Arjen Hiemstra 3823afd8cc Add 'plugins/CuraEngineBackend/' from commit '918d4b41c802f5e8acd0e271a261b73df0441346'
git-subtree-dir: plugins/CuraEngineBackend
git-subtree-mainline: 49210587fff4e64553a377b25cbdc78cc22ebbb1
git-subtree-split: 918d4b41c802f5e8acd0e271a261b73df0441346
2015-04-30 12:25:58 +02:00

91 lines
2.4 KiB
Python

from UM.Mesh.MeshData import MeshData
from UM.Math.Color import Color
import numpy
import math
class LayerData(MeshData):
def __init__(self):
super().__init__()
self._layers = {}
self._element_counts = {}
def addPolygon(self, layer, type, data):
if layer not in self._layers:
self._layers[layer] = []
p = Polygon(self, type, data)
self._layers[layer].append(p)
def getLayers(self):
return self._layers
def getElementCounts(self):
return self._element_counts
def build(self):
for layer, data in self._layers.items():
if layer not in self._element_counts:
self._element_counts[layer] = []
for polygon in data:
polygon.build()
self._element_counts[layer].append(polygon.elementCount)
class Polygon():
NoneType = 0
Inset0Type = 1
InsetXType = 2
SkinType = 3
SupportType = 4
SkirtType = 5
def __init__(self, mesh, type, data):
super().__init__()
self._mesh = mesh
self._type = type
self._data = data
def build(self):
self._begin = self._mesh._vertex_count
self._mesh.addVertices(self._data)
self._end = self._begin + len(self._data) - 1
color = None
if self._type == self.Inset0Type:
color = [1, 0, 0, 1]
elif self._type == self.InsetXType:
color = [0, 1, 0, 1]
elif self._type == self.SkinType:
color = [1, 1, 0, 1]
elif self._type == self.SupportType:
color = [0, 1, 1, 1]
elif self._type == self.SkirtType:
color = [0, 1, 1, 1]
else:
color = [1, 1, 1, 1]
colors = [color for i in range(len(self._data))]
self._mesh.addColors(numpy.array(colors, dtype=numpy.float32))
indices = []
for i in range(self._begin, self._end):
indices.append(i)
indices.append(i + 1)
indices.append(self._end)
indices.append(self._begin)
self._mesh.addIndices(numpy.array(indices, dtype=numpy.int32))
@property
def type(self):
return self._type
@property
def data(self):
return self._data
@property
def elementCount(self):
return (self._end - self._begin) * 2 #The range of vertices multiplied by 2 since each vertex is used twice