Ghostkeeper 0d16fdf3ba Use a uniform-color shader for selection
In layer view, the selection shader is now a uniform-color shader. This shader does not use the vertex colours but makes the entire silhouette the same colour.

Contributes to issue CURA-625.
2016-01-21 14:24:57 +01:00
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2015-12-03 12:09:30 +01:00
2015-11-27 16:53:32 +01:00