# Copyright (c) 2015 Ultimaker B.V. # Copyright (c) 2013 David Braam # Uranium is released under the terms of the AGPLv3 or higher. from UM.Mesh.MeshReader import MeshReader import os from UM.Scene.SceneNode import SceneNode from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator from UM.Math.Vector import Vector from UM.Math.AxisAlignedBox import AxisAlignedBox from UM.Application import Application from UM.Message import Message from UM.Logger import Logger from UM.i18n import i18nCatalog catalog = i18nCatalog("cura") from cura import LayerDataBuilder from cura import LayerDataDecorator from cura import LayerPolygon import numpy import math class GCodeReader(MeshReader): def __init__(self): super(GCodeReader, self).__init__() self._supported_extensions = [".gcode", ".g"] Application.getInstance().hideMessageSignal.connect(self.onHideMessage) self.cancelled = False self.message = None def getInt(self, line, code): n = line.find(code) + 1 if n < 1: return None m = line.find(' ', n) try: if m < 0: return int(line[n:]) return int(line[n:m]) except: return None def getFloat(self, line, code): n = line.find(code) + 1 if n < 1: return None m = line.find(' ', n) try: if m < 0: return float(line[n:]) return float(line[n:m]) except: return None def onHideMessage(self, m): if m == self.message: self.cancelled = True def parent_changed(self, node): if node.getParent() is None: scene = Application.getInstance().getController().getScene() def findAny(): for node1 in DepthFirstIterator(scene.getRoot()): if hasattr(node1, "gcode") and getattr(node1, "gcode") is True: return True return False backend = Application.getInstance().getBackend() if not findAny(): backend._pauseSlicing = False Application.getInstance().setHideSettings(False) Application.getInstance().getPrintInformation().setPreSliced(False) else: backend._pauseSlicing = True backend.backendStateChange.emit(3) Application.getInstance().getPrintInformation().setPreSliced(True) Application.getInstance().setHideSettings(True) def read(self, file_name): scene_node = None extension = os.path.splitext(file_name)[1] if extension.lower() in self._supported_extensions: Logger.log("d", "Preparing to load %s" % file_name) self.cancelled = False Application.getInstance().deleteAll() scene_node = SceneNode() def getBoundingBox(): return AxisAlignedBox(minimum=Vector(0, 0, 0), maximum=Vector(10, 10, 10)) scene_node.getBoundingBox = getBoundingBox scene_node.gcode = True backend = Application.getInstance().getBackend() backend._pauseSlicing = True backend.close() backend.backendStateChange.emit(1) glist = getattr(Application.getInstance().getController().getScene(), "gcode_list") glist.clear() Logger.log("d", "Opening file %s" % file_name) file = open(file_name, "r") file_lines = 0 current_line = 0 for line in file: file_lines += 1 file.seek(0) file_step = math.floor(file_lines / 100) file_step = 1 if file_step < 1 else file_step layer_data = LayerDataBuilder.LayerDataBuilder() current_extruder = 1 current_path = [] current_x = 0 current_y = 0 current_z = 0 current_e = 0 current_layer = 0 self.message = Message(catalog.i18nc("@info:status", "Parsing GCODE"), lifetime=0) self.message.setProgress(0) self.message.show() Logger.log("d", "Parsing %s" % file_name) def CreatePolygon(): countvalid = False for point in current_path: if point[3] > 0: countvalid += 1 if countvalid < 2: current_path.clear() return False try: layer_data.addLayer(current_layer) layer_data.setLayerHeight(current_layer, current_path[0][1]) layer_data.setLayerThickness(current_layer, 0.25) this_layer = layer_data.getLayer(current_layer) except ValueError: current_path.clear() return False count = len(current_path) line_types = numpy.empty((count-1, 1), numpy.int32) line_types[:, 0] = 1 line_widths = numpy.empty((count-1, 1), numpy.int32) line_widths[:, 0] = 0.5 points = numpy.empty((count, 3), numpy.float32) i = 0 for point in current_path: points[i, 0] = point[0] points[i, 1] = point[1] points[i, 2] = point[2] if i > 0: line_types[i-1] = point[3] i += 1 this_poly = LayerPolygon.LayerPolygon(layer_data, current_extruder, line_types, points, line_widths) this_poly.buildCache() this_layer.polygons.append(this_poly) current_path.clear() return True for line in file: if self.cancelled: Logger.log("w", "Parsing %s cancelled" % file_name) return None current_line += 1 if current_line % file_step == 0: self.message.setProgress(math.floor(current_line/file_lines*100)) if len(line) == 0: continue if line[0] == ";": continue G = self.getInt(line, "G") if G is not None: if G == 0 or G == 1: x = self.getFloat(line, "X") y = self.getFloat(line, "Y") z = self.getFloat(line, "Z") e = self.getFloat(line, "E") z_changed = False if x is not None: current_x = x if y is not None: current_y = y if z is not None: if not current_z == z: z_changed = True current_z = z if e is not None: if e > current_e: current_path.append([current_x, current_z, -current_y, 1]) # extrusion else: current_path.append([current_x, current_z, -current_y, 2]) # retraction current_e = e else: current_path.append([current_x, current_z, -current_y, 0]) if z_changed: if len(current_path) > 1 and current_z > 0: if CreatePolygon(): current_layer += 1 else: current_path.clear() elif G == 28: x = self.getFloat(line, "X") y = self.getFloat(line, "Y") if x is not None: current_x = x if y is not None: current_y = y current_z = 0 elif G == 92: x = self.getFloat(line, "X") y = self.getFloat(line, "Y") z = self.getFloat(line, "Z") if x is not None: current_x += x if y is not None: current_y += y if z is not None: current_z += z if len(current_path) > 1: if CreatePolygon(): current_layer += 1 layer_mesh = layer_data.build() decorator = LayerDataDecorator.LayerDataDecorator() decorator.setLayerData(layer_mesh) scene_node.addDecorator(decorator) Logger.log("d", "Finished parsing %s" % file_name) self.message.hide() if current_layer == 0: Logger.log("w", "File %s doesn't contain any valid layers" % file_name) Application.getInstance().getPrintInformation()._pre_sliced = True scene_node.parentChanged.connect(self.parent_changed) scene_node_parent = Application.getInstance().getBuildVolume() scene_node.setParent(scene_node_parent) settings = Application.getInstance().getGlobalContainerStack() machine_width = settings.getProperty("machine_width", "value") machine_depth = settings.getProperty("machine_depth", "value") scene_node.setPosition(Vector(-machine_width / 2, 0, machine_depth / 2)) view = Application.getInstance().getController().getActiveView() if view.getPluginId() == "LayerView": view.resetLayerData() view.setLayer(999999) view.calculateMaxLayers() Logger.log("d", "Loaded %s" % file_name) return scene_node