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https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
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90 lines
3.7 KiB
Python
90 lines
3.7 KiB
Python
# Copyright (c) 2017 Ultimaker B.V.
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# Cura is released under the terms of the LGPLv3 or higher.
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from UM.Job import Job
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from UM.Scene.SceneNode import SceneNode
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from UM.Math.Vector import Vector
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from UM.Operations.SetTransformOperation import SetTransformOperation
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from UM.Operations.TranslateOperation import TranslateOperation
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from UM.Operations.GroupedOperation import GroupedOperation
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from UM.Logger import Logger
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from UM.Message import Message
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from UM.i18n import i18nCatalog
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i18n_catalog = i18nCatalog("cura")
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from cura.ZOffsetDecorator import ZOffsetDecorator
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from cura.Scene.BuildPlateDecorator import BuildPlateDecorator
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from cura.Arrange import Arrange
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from cura.ShapeArray import ShapeArray
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from typing import List
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from UM.Application import Application
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from UM.Scene.Selection import Selection
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from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation
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class MultiplyObjectsJob(Job):
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def __init__(self, objects, count, min_offset = 8):
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super().__init__()
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self._objects = objects
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self._count = count
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self._min_offset = min_offset
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def run(self):
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status_message = Message(i18n_catalog.i18nc("@info:status", "Multiplying and placing objects"), lifetime=0,
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dismissable=False, progress=0, title = i18n_catalog.i18nc("@info:title", "Placing Object"))
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status_message.show()
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scene = Application.getInstance().getController().getScene()
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total_progress = len(self._objects) * self._count
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current_progress = 0
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root = scene.getRoot()
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arranger = Arrange.create(scene_root=root)
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nodes = []
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for node in self._objects:
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# If object is part of a group, multiply group
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current_node = node
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while current_node.getParent() and current_node.getParent().callDecoration("isGroup"):
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current_node = current_node.getParent()
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node_too_big = False
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if node.getBoundingBox().width < 300 or node.getBoundingBox().depth < 300:
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offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(current_node, min_offset=self._min_offset)
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else:
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node_too_big = True
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found_solution_for_all = True
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for i in range(self._count):
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# We do place the nodes one by one, as we want to yield in between.
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if not node_too_big:
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node, solution_found = arranger.findNodePlacement(current_node, offset_shape_arr, hull_shape_arr)
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if node_too_big or not solution_found:
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found_solution_for_all = False
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new_location = node.getPosition()
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new_location = new_location.set(z = 100 - i * 20)
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node.setPosition(new_location)
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# Same build plate
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build_plate_number = current_node.callDecoration("getBuildPlateNumber")
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node.callDecoration("setBuildPlateNumber", build_plate_number)
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nodes.append(node)
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current_progress += 1
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status_message.setProgress((current_progress / total_progress) * 100)
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Job.yieldThread()
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Job.yieldThread()
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if nodes:
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op = GroupedOperation()
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for new_node in nodes:
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op.addOperation(AddSceneNodeOperation(new_node, current_node.getParent()))
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op.push()
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status_message.hide()
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if not found_solution_for_all:
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no_full_solution_message = Message(i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"), title = i18n_catalog.i18nc("@info:title", "Placing Object"))
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no_full_solution_message.show()
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