mirror of
https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
synced 2025-04-23 22:29:41 +08:00

We can't change this index to an integer, because varying variables can't be integer, even though this variable will only really be tested on vertex level. Not sure if varying was the right choice, but I don't want to change that. This prevents a crash, probably only occurring on certain GPUs. Contributes to issue CURA-8657.
116 lines
3.3 KiB
GLSL
116 lines
3.3 KiB
GLSL
[shaders]
|
|
vertex =
|
|
uniform highp mat4 u_modelMatrix;
|
|
uniform highp mat4 u_viewMatrix;
|
|
uniform highp mat4 u_projectionMatrix;
|
|
|
|
uniform lowp float u_active_extruder;
|
|
uniform lowp float u_shade_factor;
|
|
uniform highp int u_layer_view_type;
|
|
|
|
attribute highp float a_extruder;
|
|
attribute highp float a_line_type;
|
|
attribute highp vec4 a_vertex;
|
|
attribute lowp vec4 a_color;
|
|
attribute lowp vec4 a_material_color;
|
|
attribute highp float a_vertex_index;
|
|
|
|
varying lowp vec4 v_color;
|
|
varying float v_line_type;
|
|
varying highp float v_vertex_index;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = u_projectionMatrix * u_viewMatrix * u_modelMatrix * a_vertex;
|
|
// shade the color depending on the extruder index
|
|
v_color = a_color;
|
|
// 8 and 9 are travel moves
|
|
if ((a_line_type != 8.0) && (a_line_type != 9.0)) {
|
|
v_color = (a_extruder == u_active_extruder) ? v_color : vec4(u_shade_factor * v_color.rgb, v_color.a);
|
|
}
|
|
|
|
v_line_type = a_line_type;
|
|
v_vertex_index = a_vertex_index;
|
|
}
|
|
|
|
fragment =
|
|
#ifdef GL_ES
|
|
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
precision highp float;
|
|
#else
|
|
precision mediump float;
|
|
#endif // GL_FRAGMENT_PRECISION_HIGH
|
|
#endif // GL_ES
|
|
varying lowp vec4 v_color;
|
|
varying float v_line_type;
|
|
varying highp float v_vertex_index;
|
|
|
|
uniform int u_show_travel_moves;
|
|
uniform int u_show_helpers;
|
|
uniform int u_show_skin;
|
|
uniform int u_show_infill;
|
|
|
|
uniform highp vec2 u_drawRange;
|
|
|
|
void main()
|
|
{
|
|
if (u_drawRange.x >= 0.0 && u_drawRange.y >= 0.0 && (v_vertex_index < u_drawRange.x || v_vertex_index > u_drawRange.y))
|
|
{
|
|
discard;
|
|
}
|
|
if ((u_show_travel_moves == 0) && (v_line_type >= 7.5) && (v_line_type <= 9.5)) { // actually, 8 and 9
|
|
// discard movements
|
|
discard;
|
|
}
|
|
// support: 4, 5, 7, 10, 11 (prime tower)
|
|
if ((u_show_helpers == 0) && (
|
|
((v_line_type >= 3.5) && (v_line_type <= 4.5)) ||
|
|
((v_line_type >= 4.5) && (v_line_type <= 5.5)) ||
|
|
((v_line_type >= 6.5) && (v_line_type <= 7.5)) ||
|
|
((v_line_type >= 9.5) && (v_line_type <= 10.5)) ||
|
|
((v_line_type >= 10.5) && (v_line_type <= 11.5))
|
|
)) {
|
|
discard;
|
|
}
|
|
// skin: 1, 2, 3
|
|
if ((u_show_skin == 0) && (
|
|
(v_line_type >= 0.5) && (v_line_type <= 3.5)
|
|
)) {
|
|
discard;
|
|
}
|
|
// infill:
|
|
if ((u_show_infill == 0) && (v_line_type >= 5.5) && (v_line_type <= 6.5)) {
|
|
// discard movements
|
|
discard;
|
|
}
|
|
|
|
gl_FragColor = v_color;
|
|
}
|
|
|
|
[defaults]
|
|
u_active_extruder = 0.0
|
|
u_shade_factor = 0.60
|
|
u_layer_view_type = 0
|
|
u_extruder_opacity = [[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0]]
|
|
|
|
u_show_travel_moves = 0
|
|
u_show_helpers = 1
|
|
u_show_skin = 1
|
|
u_show_infill = 1
|
|
|
|
u_drawRange = [-1.0, -1.0]
|
|
|
|
[bindings]
|
|
u_modelMatrix = model_matrix
|
|
u_viewMatrix = view_matrix
|
|
u_projectionMatrix = projection_matrix
|
|
u_drawRange = draw_range
|
|
|
|
[attributes]
|
|
a_vertex = vertex
|
|
a_color = color
|
|
a_extruder = extruder
|
|
a_line_type = line_type
|
|
a_material_color = material_color
|
|
a_vertex_index = vertex_index
|