Cura/cura/ConvexHullJob.py
Arjen Hiemstra 4253a3f9ef Round convex hull data to 0.1mm, then remove duplicates
This greatly reduces convex hull complexity while at the same
time not introducing much error into the convex hull. This keeps
things responsive when dealing with more complex models.

Contributes to CURA-1387
2016-04-12 15:40:10 +02:00

97 lines
4.9 KiB
Python

# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
from UM.Job import Job
from UM.Application import Application
from UM.Math.Polygon import Polygon
import numpy
import copy
from . import ConvexHullNode
class ConvexHullJob(Job):
def __init__(self, node):
super().__init__()
self._node = node
def run(self):
if not self._node:
return
## If the scene node is a group, use the hull of the children to calculate its hull.
if self._node.callDecoration("isGroup"):
hull = Polygon(numpy.zeros((0, 2), dtype=numpy.int32))
for child in self._node.getChildren():
child_hull = child.callDecoration("getConvexHull")
if child_hull:
hull.setPoints(numpy.append(hull.getPoints(), child_hull.getPoints(), axis = 0))
if hull.getPoints().size < 3:
self._node.callDecoration("setConvexHull", None)
self._node.callDecoration("setConvexHullJob", None)
return
Job.yieldThread()
else:
if not self._node.getMeshData():
return
mesh = self._node.getMeshData()
vertex_data = mesh.getTransformed(self._node.getWorldTransformation()).getVertices()
# Don't use data below 0. TODO; We need a better check for this as this gives poor results for meshes with long edges.
vertex_data = vertex_data[vertex_data[:,1] >= 0]
# Round the vertex data to 1/10th of a mm, then remove all duplicate vertices
# This is done to greatly speed up further convex hull calculations as the convex hull
# becomes much less complex when dealing with highly detailed models.
vertex_data = numpy.round(vertex_data, 1)
duplicates = (vertex_data[:,0] == vertex_data[:,1]) | (vertex_data[:,1] == vertex_data[:,2]) | (vertex_data[:,0] == vertex_data[:,2])
vertex_data = numpy.delete(vertex_data, numpy.where(duplicates), axis = 0)
hull = Polygon(vertex_data[:, [0, 2]])
# First, calculate the normal convex hull around the points
hull = hull.getConvexHull()
# Then, do a Minkowski hull with a simple 1x1 quad to outset and round the normal convex hull.
# This is done because of rounding errors.
hull = hull.getMinkowskiHull(Polygon(numpy.array([[-0.5, -0.5], [-0.5, 0.5], [0.5, 0.5], [0.5, -0.5]], numpy.float32)))
profile = Application.getInstance().getMachineManager().getWorkingProfile()
if profile:
if profile.getSettingValue("print_sequence") == "one_at_a_time" and not self._node.getParent().callDecoration("isGroup"):
# Printing one at a time and it's not an object in a group
self._node.callDecoration("setConvexHullBoundary", copy.deepcopy(hull))
head_and_fans = Polygon(numpy.array(profile.getSettingValue("machine_head_with_fans_polygon"), numpy.float32))
# Full head hull is used to actually check the order.
full_head_hull = hull.getMinkowskiHull(head_and_fans)
self._node.callDecoration("setConvexHullHeadFull", full_head_hull)
mirrored = copy.deepcopy(head_and_fans)
mirrored.mirror([0, 0], [0, 1]) #Mirror horizontally.
mirrored.mirror([0, 0], [1, 0]) #Mirror vertically.
head_and_fans = head_and_fans.intersectionConvexHulls(mirrored)
# Min head hull is used for the push free
min_head_hull = hull.getMinkowskiHull(head_and_fans)
self._node.callDecoration("setConvexHullHead", min_head_hull)
hull = hull.getMinkowskiHull(Polygon(numpy.array(profile.getSettingValue("machine_head_polygon"),numpy.float32)))
else:
self._node.callDecoration("setConvexHullHead", None)
if self._node.getParent() is None: #Node was already deleted before job is done.
self._node.callDecoration("setConvexHullNode",None)
self._node.callDecoration("setConvexHull", None)
self._node.callDecoration("setConvexHullJob", None)
return
hull_node = ConvexHullNode.ConvexHullNode(self._node, hull, Application.getInstance().getController().getScene().getRoot())
self._node.callDecoration("setConvexHullNode", hull_node)
self._node.callDecoration("setConvexHull", hull)
self._node.callDecoration("setConvexHullJob", None)
if self._node.getParent() and self._node.getParent().callDecoration("isGroup"):
job = self._node.getParent().callDecoration("getConvexHullJob")
if job:
job.cancel()
self._node.getParent().callDecoration("setConvexHull", None)
hull_node = self._node.getParent().callDecoration("getConvexHullNode")
if hull_node:
hull_node.setParent(None)