Cura/plugins/CuraEngineBackend/CuraEngineBackend.py

585 lines
26 KiB
Python

# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
from UM.Backend.Backend import Backend, BackendState
from UM.Application import Application
from UM.Scene.SceneNode import SceneNode
from UM.Preferences import Preferences
from UM.Signal import Signal
from UM.Logger import Logger
from UM.Message import Message
from UM.PluginRegistry import PluginRegistry
from UM.Resources import Resources
from UM.Settings.Validator import ValidatorState #To find if a setting is in an error state. We can't slice then.
from UM.Platform import Platform
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from PyQt5.QtCore import QObject, pyqtSlot
from cura.Settings.ExtruderManager import ExtruderManager
from . import ProcessSlicedLayersJob
from . import StartSliceJob
import os
import sys
from time import time
from PyQt5.QtCore import QTimer
import Arcus
from UM.i18n import i18nCatalog
catalog = i18nCatalog("cura")
class CuraEngineBackend(QObject, Backend):
## Starts the back-end plug-in.
#
# This registers all the signal listeners and prepares for communication
# with the back-end in general.
def __init__(self):
super().__init__()
# Find out where the engine is located, and how it is called.
# This depends on how Cura is packaged and which OS we are running on.
executable_name = "CuraEngine"
if Platform.isWindows():
executable_name += ".exe"
default_engine_location = executable_name
if os.path.exists(os.path.join(Application.getInstallPrefix(), "bin", executable_name)):
default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", executable_name)
if hasattr(sys, "frozen"):
default_engine_location = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), executable_name)
if Platform.isLinux() and not default_engine_location:
if not os.getenv("PATH"):
raise OSError("There is something wrong with your Linux installation.")
for pathdir in os.getenv("PATH").split(os.pathsep):
execpath = os.path.join(pathdir, executable_name)
if os.path.exists(execpath):
default_engine_location = execpath
break
if not default_engine_location:
raise EnvironmentError("Could not find CuraEngine")
Logger.log("i", "Found CuraEngine at: %s" %(default_engine_location))
default_engine_location = os.path.abspath(default_engine_location)
Preferences.getInstance().addPreference("backend/location", default_engine_location)
# Workaround to disable layer view processing if layer view is not active.
self._layer_view_active = False
Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged)
self._onActiveViewChanged()
self._stored_layer_data = []
self._stored_optimized_layer_data = []
self._scene = Application.getInstance().getController().getScene()
self._scene.sceneChanged.connect(self._onSceneChanged)
# Triggers for when to (re)start slicing:
self._global_container_stack = None
Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
self._onGlobalStackChanged()
self._active_extruder_stack = None
ExtruderManager.getInstance().activeExtruderChanged.connect(self._onActiveExtruderChanged)
self._onActiveExtruderChanged()
# Listeners for receiving messages from the back-end.
self._message_handlers["cura.proto.Layer"] = self._onLayerMessage
self._message_handlers["cura.proto.LayerOptimized"] = self._onOptimizedLayerMessage
self._message_handlers["cura.proto.Progress"] = self._onProgressMessage
self._message_handlers["cura.proto.GCodeLayer"] = self._onGCodeLayerMessage
self._message_handlers["cura.proto.GCodePrefix"] = self._onGCodePrefixMessage
self._message_handlers["cura.proto.PrintTimeMaterialEstimates"] = self._onPrintTimeMaterialEstimates
self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage
self._start_slice_job = None
self._slicing = False # Are we currently slicing?
self._restart = False # Back-end is currently restarting?
self._tool_active = False # If a tool is active, some tasks do not have to do anything
self._always_restart = True # Always restart the engine when starting a new slice. Don't keep the process running. TODO: Fix engine statelessness.
self._process_layers_job = None # The currently active job to process layers, or None if it is not processing layers.
self._need_slicing = False
self._backend_log_max_lines = 20000 # Maximum number of lines to buffer
self._error_message = None # Pop-up message that shows errors.
self.backendQuit.connect(self._onBackendQuit)
self.backendConnected.connect(self._onBackendConnected)
# When a tool operation is in progress, don't slice. So we need to listen for tool operations.
Application.getInstance().getController().toolOperationStarted.connect(self._onToolOperationStarted)
Application.getInstance().getController().toolOperationStopped.connect(self._onToolOperationStopped)
self._slice_start_time = None
Preferences.getInstance().addPreference("general/auto_slice", True)
self._use_timer = False
self._change_timer = None
self.determineAutoSlicing()
Preferences.getInstance().preferenceChanged.connect(self._onPreferencesChanged)
## Terminate the engine process.
#
# This function should terminate the engine process.
# Called when closing the application.
def close(self):
# Terminate CuraEngine if it is still running at this point
self._terminate()
## Get the command that is used to call the engine.
# This is useful for debugging and used to actually start the engine.
# \return list of commands and args / parameters.
def getEngineCommand(self):
json_path = Resources.getPath(Resources.DefinitionContainers, "fdmprinter.def.json")
return [Preferences.getInstance().getValue("backend/location"), "connect", "127.0.0.1:{0}".format(self._port), "-j", json_path, ""]
## Emitted when we get a message containing print duration and material amount.
# This also implies the slicing has finished.
# \param time The amount of time the print will take.
# \param material_amount The amount of material the print will use.
printDurationMessage = Signal()
## Emitted when the slicing process starts.
slicingStarted = Signal()
## Emitted when the slicing process is aborted forcefully.
slicingCancelled = Signal()
@pyqtSlot()
def stopSlicing(self):
self.backendStateChange.emit(BackendState.NotStarted)
if self._slicing: # We were already slicing. Stop the old job.
self._terminate()
self._createSocket()
if self._process_layers_job: # We were processing layers. Stop that, the layers are going to change soon.
self._process_layers_job.abort()
self._process_layers_job = None
if self._error_message:
self._error_message.hide()
## Manually triggers a reslice
@pyqtSlot()
def forceSlice(self):
if self._use_timer:
self._change_timer.start()
else:
self.slice()
## Perform a slice of the scene.
def slice(self):
Logger.log("d", "Starting slice job...")
self._slice_start_time = time()
if not self._need_slicing:
Logger.log("w", "Do not need to slice, optimizable or programming error.")
return
self.printDurationMessage.emit(0, [0])
self._stored_layer_data = []
self._stored_optimized_layer_data = []
if self._process is None:
Logger.log("d", "Creating socket and start the engine...")
self._createSocket()
self.stopSlicing()
self.processingProgress.emit(0.0)
self.backendStateChange.emit(BackendState.NotStarted)
self._scene.gcode_list = []
self._slicing = True
self.slicingStarted.emit()
slice_message = self._socket.createMessage("cura.proto.Slice")
Logger.log("d", "Really starting slice job")
self._start_slice_job = StartSliceJob.StartSliceJob(slice_message)
self._start_slice_job.start()
self._start_slice_job.finished.connect(self._onStartSliceCompleted)
## Terminate the engine process.
# Start the engine process by calling _createSocket()
def _terminate(self):
self._slicing = False
self._stored_layer_data = []
self._stored_optimized_layer_data = []
if self._start_slice_job is not None:
self._start_slice_job.cancel()
self.slicingCancelled.emit()
self.processingProgress.emit(0)
Logger.log("d", "Attempting to kill the engine process")
if Application.getInstance().getCommandLineOption("external-backend", False):
return
if self._process is not None:
Logger.log("d", "Killing engine process")
try:
self._process.terminate()
Logger.log("d", "Engine process is killed. Received return code %s", self._process.wait())
self._process = None
except Exception as e: # terminating a process that is already terminating causes an exception, silently ignore this.
Logger.log("d", "Exception occurred while trying to kill the engine %s", str(e))
## Event handler to call when the job to initiate the slicing process is
# completed.
#
# When the start slice job is successfully completed, it will be happily
# slicing. This function handles any errors that may occur during the
# bootstrapping of a slice job.
#
# \param job The start slice job that was just finished.
def _onStartSliceCompleted(self, job):
if self._error_message:
self._error_message.hide()
# Note that cancelled slice jobs can still call this method.
if self._start_slice_job is job:
self._start_slice_job = None
if job.isCancelled() or job.getError() or job.getResult() == StartSliceJob.StartJobResult.Error:
return
if job.getResult() == StartSliceJob.StartJobResult.MaterialIncompatible:
if Application.getInstance().getPlatformActivity:
self._error_message = Message(catalog.i18nc("@info:status",
"The selected material is incompatible with the selected machine or configuration."))
self._error_message.show()
self.backendStateChange.emit(BackendState.Error)
else:
self.backendStateChange.emit(BackendState.NotStarted)
return
if job.getResult() == StartSliceJob.StartJobResult.SettingError:
if Application.getInstance().getPlatformActivity:
extruders = list(ExtruderManager.getInstance().getMachineExtruders(self._global_container_stack.getId()))
error_keys = []
for extruder in extruders:
error_keys.extend(extruder.getErrorKeys())
if not extruders:
error_keys = self._global_container_stack.getErrorKeys()
error_labels = set()
definition_container = self._global_container_stack.getBottom()
for key in error_keys:
error_labels.add(definition_container.findDefinitions(key = key)[0].label)
error_labels = ", ".join(error_labels)
self._error_message = Message(catalog.i18nc("@info:status", "Unable to slice with the current settings. The following settings have errors: {0}".format(error_labels)))
self._error_message.show()
self.backendStateChange.emit(BackendState.Error)
else:
self.backendStateChange.emit(BackendState.NotStarted)
return
if job.getResult() == StartSliceJob.StartJobResult.BuildPlateError:
if Application.getInstance().getPlatformActivity:
self._error_message = Message(catalog.i18nc("@info:status", "Unable to slice because the prime tower or prime position(s) are invalid."))
self._error_message.show()
self.backendStateChange.emit(BackendState.Error)
else:
self.backendStateChange.emit(BackendState.NotStarted)
if job.getResult() == StartSliceJob.StartJobResult.NothingToSlice:
if Application.getInstance().getPlatformActivity:
self._error_message = Message(catalog.i18nc("@info:status", "Nothing to slice because none of the models fit the build volume. Please scale or rotate models to fit."))
self._error_message.show()
self.backendStateChange.emit(BackendState.Error)
else:
self.backendStateChange.emit(BackendState.NotStarted)
return
# Preparation completed, send it to the backend.
self._socket.sendMessage(job.getSliceMessage())
# Notify the user that it's now up to the backend to do it's job
self.backendStateChange.emit(BackendState.Processing)
Logger.log("d", "Sending slice message took %s seconds", time() - self._slice_start_time )
## Determine enable or disable auto slicing. Return True for enable timer and False otherwise.
# It disables when
# - preference auto slice is off
# - decorator isBlockSlicing is found (used in g-code reader)
def determineAutoSlicing(self):
enable_timer = True
if not Preferences.getInstance().getValue("general/auto_slice"):
enable_timer = False
for node in DepthFirstIterator(self._scene.getRoot()):
if node.callDecoration("isBlockSlicing"):
enable_timer = False
self.backendStateChange.emit(BackendState.Disabled)
gcode_list = node.callDecoration("getGCodeList")
if gcode_list is not None:
self._scene.gcode_list = gcode_list
if self._use_timer == enable_timer:
return
if enable_timer:
self.backendStateChange.emit(BackendState.NotStarted)
self.enableTimer()
return True
else:
self.disableTimer()
return False
## Listener for when the scene has changed.
#
# This should start a slice if the scene is now ready to slice.
#
# \param source The scene node that was changed.
def _onSceneChanged(self, source):
if self._tool_active:
return
if type(source) is not SceneNode:
return
if source is self._scene.getRoot():
return
self.determineAutoSlicing()
if source.getMeshData() is None:
return
if source.getMeshData().getVertices() is None:
return
self.needSlicing()
self.stopSlicing()
self._onChanged()
## Called when an error occurs in the socket connection towards the engine.
#
# \param error The exception that occurred.
def _onSocketError(self, error):
if Application.getInstance().isShuttingDown():
return
super()._onSocketError(error)
if error.getErrorCode() == Arcus.ErrorCode.Debug:
return
self._terminate()
self._createSocket()
if error.getErrorCode() not in [Arcus.ErrorCode.BindFailedError, Arcus.ErrorCode.ConnectionResetError, Arcus.ErrorCode.Debug]:
Logger.log("w", "A socket error caused the connection to be reset")
## Remove old layer data (if any)
## TODO: now copied from ProcessSlicedLayersJob. Find my a home.
def _clearLayerData(self):
for node in DepthFirstIterator(self._scene.getRoot()):
if node.callDecoration("getLayerData"):
node.getParent().removeChild(node)
break
## Convenient function: set need_slicing, emit state and clear layer data
def needSlicing(self):
self._need_slicing = True # For now only for debugging purposes
self.processingProgress.emit(0.0)
self.backendStateChange.emit(BackendState.NotStarted)
if not self._use_timer:
# With manually having to slice, we want to clear the old invalid layer data.
self._clearLayerData()
## A setting has changed, so check if we must reslice.
#
# \param instance The setting instance that has changed.
# \param property The property of the setting instance that has changed.
def _onSettingChanged(self, instance, property):
if property == "value": # Only reslice if the value has changed.
self.needSlicing()
self._onChanged()
## Called when a sliced layer data message is received from the engine.
#
# \param message The protobuf message containing sliced layer data.
def _onLayerMessage(self, message):
self._stored_layer_data.append(message)
## Called when an optimized sliced layer data message is received from the engine.
#
# \param message The protobuf message containing sliced layer data.
def _onOptimizedLayerMessage(self, message):
self._stored_optimized_layer_data.append(message)
## Called when a progress message is received from the engine.
#
# \param message The protobuf message containing the slicing progress.
def _onProgressMessage(self, message):
self.processingProgress.emit(message.amount)
self.backendStateChange.emit(BackendState.Processing)
## Called when the engine sends a message that slicing is finished.
#
# \param message The protobuf message signalling that slicing is finished.
def _onSlicingFinishedMessage(self, message):
self.backendStateChange.emit(BackendState.Done)
self.processingProgress.emit(1.0)
self._slicing = False
self._need_slicing = False
Logger.log("d", "Slicing took %s seconds", time() - self._slice_start_time )
if self._layer_view_active and (self._process_layers_job is None or not self._process_layers_job.isRunning()):
self._process_layers_job = ProcessSlicedLayersJob.ProcessSlicedLayersJob(self._stored_optimized_layer_data)
self._process_layers_job.finished.connect(self._onProcessLayersFinished)
self._process_layers_job.start()
self._stored_optimized_layer_data = []
## Called when a g-code message is received from the engine.
#
# \param message The protobuf message containing g-code, encoded as UTF-8.
def _onGCodeLayerMessage(self, message):
self._scene.gcode_list.append(message.data.decode("utf-8", "replace"))
## Called when a g-code prefix message is received from the engine.
#
# \param message The protobuf message containing the g-code prefix,
# encoded as UTF-8.
def _onGCodePrefixMessage(self, message):
self._scene.gcode_list.insert(0, message.data.decode("utf-8", "replace"))
## Called when a print time message is received from the engine.
#
# \param message The protobuff message containing the print time and
# material amount per extruder
def _onPrintTimeMaterialEstimates(self, message):
material_amounts = []
for index in range(message.repeatedMessageCount("materialEstimates")):
material_amounts.append(message.getRepeatedMessage("materialEstimates", index).material_amount)
self.printDurationMessage.emit(message.time, material_amounts)
## Creates a new socket connection.
def _createSocket(self):
super()._createSocket(os.path.abspath(os.path.join(PluginRegistry.getInstance().getPluginPath(self.getPluginId()), "Cura.proto")))
## Called when anything has changed to the stuff that needs to be sliced.
#
# This indicates that we should probably re-slice soon.
def _onChanged(self, *args, **kwargs):
self.needSlicing()
if self._use_timer:
self._change_timer.start()
## Called when the back-end connects to the front-end.
def _onBackendConnected(self):
if self._restart:
self._restart = False
self._onChanged()
## Called when the user starts using some tool.
#
# When the user starts using a tool, we should pause slicing to prevent
# continuously slicing while the user is dragging some tool handle.
#
# \param tool The tool that the user is using.
def _onToolOperationStarted(self, tool):
self._tool_active = True # Do not react on scene change
self.disableTimer()
## Called when the user stops using some tool.
#
# This indicates that we can safely start slicing again.
#
# \param tool The tool that the user was using.
def _onToolOperationStopped(self, tool):
self._tool_active = False # React on scene change again
self.determineAutoSlicing()
## Called when the user changes the active view mode.
def _onActiveViewChanged(self):
if Application.getInstance().getController().getActiveView():
view = Application.getInstance().getController().getActiveView()
if view.getPluginId() == "LayerView": # If switching to layer view, we should process the layers if that hasn't been done yet.
self._layer_view_active = True
# There is data and we're not slicing at the moment
# if we are slicing, there is no need to re-calculate the data as it will be invalid in a moment.
if self._stored_optimized_layer_data and not self._slicing:
self._process_layers_job = ProcessSlicedLayersJob.ProcessSlicedLayersJob(self._stored_optimized_layer_data)
self._process_layers_job.finished.connect(self._onProcessLayersFinished)
self._process_layers_job.start()
self._stored_optimized_layer_data = []
else:
self._layer_view_active = False
## Called when the back-end self-terminates.
#
# We should reset our state and start listening for new connections.
def _onBackendQuit(self):
if not self._restart:
if self._process:
Logger.log("d", "Backend quit with return code %s. Resetting process and socket.", self._process.wait())
self._process = None
## Called when the global container stack changes
def _onGlobalStackChanged(self):
if self._global_container_stack:
self._global_container_stack.propertyChanged.disconnect(self._onSettingChanged)
self._global_container_stack.containersChanged.disconnect(self._onChanged)
extruders = list(ExtruderManager.getInstance().getMachineExtruders(self._global_container_stack.getId()))
if extruders:
for extruder in extruders:
extruder.propertyChanged.disconnect(self._onSettingChanged)
self._global_container_stack = Application.getInstance().getGlobalContainerStack()
if self._global_container_stack:
self._global_container_stack.propertyChanged.connect(self._onSettingChanged) # Note: Only starts slicing when the value changed.
self._global_container_stack.containersChanged.connect(self._onChanged)
extruders = list(ExtruderManager.getInstance().getMachineExtruders(self._global_container_stack.getId()))
if extruders:
for extruder in extruders:
extruder.propertyChanged.connect(self._onSettingChanged)
self._onActiveExtruderChanged()
self._onChanged()
def _onActiveExtruderChanged(self):
if self._global_container_stack:
# Connect all extruders of the active machine. This might cause a few connects that have already happend,
# but that shouldn't cause issues as only new / unique connections are added.
extruders = list(ExtruderManager.getInstance().getMachineExtruders(self._global_container_stack.getId()))
if extruders:
for extruder in extruders:
extruder.propertyChanged.connect(self._onSettingChanged)
if self._active_extruder_stack:
self._active_extruder_stack.containersChanged.disconnect(self._onChanged)
self._active_extruder_stack = ExtruderManager.getInstance().getActiveExtruderStack()
if self._active_extruder_stack:
self._active_extruder_stack.containersChanged.connect(self._onChanged)
def _onProcessLayersFinished(self, job):
self._process_layers_job = None
def enableTimer(self):
self.disableTimer() # disable any existing timer
self._use_timer = True
# When you update a setting and other settings get changed through inheritance, many propertyChanged signals are fired.
# This timer will group them up, and only slice for the last setting changed signal.
# TODO: Properly group propertyChanged signals by whether they are triggered by the same user interaction.
self._change_timer = QTimer()
self._change_timer.setInterval(500)
self._change_timer.setSingleShot(True)
self._change_timer.timeout.connect(self.slice)
## Disable timer.
# This means that slicing will not be triggered automatically
def disableTimer(self):
if self._change_timer is not None:
self._change_timer.timeout.disconnect()
self._change_timer = None
self._use_timer = False
def _onPreferencesChanged(self, preference):
if preference != "general/auto_slice":
return
auto_slice = self.determineAutoSlicing()
if auto_slice:
self._change_timer.start()