# Copyright (c) 2025 UltiMaker # Cura is released under the terms of the LGPLv3 or higher. from typing import cast, Optional import numpy from PyQt6.QtCore import Qt from typing import List, Tuple from UM.Application import Application from UM.Event import Event, MouseEvent, KeyEvent from UM.Logger import Logger from UM.Scene.Selection import Selection from UM.Tool import Tool from cura.PickingPass import PickingPass class PaintTool(Tool): """Provides the tool to paint meshes. """ def __init__(self) -> None: super().__init__() self._shortcut_key = Qt.Key.Key_P self._node_cache = None self._mesh_transformed_cache = None self._cache_dirty = True self._color_str_to_rgba = { "A": [192, 0, 192, 255], "B": [232, 128, 0, 255], "C": [0, 255, 0, 255], "D": [255, 255, 255, 255], } self._brush_size = 10 self._brush_color = "A" self._brush_shape = "A" def setPaintType(self, paint_type: str) -> None: Logger.warning(f"TODO: Implement paint-types ({paint_type}).") pass def setBrushSize(self, brush_size: float) -> None: self._brush_size = int(brush_size) print(self._brush_size) def setBrushColor(self, brush_color: str) -> None: self._brush_color = brush_color def setBrushShape(self, brush_shape: str) -> None: self._brush_shape = brush_shape @staticmethod def _get_intersect_ratio_via_pt(a, pt, b, c) -> float: # compute the intersection of (param) A - pt with (param) B - (param) C # compute unit vectors of directions of lines A and B udir_a = a - pt udir_a /= numpy.linalg.norm(udir_a) udir_b = b - c udir_b /= numpy.linalg.norm(udir_b) # find unit direction vector for line C, which is perpendicular to lines A and B udir_res = numpy.cross(udir_b, udir_a) udir_res /= numpy.linalg.norm(udir_res) # solve system of equations rhs = b - a lhs = numpy.array([udir_a, -udir_b, udir_res]).T solved = numpy.linalg.solve(lhs, rhs) # get the ratio intersect = ((a + solved[0] * udir_a) + (b + solved[1] * udir_b)) * 0.5 return numpy.linalg.norm(pt - intersect) / numpy.linalg.norm(a - intersect) def _nodeTransformChanged(self, *args) -> None: self._cache_dirty = True def _getBrushPixels(self, mid_x: float, mid_y: float, w: float, h: float) -> List[Tuple[float, float]]: res = [] include = False for y in range(-self._brush_size, self._brush_size + 1): for x in range(-self._brush_size, self._brush_size + 1): match self._brush_shape: case "A": include = True case "B": include = x * x + y * y <= self._brush_size * self._brush_size if include: res.append((mid_x + (x / w), mid_y + (y / h))) return res def event(self, event: Event) -> bool: """Handle mouse and keyboard events. :param event: The event to handle. :return: Whether this event has been caught by this tool (True) or should be passed on (False). """ super().event(event) controller = Application.getInstance().getController() # Make sure the displayed values are updated if the bounding box of the selected mesh(es) changes if event.type == Event.ToolActivateEvent: controller.setActiveStage("PrepareStage") controller.setActiveView("PaintTool") # Because that's the plugin-name, and the view is registered to it. return True if event.type == Event.ToolDeactivateEvent: controller.setActiveStage("PrepareStage") controller.setActiveView("SolidView") return True if event.type == Event.KeyPressEvent and cast(KeyEvent, event).key == KeyEvent.ShiftKey: return False if event.type == Event.MousePressEvent and self._controller.getToolsEnabled(): if MouseEvent.LeftButton not in cast(MouseEvent, event).buttons: return False if not self._selection_pass: return False camera = self._controller.getScene().getActiveCamera() if not camera: return False node = Selection.getAllSelectedObjects()[0] if node is None: return False if node != self._node_cache: if self._node_cache is not None: self._node_cache.transformationChanged.disconnect(self._nodeTransformChanged) self._node_cache = node self._node_cache.transformationChanged.connect(self._nodeTransformChanged) if self._cache_dirty: self._cache_dirty = False self._mesh_transformed_cache = self._node_cache.getMeshDataTransformed() if not self._mesh_transformed_cache: return False evt = cast(MouseEvent, event) self._selection_pass.renderFacesMode() face_id = self._selection_pass.getFaceIdAtPosition(evt.x, evt.y) if face_id < 0: return False ppass = PickingPass(camera.getViewportWidth(), camera.getViewportHeight()) ppass.render() pt = ppass.getPickedPosition(evt.x, evt.y).getData() va, vb, vc = self._mesh_transformed_cache.getFaceNodes(face_id) ta, tb, tc = node.getMeshData().getFaceUvCoords(face_id) # 'Weight' of each vertex that would produce point pt, so we can generate the texture coordinates from the uv ones of the vertices. # See (also) https://mathworld.wolfram.com/BarycentricCoordinates.html wa = PaintTool._get_intersect_ratio_via_pt(va, pt, vb, vc) wb = PaintTool._get_intersect_ratio_via_pt(vb, pt, vc, va) wc = PaintTool._get_intersect_ratio_via_pt(vc, pt, va, vb) wt = wa + wb + wc wa /= wt wb /= wt wc /= wt texcoords = wa * ta + wb * tb + wc * tc paintview = controller.getActiveView() if paintview is None or paintview.getPluginId() != "PaintTool": return False color = self._color_str_to_rgba[self._brush_color] w, h = paintview.getUvTexDimensions() for (x, y) in self._getBrushPixels(texcoords[0], texcoords[1], float(w), float(h)): paintview.setUvPixel(x, y, color) return True if event.type == Event.MouseMoveEvent: evt = cast(MouseEvent, event) return False #True if event.type == Event.MouseReleaseEvent: return False #True return False