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https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
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git-subtree-dir: plugins/CuraEngineBackend git-subtree-mainline: 49210587fff4e64553a377b25cbdc78cc22ebbb1 git-subtree-split: 918d4b41c802f5e8acd0e271a261b73df0441346
91 lines
2.4 KiB
Python
91 lines
2.4 KiB
Python
from UM.Mesh.MeshData import MeshData
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from UM.Math.Color import Color
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import numpy
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import math
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class LayerData(MeshData):
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def __init__(self):
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super().__init__()
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self._layers = {}
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self._element_counts = {}
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def addPolygon(self, layer, type, data):
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if layer not in self._layers:
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self._layers[layer] = []
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p = Polygon(self, type, data)
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self._layers[layer].append(p)
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def getLayers(self):
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return self._layers
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def getElementCounts(self):
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return self._element_counts
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def build(self):
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for layer, data in self._layers.items():
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if layer not in self._element_counts:
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self._element_counts[layer] = []
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for polygon in data:
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polygon.build()
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self._element_counts[layer].append(polygon.elementCount)
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class Polygon():
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NoneType = 0
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Inset0Type = 1
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InsetXType = 2
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SkinType = 3
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SupportType = 4
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SkirtType = 5
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def __init__(self, mesh, type, data):
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super().__init__()
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self._mesh = mesh
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self._type = type
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self._data = data
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def build(self):
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self._begin = self._mesh._vertex_count
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self._mesh.addVertices(self._data)
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self._end = self._begin + len(self._data) - 1
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color = None
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if self._type == self.Inset0Type:
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color = [1, 0, 0, 1]
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elif self._type == self.InsetXType:
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color = [0, 1, 0, 1]
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elif self._type == self.SkinType:
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color = [1, 1, 0, 1]
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elif self._type == self.SupportType:
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color = [0, 1, 1, 1]
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elif self._type == self.SkirtType:
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color = [0, 1, 1, 1]
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else:
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color = [1, 1, 1, 1]
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colors = [color for i in range(len(self._data))]
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self._mesh.addColors(numpy.array(colors, dtype=numpy.float32))
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indices = []
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for i in range(self._begin, self._end):
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indices.append(i)
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indices.append(i + 1)
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indices.append(self._end)
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indices.append(self._begin)
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self._mesh.addIndices(numpy.array(indices, dtype=numpy.int32))
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@property
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def type(self):
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return self._type
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@property
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def data(self):
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return self._data
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@property
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def elementCount(self):
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return (self._end - self._begin) * 2 #The range of vertices multiplied by 2 since each vertex is used twice
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