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https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
synced 2025-10-08 15:26:30 +08:00

Should be able to paint pixels now if the tools is active, and the model loaded is with UV-coords (that rules out our current impl. of 3MF at the moment -- use OBJ instead), and you position the model outside of the build-plate so the paint-shadr that is temporarily replacing the 'disabled' one is showing. Will need a lot of extra features and optimizations still! part of CURA-12543
136 lines
4.7 KiB
Python
136 lines
4.7 KiB
Python
# Copyright (c) 2025 UltiMaker
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# Cura is released under the terms of the LGPLv3 or higher.
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from typing import cast, Optional
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import numpy
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from PyQt6.QtCore import Qt
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from UM.Application import Application
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from UM.Event import Event, MouseEvent, KeyEvent
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from UM.Tool import Tool
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from cura.PickingPass import PickingPass
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class PaintTool(Tool):
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"""Provides the tool to paint meshes.
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"""
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def __init__(self) -> None:
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super().__init__()
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self._shortcut_key = Qt.Key.Key_P
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"""
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# CURA-5966 Make sure to render whenever objects get selected/deselected.
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Selection.selectionChanged.connect(self.propertyChanged)
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"""
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@staticmethod
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def _get_intersect_ratio_via_pt(a, pt, b, c):
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# compute the intersection of (param) A - pt with (param) B - (param) C
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# compute unit vectors of directions of lines A and B
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udir_a = a - pt
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udir_a /= numpy.linalg.norm(udir_a)
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udir_b = b - c
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udir_b /= numpy.linalg.norm(udir_b)
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# find unit direction vector for line C, which is perpendicular to lines A and B
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udir_res = numpy.cross(udir_b, udir_a)
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udir_res /= numpy.linalg.norm(udir_res)
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# solve system of equations
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rhs = b - a
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lhs = numpy.array([udir_a, -udir_b, udir_res]).T
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solved = numpy.linalg.solve(lhs, rhs)
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# get the ratio
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intersect = ((a + solved[0] * udir_a) + (b + solved[1] * udir_b)) * 0.5
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return numpy.linalg.norm(pt - intersect) / numpy.linalg.norm(a - intersect)
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def event(self, event: Event) -> bool:
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"""Handle mouse and keyboard events.
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:param event: The event to handle.
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:return: Whether this event has been caught by this tool (True) or should
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be passed on (False).
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"""
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super().event(event)
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# Make sure the displayed values are updated if the bounding box of the selected mesh(es) changes
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if event.type == Event.ToolActivateEvent:
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return False
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if event.type == Event.ToolDeactivateEvent:
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return False
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if event.type == Event.KeyPressEvent and cast(KeyEvent, event).key == KeyEvent.ShiftKey:
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return False
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if event.type == Event.MousePressEvent and self._controller.getToolsEnabled():
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if MouseEvent.LeftButton not in cast(MouseEvent, event).buttons:
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return False
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if not self._selection_pass:
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return False
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camera = self._controller.getScene().getActiveCamera()
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if not camera:
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return False
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evt = cast(MouseEvent, event)
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ppass = PickingPass(self._selection_pass._width, self._selection_pass._height)
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ppass.render()
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pt = ppass.getPickedPosition(evt.x, evt.y).getData()
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self._selection_pass._renderObjectsMode() # TODO: <- Fix this!
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node_id = self._selection_pass.getIdAtPosition(evt.x, evt.y)
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if node_id is None:
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return False
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node = Application.getInstance().getController().getScene().findObject(node_id)
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if node is None:
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return False
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self._selection_pass._renderFacesMode() # TODO: <- Fix this!
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face_id = self._selection_pass.getFaceIdAtPosition(evt.x, evt.y)
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if face_id < 0:
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return False
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meshdata = node.getMeshDataTransformed() # TODO: <- don't forget to optimize, if the mesh hasn't changed (transforms) then it should be reused!
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if not meshdata:
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return False
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va, vb, vc = meshdata.getFaceNodes(face_id)
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ta, tb, tc = node.getMeshData().getFaceUvCoords(face_id)
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# 'Weight' of each vertex that would produce point pt, so we can generate the texture coordinates from the uv ones of the vertices.
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# See (also) https://mathworld.wolfram.com/BarycentricCoordinates.html
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wa = PaintTool._get_intersect_ratio_via_pt(va, pt, vb, vc)
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wb = PaintTool._get_intersect_ratio_via_pt(vb, pt, vc, va)
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wc = PaintTool._get_intersect_ratio_via_pt(vc, pt, va, vb)
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wt = wa + wb + wc
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wa /= wt
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wb /= wt
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wc /= wt
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texcoords = wa * ta + wb * tb + wc * tc
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solidview = Application.getInstance().getController().getActiveView()
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if solidview.getPluginId() != "SolidView":
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return False
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solidview.setUvPixel(texcoords[0], texcoords[1], [255, 128, 0, 255])
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return True
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if event.type == Event.MouseMoveEvent:
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evt = cast(MouseEvent, event)
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return False #True
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if event.type == Event.MouseReleaseEvent:
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return False #True
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return False
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