Cura/plugins/XRayView/xray.shader
2015-12-14 13:56:32 +01:00

28 lines
451 B
GLSL

[shaders]
vertex =
uniform highp mat4 u_modelViewProjectionMatrix;
attribute highp vec4 a_vertex;
void main()
{
gl_Position = u_modelViewProjectionMatrix * a_vertex;
}
fragment =
uniform lowp vec4 u_color;
void main()
{
gl_FragColor = u_color;
}
[defaults]
u_color = [0.02, 0.02, 0.02, 1.0]
[bindings]
u_modelViewProjectionMatrix = model_view_projection_matrix
[attributes]
a_vertex = vertex