new_stack_id)

                self._updateEnabled()

    def _updateEnabled(self):
        selected_objects = Selection.getAllSelectedObjects()
        if len(selected_objects)> 1:
            self._single_model_selected = False
        elif len(selected_objects) == 1 and selected_objects[0].callDecoration("isGroup"):
            self._single_model_selected = False # Group is selected, so tool needs to be disabled
        else:
            self._single_model_selected = True
        Application.getInstance().getController().toolEnabledChanged.emit(self._plugin_id, self._single_model_selected)