Cura/cura/Scene/CuraSceneController.py

117 lines
4.8 KiB
Python

from UM.Logger import Logger
from PyQt5.QtCore import Qt, pyqtSlot, QObject
from PyQt5.QtWidgets import QApplication
from UM.Scene.Camera import Camera
from cura.UI.ObjectsModel import ObjectsModel
from cura.UI.Models.MultiBuildPlateModel import MultiBuildPlateModel
from UM.Application import Application
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Scene.SceneNode import SceneNode
from UM.Scene.Selection import Selection
from UM.Signal import Signal
class CuraSceneController(QObject):
activeBuildPlateChanged = Signal()
def __init__(self, objects_model: ObjectsModel, multi_build_plate_model: MultiBuildPlateModel) -> None:
super().__init__()
self._objects_model = objects_model
self._multi_build_plate_model = multi_build_plate_model
self._active_build_plate = -1
self._last_selected_index = 0
self._max_build_plate = 1 # default
Application.getInstance().getController().getScene().sceneChanged.connect(self.updateMaxBuildPlate) # it may be a bit inefficient when changing a lot simultaneously
def updateMaxBuildPlate(self, *args):
if args:
source = args[0]
else:
source = None
if not isinstance(source, SceneNode) or isinstance(source, Camera):
return
max_build_plate = self._calcMaxBuildPlate()
changed = False
if max_build_plate != self._max_build_plate:
self._max_build_plate = max_build_plate
changed = True
if changed:
self._multi_build_plate_model.setMaxBuildPlate(self._max_build_plate)
build_plates = [{"name": "Build Plate %d" % (i + 1), "buildPlateNumber": i} for i in range(self._max_build_plate + 1)]
self._multi_build_plate_model.setItems(build_plates)
if self._active_build_plate > self._max_build_plate:
build_plate_number = 0
if self._last_selected_index >= 0: # go to the buildplate of the item you last selected
item = self._objects_model.getItem(self._last_selected_index)
if "node" in item:
node = item["node"]
build_plate_number = node.callDecoration("getBuildPlateNumber")
self.setActiveBuildPlate(build_plate_number)
# self.buildPlateItemsChanged.emit() # TODO: necessary after setItems?
def _calcMaxBuildPlate(self):
max_build_plate = 0
for node in DepthFirstIterator(Application.getInstance().getController().getScene().getRoot()):
if node.callDecoration("isSliceable"):
build_plate_number = node.callDecoration("getBuildPlateNumber")
if build_plate_number is None:
build_plate_number = 0
max_build_plate = max(build_plate_number, max_build_plate)
return max_build_plate
## Either select or deselect an item
@pyqtSlot(int)
def changeSelection(self, index):
modifiers = QApplication.keyboardModifiers()
ctrl_is_active = modifiers & Qt.ControlModifier
shift_is_active = modifiers & Qt.ShiftModifier
if ctrl_is_active:
item = self._objects_model.getItem(index)
node = item["node"]
if Selection.isSelected(node):
Selection.remove(node)
else:
Selection.add(node)
elif shift_is_active:
polarity = 1 if index + 1 > self._last_selected_index else -1
for i in range(self._last_selected_index, index + polarity, polarity):
item = self._objects_model.getItem(i)
node = item["node"]
Selection.add(node)
else:
# Single select
item = self._objects_model.getItem(index)
node = item["node"]
build_plate_number = node.callDecoration("getBuildPlateNumber")
if build_plate_number is not None and build_plate_number != -1:
self.setActiveBuildPlate(build_plate_number)
Selection.clear()
Selection.add(node)
self._last_selected_index = index
@pyqtSlot(int)
def setActiveBuildPlate(self, nr):
if nr == self._active_build_plate:
return
Logger.log("d", "Select build plate: %s" % nr)
self._active_build_plate = nr
Selection.clear()
self._multi_build_plate_model.setActiveBuildPlate(nr)
self._objects_model.setActiveBuildPlate(nr)
self.activeBuildPlateChanged.emit()
@staticmethod
def createCuraSceneController():
objects_model = Application.getInstance().getObjectsModel()
multi_build_plate_model = Application.getInstance().getMultiBuildPlateModel()
return CuraSceneController(objects_model = objects_model, multi_build_plate_model = multi_build_plate_model)