Cura/plugins/CuraEngineBackend/ProcessSlicedObjectListJob.py
2015-07-24 15:58:41 +02:00

117 lines
4.4 KiB
Python

# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
from UM.Job import Job
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Scene.SceneNode import SceneNode
from UM.Application import Application
from UM.Mesh.MeshData import MeshData
from UM.Message import Message
from UM.i18n import i18nCatalog
from . import LayerData
from . import LayerDataDecorator
import numpy
import struct
catalog = i18nCatalog("cura")
class ProcessSlicedObjectListJob(Job):
def __init__(self, message):
super().__init__()
self._message = message
self._scene = Application.getInstance().getController().getScene()
self._progress = None
def run(self):
if Application.getInstance().getController().getActiveView().getPluginId() == "LayerView":
self._progress = Message(catalog.i18nc("Layers View mode", "Layers"), 0, False, 0)
self._progress.show()
Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged)
objectIdMap = {}
new_node = SceneNode()
## Put all nodes in a dict identified by ID
for node in DepthFirstIterator(self._scene.getRoot()):
if type(node) is SceneNode and node.getMeshData():
if node.callDecoration("getLayerData"):
#if hasattr(node.getMeshData(), "layerData"):
self._scene.getRoot().removeChild(node)
else:
objectIdMap[id(node)] = node
settings = Application.getInstance().getActiveMachine()
layerHeight = settings.getSettingValueByKey("layer_height")
center = None
if not settings.getSettingValueByKey("machine_center_is_zero"):
center = numpy.array([settings.getSettingValueByKey("machine_width") / 2, 0.0, -settings.getSettingValueByKey("machine_depth") / 2])
else:
center = numpy.array([0.0, 0.0, 0.0])
if self._progress:
self._progress.setProgress(2)
mesh = MeshData()
layer_data = LayerData.LayerData()
for object in self._message.objects:
try:
node = objectIdMap[object.id]
except KeyError:
continue
for layer in object.layers:
layer_data.addLayer(layer.id)
layer_data.setLayerHeight(layer.id, layer.height)
layer_data.setLayerThickness(layer.id, layer.thickness)
for polygon in layer.polygons:
points = numpy.fromstring(polygon.points, dtype="i8") # Convert bytearray to numpy array
points = points.reshape((-1,2)) # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.
points = numpy.asarray(points, dtype=numpy.float32)
points /= 1000
points = numpy.insert(points, 1, (layer.height / 1000), axis = 1)
points[:,2] *= -1
points -= numpy.array(center)
layer_data.addPolygon(layer.id, polygon.type, points, polygon.line_width)
if self._progress:
self._progress.setProgress(50)
# We are done processing all the layers we got from the engine, now create a mesh out of the data
layer_data.build()
if self._progress:
self._progress.setProgress(100)
#Add layerdata decorator to scene node to indicate that the node has layerdata
decorator = LayerDataDecorator.LayerDataDecorator()
decorator.setLayerData(layer_data)
new_node.addDecorator(decorator)
new_node.setMeshData(mesh)
new_node.setParent(self._scene.getRoot())
view = Application.getInstance().getController().getActiveView()
if view.getPluginId() == "LayerView":
view.resetLayerData()
if self._progress:
self._progress.hide()
def _onActiveViewChanged(self):
if self.isRunning():
if Application.getInstance().getController().getActiveView().getPluginId() == "LayerView":
if not self._progress:
self._progress = Message(catalog.i18nc("Layers View mode", "Layers"), 0, False, 0)
self._progress.show()
else:
if self._progress:
self._progress.hide()