mirror of
https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
synced 2025-04-20 20:59:48 +08:00

The max value was being calculated as the product of the max line width, max layer thickness and max feedrate but it should be calculated as the maximum of the products of the width, thickness and feedrate for each individual line. i.e. calculate the flow for each line and use the min and max values of the flows.
850 lines
37 KiB
Python
850 lines
37 KiB
Python
# Copyright (c) 2021 Ultimaker B.V.
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# Cura is released under the terms of the LGPLv3 or higher.
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import sys
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from PyQt5.QtCore import Qt
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from PyQt5.QtGui import QOpenGLContext
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from PyQt5.QtWidgets import QApplication
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from UM.Application import Application
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from UM.Event import Event, KeyEvent
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from UM.Job import Job
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from UM.Logger import Logger
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from UM.Math.Color import Color
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from UM.Math.Matrix import Matrix
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from UM.Mesh.MeshBuilder import MeshBuilder
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from UM.Message import Message
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from UM.Platform import Platform
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from UM.PluginRegistry import PluginRegistry
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from UM.Qt.QtApplication import QtApplication
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from UM.Resources import Resources
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from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
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from UM.Scene.Selection import Selection
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from UM.Signal import Signal
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from UM.View.CompositePass import CompositePass
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from UM.View.GL.OpenGL import OpenGL
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from UM.View.GL.OpenGLContext import OpenGLContext
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from UM.View.GL.ShaderProgram import ShaderProgram
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from UM.i18n import i18nCatalog
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from cura.CuraView import CuraView
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from cura.LayerPolygon import LayerPolygon # To distinguish line types.
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from cura.Scene.ConvexHullNode import ConvexHullNode
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from cura.CuraApplication import CuraApplication
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from .NozzleNode import NozzleNode
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from .SimulationPass import SimulationPass
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from .SimulationViewProxy import SimulationViewProxy
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import numpy
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import os.path
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from typing import Optional, TYPE_CHECKING, List, cast
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if TYPE_CHECKING:
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from UM.Scene.SceneNode import SceneNode
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from UM.Scene.Scene import Scene
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from UM.Settings.ContainerStack import ContainerStack
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catalog = i18nCatalog("cura")
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class SimulationView(CuraView):
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"""The preview layer view. It is used to display g-code paths."""
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# Must match SimulationViewMenuComponent.qml
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LAYER_VIEW_TYPE_MATERIAL_TYPE = 0
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LAYER_VIEW_TYPE_LINE_TYPE = 1
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LAYER_VIEW_TYPE_FEEDRATE = 2
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LAYER_VIEW_TYPE_THICKNESS = 3
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_no_layers_warning_preference = "view/no_layers_warning"
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def __init__(self, parent = None) -> None:
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super().__init__(parent)
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self._max_layers = 0
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self._current_layer_num = 0
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self._minimum_layer_num = 0
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self._current_layer_mesh = None
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self._current_layer_jumps = None
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self._top_layers_job = None # type: Optional["_CreateTopLayersJob"]
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self._activity = False
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self._old_max_layers = 0
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self._max_paths = 0
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self._current_path_num = 0
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self._minimum_path_num = 0
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self.currentLayerNumChanged.connect(self._onCurrentLayerNumChanged)
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self._busy = False
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self._simulation_running = False
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self._ghost_shader = None # type: Optional["ShaderProgram"]
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self._layer_pass = None # type: Optional[SimulationPass]
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self._composite_pass = None # type: Optional[CompositePass]
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self._old_layer_bindings = None # type: Optional[List[str]]
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self._simulationview_composite_shader = None # type: Optional["ShaderProgram"]
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self._old_composite_shader = None # type: Optional["ShaderProgram"]
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self._max_feedrate = sys.float_info.min
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self._min_feedrate = sys.float_info.max
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self._max_thickness = sys.float_info.min
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self._min_thickness = sys.float_info.max
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self._max_line_width = sys.float_info.min
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self._min_line_width = sys.float_info.max
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self._min_flow_rate = sys.float_info.max
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self._max_flow_rate = sys.float_info.min
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self._global_container_stack = None # type: Optional[ContainerStack]
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self._proxy = None
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self._resetSettings()
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self._legend_items = None
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self._show_travel_moves = False
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self._nozzle_node = None # type: Optional[NozzleNode]
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Application.getInstance().getPreferences().addPreference("view/top_layer_count", 5)
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Application.getInstance().getPreferences().addPreference("view/only_show_top_layers", False)
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Application.getInstance().getPreferences().addPreference("view/force_layer_view_compatibility_mode", False)
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Application.getInstance().getPreferences().addPreference("layerview/layer_view_type", 1) # Default to "Line Type".
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Application.getInstance().getPreferences().addPreference("layerview/extruder_opacities", "")
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Application.getInstance().getPreferences().addPreference("layerview/show_travel_moves", False)
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Application.getInstance().getPreferences().addPreference("layerview/show_helpers", True)
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Application.getInstance().getPreferences().addPreference("layerview/show_skin", True)
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Application.getInstance().getPreferences().addPreference("layerview/show_infill", True)
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Application.getInstance().getPreferences().addPreference("layerview/show_starts", True)
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self.visibleStructuresChanged.connect(self.calculateColorSchemeLimits)
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self._updateWithPreferences()
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self._solid_layers = int(Application.getInstance().getPreferences().getValue("view/top_layer_count"))
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self._only_show_top_layers = bool(Application.getInstance().getPreferences().getValue("view/only_show_top_layers"))
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self._compatibility_mode = self._evaluateCompatibilityMode()
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self._wireprint_warning_message = Message(catalog.i18nc("@info:status", "Cura does not accurately display layers when Wire Printing is enabled."),
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title = catalog.i18nc("@info:title", "Simulation View"))
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self._slice_first_warning_message = Message(catalog.i18nc("@info:status", "Nothing is shown because you need to slice first."), title = catalog.i18nc("@info:title", "No layers to show"),
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option_text = catalog.i18nc("@info:option_text", "Do not show this message again"), option_state = False)
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self._slice_first_warning_message.optionToggled.connect(self._onDontAskMeAgain)
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CuraApplication.getInstance().getPreferences().addPreference(self._no_layers_warning_preference, True)
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QtApplication.getInstance().engineCreatedSignal.connect(self._onEngineCreated)
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def _onEngineCreated(self) -> None:
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plugin_path = PluginRegistry.getInstance().getPluginPath(self.getPluginId())
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if plugin_path:
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self.addDisplayComponent("main", os.path.join(plugin_path, "SimulationViewMainComponent.qml"))
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self.addDisplayComponent("menu", os.path.join(plugin_path, "SimulationViewMenuComponent.qml"))
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else:
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Logger.log("e", "Unable to find the path for %s", self.getPluginId())
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def _evaluateCompatibilityMode(self) -> bool:
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return OpenGLContext.isLegacyOpenGL() or bool(Application.getInstance().getPreferences().getValue("view/force_layer_view_compatibility_mode"))
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def _resetSettings(self) -> None:
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self._layer_view_type = 0 # type: int # 0 is material color, 1 is color by linetype, 2 is speed, 3 is layer thickness
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self._extruder_count = 0
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self._extruder_opacity = [[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0]]
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self._show_travel_moves = False
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self._show_helpers = True
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self._show_skin = True
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self._show_infill = True
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self._show_starts = True
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self.resetLayerData()
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def getActivity(self) -> bool:
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return self._activity
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def setActivity(self, activity: bool) -> None:
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if self._activity == activity:
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return
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self._activity = activity
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self._updateSliceWarningVisibility()
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self.activityChanged.emit()
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def getSimulationPass(self) -> SimulationPass:
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if not self._layer_pass:
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# Currently the RenderPass constructor requires a size > 0
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# This should be fixed in RenderPass's constructor.
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self._layer_pass = SimulationPass(1, 1)
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self._compatibility_mode = self._evaluateCompatibilityMode()
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self._layer_pass.setSimulationView(self)
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return self._layer_pass
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def getCurrentLayer(self) -> int:
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return self._current_layer_num
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def getMinimumLayer(self) -> int:
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return self._minimum_layer_num
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def getMaxLayers(self) -> int:
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return self._max_layers
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def getCurrentPath(self) -> int:
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return self._current_path_num
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def getMinimumPath(self) -> int:
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return self._minimum_path_num
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def getMaxPaths(self) -> int:
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return self._max_paths
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def getNozzleNode(self) -> NozzleNode:
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if not self._nozzle_node:
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self._nozzle_node = NozzleNode()
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return self._nozzle_node
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def _onSceneChanged(self, node: "SceneNode") -> None:
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if node.getMeshData() is None:
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return
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self.setActivity(False)
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self.calculateColorSchemeLimits()
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self.calculateMaxLayers()
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self.calculateMaxPathsOnLayer(self._current_layer_num)
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def isBusy(self) -> bool:
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return self._busy
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def setBusy(self, busy: bool) -> None:
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if busy != self._busy:
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self._busy = busy
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self.busyChanged.emit()
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def isSimulationRunning(self) -> bool:
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return self._simulation_running
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def setSimulationRunning(self, running: bool) -> None:
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self._simulation_running = running
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def resetLayerData(self) -> None:
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self._current_layer_mesh = None
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self._current_layer_jumps = None
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def beginRendering(self) -> None:
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scene = self.getController().getScene()
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renderer = self.getRenderer()
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if renderer is None:
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return
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if not self._ghost_shader:
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self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
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theme = CuraApplication.getInstance().getTheme()
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if theme is not None:
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self._ghost_shader.setUniformValue("u_color", Color(*theme.getColor("layerview_ghost").getRgb()))
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for node in DepthFirstIterator(scene.getRoot()):
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# We do not want to render ConvexHullNode as it conflicts with the bottom layers.
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# However, it is somewhat relevant when the node is selected, so do render it then.
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if type(node) is ConvexHullNode and not Selection.isSelected(cast(ConvexHullNode, node).getWatchedNode()):
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continue
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if not node.render(renderer):
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if (node.getMeshData()) and node.isVisible():
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renderer.queueNode(node, transparent = True, shader = self._ghost_shader)
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def setLayer(self, value: int) -> None:
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"""
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Set the upper end of the range of visible layers.
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If setting it below the lower end of the range, the lower end is lowered so that 1 layer stays visible.
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:param value: The new layer number to show, 0-indexed.
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"""
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if self._current_layer_num != value:
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self._current_layer_num = min(max(value, 0), self._max_layers)
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self._minimum_layer_num = min(self._current_layer_num, self._minimum_layer_num)
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self._startUpdateTopLayers()
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self.currentLayerNumChanged.emit()
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def setMinimumLayer(self, value: int) -> None:
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"""
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Set the lower end of the range of visible layers.
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If setting it above the upper end of the range, the upper end is increased so that 1 layer stays visible.
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:param value: The new lower end of the range of visible layers, 0-indexed.
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"""
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if self._minimum_layer_num != value:
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self._minimum_layer_num = min(max(value, 0), self._max_layers)
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self._current_layer_num = max(self._current_layer_num, self._minimum_layer_num)
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self._startUpdateTopLayers()
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self.currentLayerNumChanged.emit()
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def setPath(self, value: int) -> None:
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"""
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Set the upper end of the range of visible paths on the current layer.
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If setting it below the lower end of the range, the lower end is lowered so that 1 path stays visible.
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:param value: The new path index to show, 0-indexed.
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"""
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if self._current_path_num != value:
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self._current_path_num = min(max(value, 0), self._max_paths)
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self._minimum_path_num = min(self._minimum_path_num, self._current_path_num)
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self._startUpdateTopLayers()
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self.currentPathNumChanged.emit()
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def setMinimumPath(self, value: int) -> None:
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"""
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Set the lower end of the range of visible paths on the current layer.
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If setting it above the upper end of the range, the upper end is increased so that 1 path stays visible.
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:param value: The new lower end of the range of visible paths, 0-indexed.
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"""
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if self._minimum_path_num != value:
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self._minimum_path_num = min(max(value, 0), self._max_paths)
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self._current_path_num = max(self._current_path_num, self._minimum_path_num)
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self._startUpdateTopLayers()
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self.currentPathNumChanged.emit()
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def setSimulationViewType(self, layer_view_type: int) -> None:
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"""Set the layer view type
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:param layer_view_type: integer as in SimulationView.qml and this class
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"""
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if layer_view_type != self._layer_view_type:
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self._layer_view_type = layer_view_type
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self.currentLayerNumChanged.emit()
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def getSimulationViewType(self) -> int:
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"""Return the layer view type, integer as in SimulationView.qml and this class"""
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return self._layer_view_type
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def setExtruderOpacity(self, extruder_nr: int, opacity: float) -> None:
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"""Set the extruder opacity
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:param extruder_nr: 0..15
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:param opacity: 0.0 .. 1.0
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"""
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if 0 <= extruder_nr <= 15:
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self._extruder_opacity[extruder_nr // 4][extruder_nr % 4] = opacity
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self.currentLayerNumChanged.emit()
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def getExtruderOpacities(self) -> Matrix:
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# NOTE: Extruder opacities are stored in a matrix for (minor) performance reasons (w.r.t. OpenGL/shaders).
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# If more than 16 extruders are called for, this should be converted to a sampler1d.
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return Matrix(self._extruder_opacity)
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def setShowTravelMoves(self, show: bool) -> None:
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if show == self._show_travel_moves:
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return
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self._show_travel_moves = show
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self.currentLayerNumChanged.emit()
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self.visibleStructuresChanged.emit()
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def getShowTravelMoves(self) -> bool:
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return self._show_travel_moves
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def setShowHelpers(self, show: bool) -> None:
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if show == self._show_helpers:
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return
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self._show_helpers = show
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self.currentLayerNumChanged.emit()
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self.visibleStructuresChanged.emit()
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def getShowHelpers(self) -> bool:
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return self._show_helpers
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def setShowSkin(self, show: bool) -> None:
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if show == self._show_skin:
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return
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self._show_skin = show
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self.currentLayerNumChanged.emit()
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self.visibleStructuresChanged.emit()
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def getShowSkin(self) -> bool:
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return self._show_skin
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def setShowInfill(self, show: bool) -> None:
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if show == self._show_infill:
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return
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self._show_infill = show
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self.currentLayerNumChanged.emit()
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self.visibleStructuresChanged.emit()
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def getShowInfill(self) -> bool:
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return self._show_infill
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def setShowStarts(self, show: bool) -> None:
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if show == self._show_starts:
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return
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self._show_starts = show
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self.currentLayerNumChanged.emit()
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self.visibleStructuresChanged.emit()
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def getShowStarts(self) -> bool:
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return self._show_starts
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def getCompatibilityMode(self) -> bool:
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return self._compatibility_mode
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def getExtruderCount(self) -> int:
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return self._extruder_count
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def getMinFeedrate(self) -> float:
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if abs(self._min_feedrate - sys.float_info.max) < 10: # Some lenience due to floating point rounding.
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return 0.0 # If it's still max-float, there are no measurements. Use 0 then.
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return self._min_feedrate
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def getMaxFeedrate(self) -> float:
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return self._max_feedrate
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def getMinThickness(self) -> float:
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if abs(self._min_thickness - sys.float_info.max) < 10: # Some lenience due to floating point rounding.
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return 0.0 # If it's still max-float, there are no measurements. Use 0 then.
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return self._min_thickness
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def getMaxThickness(self) -> float:
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return self._max_thickness
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def getMaxLineWidth(self) -> float:
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return self._max_line_width
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def getMinLineWidth(self) -> float:
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if abs(self._min_line_width - sys.float_info.max) < 10: # Some lenience due to floating point rounding.
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return 0.0 # If it's still max-float, there are no measurements. Use 0 then.
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return self._min_line_width
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def getMaxFlowRate(self) -> float:
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return self._max_flow_rate
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def getMinFlowRate(self) -> float:
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min_flow_rate = self._min_flow_rate
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if abs(min_flow_rate - sys.float_info.max) < 10: # Some lenience due to floating point rounding.
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return 0.0 # If it's still max-float, there are no measurements. Use 0 then.
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return min_flow_rate
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def calculateMaxLayers(self) -> None:
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"""
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Calculates number of layers, triggers signals if the number of layers changed and makes sure the top layers are
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recalculated for legacy layer view.
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"""
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scene = self.getController().getScene()
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self._old_max_layers = self._max_layers
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new_max_layers = -1
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for node in DepthFirstIterator(scene.getRoot()): # type: ignore
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layer_data = node.callDecoration("getLayerData")
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if not layer_data:
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continue
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self.setActivity(True)
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min_layer_number = sys.maxsize
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max_layer_number = -sys.maxsize
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for layer_id in layer_data.getLayers():
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# If a layer doesn't contain any polygons, skip it (for infill meshes taller than print objects
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if len(layer_data.getLayer(layer_id).polygons) < 1:
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continue
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if max_layer_number < layer_id:
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max_layer_number = layer_id
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if min_layer_number > layer_id:
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min_layer_number = layer_id
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layer_count = max_layer_number - min_layer_number
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if new_max_layers < layer_count:
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new_max_layers = layer_count
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if new_max_layers >= 0 and new_max_layers != self._old_max_layers:
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self._max_layers = new_max_layers
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# The qt slider has a bit of weird behavior that if the maxvalue needs to be changed first
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# if it's the largest value. If we don't do this, we can have a slider block outside of the
|
|
# slider.
|
|
if new_max_layers > self._current_layer_num:
|
|
self.maxLayersChanged.emit()
|
|
self.setLayer(int(self._max_layers))
|
|
else:
|
|
self.setLayer(int(self._max_layers))
|
|
self.maxLayersChanged.emit()
|
|
self._startUpdateTopLayers()
|
|
|
|
def calculateColorSchemeLimits(self) -> None:
|
|
"""
|
|
Calculates the limits of the colour schemes, depending on the layer view data that is visible to the user.
|
|
"""
|
|
# Before we start, save the old values so that we can tell if any of the spectrums need to change.
|
|
old_min_feedrate = self._min_feedrate
|
|
old_max_feedrate = self._max_feedrate
|
|
old_min_linewidth = self._min_line_width
|
|
old_max_linewidth = self._max_line_width
|
|
old_min_thickness = self._min_thickness
|
|
old_max_thickness = self._max_thickness
|
|
|
|
self._min_feedrate = sys.float_info.max
|
|
self._max_feedrate = sys.float_info.min
|
|
self._min_line_width = sys.float_info.max
|
|
self._max_line_width = sys.float_info.min
|
|
self._min_thickness = sys.float_info.max
|
|
self._max_thickness = sys.float_info.min
|
|
|
|
# The colour scheme is only influenced by the visible lines, so filter the lines by if they should be visible.
|
|
visible_line_types = []
|
|
if self.getShowSkin(): # Actually "shell".
|
|
visible_line_types.append(LayerPolygon.SkinType)
|
|
visible_line_types.append(LayerPolygon.Inset0Type)
|
|
visible_line_types.append(LayerPolygon.InsetXType)
|
|
if self.getShowInfill():
|
|
visible_line_types.append(LayerPolygon.InfillType)
|
|
if self.getShowHelpers():
|
|
visible_line_types.append(LayerPolygon.PrimeTowerType)
|
|
visible_line_types.append(LayerPolygon.SkirtType)
|
|
visible_line_types.append(LayerPolygon.SupportType)
|
|
visible_line_types.append(LayerPolygon.SupportInfillType)
|
|
visible_line_types.append(LayerPolygon.SupportInterfaceType)
|
|
visible_line_types_with_extrusion = visible_line_types.copy() # Copy before travel moves are added
|
|
if self.getShowTravelMoves():
|
|
visible_line_types.append(LayerPolygon.MoveCombingType)
|
|
visible_line_types.append(LayerPolygon.MoveRetractionType)
|
|
|
|
for node in DepthFirstIterator(self.getController().getScene().getRoot()):
|
|
layer_data = node.callDecoration("getLayerData")
|
|
if not layer_data:
|
|
continue
|
|
|
|
for layer_index in layer_data.getLayers():
|
|
for polyline in layer_data.getLayer(layer_index).polygons:
|
|
is_visible = numpy.isin(polyline.types, visible_line_types)
|
|
visible_indices = numpy.where(is_visible)[0]
|
|
visible_indicies_with_extrusion = numpy.where(numpy.isin(polyline.types, visible_line_types_with_extrusion))[0]
|
|
if visible_indices.size == 0: # No items to take maximum or minimum of.
|
|
continue
|
|
visible_feedrates = numpy.take(polyline.lineFeedrates, visible_indices)
|
|
visible_feedrates_with_extrusion = numpy.take(polyline.lineFeedrates, visible_indicies_with_extrusion)
|
|
visible_linewidths = numpy.take(polyline.lineWidths, visible_indices)
|
|
visible_linewidths_with_extrusion = numpy.take(polyline.lineWidths, visible_indicies_with_extrusion)
|
|
visible_thicknesses = numpy.take(polyline.lineThicknesses, visible_indices)
|
|
visible_thicknesses_with_extrusion = numpy.take(polyline.lineThicknesses, visible_indicies_with_extrusion)
|
|
self._max_feedrate = max(float(visible_feedrates.max()), self._max_feedrate)
|
|
flow_rates = visible_feedrates_with_extrusion * visible_linewidths_with_extrusion * visible_thicknesses_with_extrusion
|
|
self._min_flow_rate = min(float(flow_rates.min()), self._min_flow_rate)
|
|
self._max_flow_rate = max(float(flow_rates.max()), self._max_flow_rate)
|
|
self._min_feedrate = min(float(visible_feedrates.min()), self._min_feedrate)
|
|
self._max_line_width = max(float(visible_linewidths.max()), self._max_line_width)
|
|
self._min_line_width = min(float(visible_linewidths.min()), self._min_line_width)
|
|
self._max_thickness = max(float(visible_thicknesses.max()), self._max_thickness)
|
|
try:
|
|
self._min_thickness = min(float(visible_thicknesses[numpy.nonzero(visible_thicknesses)].min()), self._min_thickness)
|
|
except ValueError:
|
|
# Sometimes, when importing a GCode the line thicknesses are zero and so the minimum (avoiding the zero) can't be calculated.
|
|
Logger.log("w", "Min thickness can't be calculated because all the values are zero")
|
|
|
|
if old_min_feedrate != self._min_feedrate or old_max_feedrate != self._max_feedrate \
|
|
or old_min_linewidth != self._min_line_width or old_max_linewidth != self._max_line_width \
|
|
or old_min_thickness != self._min_thickness or old_max_thickness != self._max_thickness:
|
|
self.colorSchemeLimitsChanged.emit()
|
|
|
|
def calculateMaxPathsOnLayer(self, layer_num: int) -> None:
|
|
# Update the currentPath
|
|
scene = self.getController().getScene()
|
|
for node in DepthFirstIterator(scene.getRoot()): # type: ignore
|
|
layer_data = node.callDecoration("getLayerData")
|
|
if not layer_data:
|
|
continue
|
|
|
|
layer = layer_data.getLayer(layer_num)
|
|
if layer is None:
|
|
return
|
|
new_max_paths = layer.lineMeshElementCount()
|
|
if new_max_paths >= 0 and new_max_paths != self._max_paths:
|
|
self._max_paths = new_max_paths
|
|
self.maxPathsChanged.emit()
|
|
|
|
self.setPath(int(new_max_paths))
|
|
|
|
maxLayersChanged = Signal()
|
|
maxPathsChanged = Signal()
|
|
currentLayerNumChanged = Signal()
|
|
currentPathNumChanged = Signal()
|
|
globalStackChanged = Signal()
|
|
preferencesChanged = Signal()
|
|
busyChanged = Signal()
|
|
activityChanged = Signal()
|
|
visibleStructuresChanged = Signal()
|
|
colorSchemeLimitsChanged = Signal()
|
|
|
|
def getProxy(self, engine, script_engine):
|
|
"""Hackish way to ensure the proxy is already created
|
|
|
|
which ensures that the layerview.qml is already created as this caused some issues.
|
|
"""
|
|
if self._proxy is None:
|
|
self._proxy = SimulationViewProxy(self)
|
|
return self._proxy
|
|
|
|
def endRendering(self) -> None:
|
|
pass
|
|
|
|
def event(self, event) -> bool:
|
|
modifiers = QApplication.keyboardModifiers()
|
|
ctrl_is_active = modifiers & Qt.ControlModifier
|
|
shift_is_active = modifiers & Qt.ShiftModifier
|
|
if event.type == Event.KeyPressEvent and ctrl_is_active:
|
|
amount = 10 if shift_is_active else 1
|
|
if event.key == KeyEvent.UpKey:
|
|
self.setLayer(self._current_layer_num + amount)
|
|
return True
|
|
if event.key == KeyEvent.DownKey:
|
|
self.setLayer(self._current_layer_num - amount)
|
|
return True
|
|
|
|
if event.type == Event.ViewActivateEvent:
|
|
# Start listening to changes.
|
|
Application.getInstance().getPreferences().preferenceChanged.connect(self._onPreferencesChanged)
|
|
self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
|
|
|
|
self.calculateColorSchemeLimits()
|
|
self.calculateMaxLayers()
|
|
self.calculateMaxPathsOnLayer(self._current_layer_num)
|
|
|
|
# FIX: on Max OS X, somehow QOpenGLContext.currentContext() can become None during View switching.
|
|
# This can happen when you do the following steps:
|
|
# 1. Start Cura
|
|
# 2. Load a model
|
|
# 3. Switch to Custom mode
|
|
# 4. Select the model and click on the per-object tool icon
|
|
# 5. Switch view to Layer view or X-Ray
|
|
# 6. Cura will very likely crash
|
|
# It seems to be a timing issue that the currentContext can somehow be empty, but I have no clue why.
|
|
# This fix tries to reschedule the view changing event call on the Qt thread again if the current OpenGL
|
|
# context is None.
|
|
if Platform.isOSX():
|
|
if QOpenGLContext.currentContext() is None:
|
|
Logger.log("d", "current context of OpenGL is empty on Mac OS X, will try to create shaders later")
|
|
CuraApplication.getInstance().callLater(lambda e=event: self.event(e))
|
|
return False
|
|
|
|
# Make sure the SimulationPass is created
|
|
layer_pass = self.getSimulationPass()
|
|
renderer = self.getRenderer()
|
|
if renderer is None:
|
|
return False
|
|
|
|
renderer.addRenderPass(layer_pass)
|
|
|
|
# Make sure the NozzleNode is add to the root
|
|
nozzle = self.getNozzleNode()
|
|
nozzle.setParent(self.getController().getScene().getRoot())
|
|
nozzle.setVisible(False)
|
|
|
|
Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
|
|
self._onGlobalStackChanged()
|
|
|
|
if not self._simulationview_composite_shader:
|
|
plugin_path = cast(str, PluginRegistry.getInstance().getPluginPath("SimulationView"))
|
|
self._simulationview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(plugin_path, "simulationview_composite.shader"))
|
|
theme = CuraApplication.getInstance().getTheme()
|
|
if theme is not None:
|
|
self._simulationview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
|
|
self._simulationview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
|
|
|
|
if not self._composite_pass:
|
|
self._composite_pass = cast(CompositePass, renderer.getRenderPass("composite"))
|
|
|
|
self._old_layer_bindings = self._composite_pass.getLayerBindings()[:] # make a copy so we can restore to it later
|
|
self._composite_pass.getLayerBindings().append("simulationview")
|
|
self._old_composite_shader = self._composite_pass.getCompositeShader()
|
|
self._composite_pass.setCompositeShader(self._simulationview_composite_shader)
|
|
self._updateSliceWarningVisibility()
|
|
|
|
elif event.type == Event.ViewDeactivateEvent:
|
|
self._controller.getScene().getRoot().childrenChanged.disconnect(self._onSceneChanged)
|
|
Application.getInstance().getPreferences().preferenceChanged.disconnect(self._onPreferencesChanged)
|
|
self._wireprint_warning_message.hide()
|
|
self._slice_first_warning_message.hide()
|
|
Application.getInstance().globalContainerStackChanged.disconnect(self._onGlobalStackChanged)
|
|
if self._global_container_stack:
|
|
self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
|
|
if self._nozzle_node:
|
|
self._nozzle_node.setParent(None)
|
|
|
|
renderer = self.getRenderer()
|
|
if renderer is None:
|
|
return False
|
|
|
|
if self._layer_pass is not None:
|
|
renderer.removeRenderPass(self._layer_pass)
|
|
if self._composite_pass:
|
|
self._composite_pass.setLayerBindings(cast(List[str], self._old_layer_bindings))
|
|
self._composite_pass.setCompositeShader(cast(ShaderProgram, self._old_composite_shader))
|
|
|
|
return False
|
|
|
|
def getCurrentLayerMesh(self):
|
|
return self._current_layer_mesh
|
|
|
|
def getCurrentLayerJumps(self):
|
|
return self._current_layer_jumps
|
|
|
|
def _onGlobalStackChanged(self) -> None:
|
|
if self._global_container_stack:
|
|
self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
|
|
self._global_container_stack = Application.getInstance().getGlobalContainerStack()
|
|
if self._global_container_stack:
|
|
self._global_container_stack.propertyChanged.connect(self._onPropertyChanged)
|
|
self._extruder_count = self._global_container_stack.getProperty("machine_extruder_count", "value")
|
|
self._onPropertyChanged("wireframe_enabled", "value")
|
|
self.globalStackChanged.emit()
|
|
else:
|
|
self._wireprint_warning_message.hide()
|
|
|
|
def _onPropertyChanged(self, key: str, property_name: str) -> None:
|
|
if key == "wireframe_enabled" and property_name == "value":
|
|
if self._global_container_stack and self._global_container_stack.getProperty("wireframe_enabled", "value"):
|
|
self._wireprint_warning_message.show()
|
|
else:
|
|
self._wireprint_warning_message.hide()
|
|
|
|
def _onCurrentLayerNumChanged(self) -> None:
|
|
self.calculateMaxPathsOnLayer(self._current_layer_num)
|
|
scene = Application.getInstance().getController().getScene()
|
|
scene.sceneChanged.emit(scene.getRoot())
|
|
|
|
def _startUpdateTopLayers(self) -> None:
|
|
if not self._compatibility_mode:
|
|
return
|
|
if self._top_layers_job:
|
|
self._top_layers_job.finished.disconnect(self._updateCurrentLayerMesh)
|
|
self._top_layers_job.cancel()
|
|
|
|
self.setBusy(True)
|
|
|
|
self._top_layers_job = _CreateTopLayersJob(self._controller.getScene(), self._current_layer_num, self._solid_layers)
|
|
self._top_layers_job.finished.connect(self._updateCurrentLayerMesh) # type: ignore # mypy doesn't understand the whole private class thing that's going on here.
|
|
self._top_layers_job.start() # type: ignore
|
|
|
|
def _updateCurrentLayerMesh(self, job: "_CreateTopLayersJob") -> None:
|
|
self.setBusy(False)
|
|
|
|
if not job.getResult():
|
|
return
|
|
self.resetLayerData() # Reset the layer data only when job is done. Doing it now prevents "blinking" data.
|
|
self._current_layer_mesh = job.getResult().get("layers")
|
|
if self._show_travel_moves:
|
|
self._current_layer_jumps = job.getResult().get("jumps")
|
|
self._controller.getScene().sceneChanged.emit(self._controller.getScene().getRoot())
|
|
|
|
self._top_layers_job = None
|
|
|
|
def _updateWithPreferences(self) -> None:
|
|
self._solid_layers = int(Application.getInstance().getPreferences().getValue("view/top_layer_count"))
|
|
self._only_show_top_layers = bool(Application.getInstance().getPreferences().getValue("view/only_show_top_layers"))
|
|
self._compatibility_mode = self._evaluateCompatibilityMode()
|
|
|
|
self.setSimulationViewType(int(float(Application.getInstance().getPreferences().getValue("layerview/layer_view_type"))))
|
|
|
|
for extruder_nr, extruder_opacity in enumerate(Application.getInstance().getPreferences().getValue("layerview/extruder_opacities").split("|")):
|
|
try:
|
|
opacity = float(extruder_opacity)
|
|
except ValueError:
|
|
opacity = 1.0
|
|
self.setExtruderOpacity(extruder_nr, opacity)
|
|
|
|
self.setShowTravelMoves(bool(Application.getInstance().getPreferences().getValue("layerview/show_travel_moves")))
|
|
self.setShowHelpers(bool(Application.getInstance().getPreferences().getValue("layerview/show_helpers")))
|
|
self.setShowSkin(bool(Application.getInstance().getPreferences().getValue("layerview/show_skin")))
|
|
self.setShowInfill(bool(Application.getInstance().getPreferences().getValue("layerview/show_infill")))
|
|
self.setShowStarts(bool(Application.getInstance().getPreferences().getValue("layerview/show_starts")))
|
|
|
|
self._startUpdateTopLayers()
|
|
self.preferencesChanged.emit()
|
|
|
|
def _onPreferencesChanged(self, preference: str) -> None:
|
|
if preference not in {
|
|
"view/top_layer_count",
|
|
"view/only_show_top_layers",
|
|
"view/force_layer_view_compatibility_mode",
|
|
"layerview/layer_view_type",
|
|
"layerview/extruder_opacities",
|
|
"layerview/show_travel_moves",
|
|
"layerview/show_helpers",
|
|
"layerview/show_skin",
|
|
"layerview/show_infill",
|
|
"layerview/show_starts",
|
|
}:
|
|
return
|
|
|
|
self._updateWithPreferences()
|
|
|
|
def _updateSliceWarningVisibility(self):
|
|
if not self.getActivity()\
|
|
and not CuraApplication.getInstance().getPreferences().getValue("general/auto_slice")\
|
|
and CuraApplication.getInstance().getPreferences().getValue(self._no_layers_warning_preference):
|
|
self._slice_first_warning_message.show()
|
|
else:
|
|
self._slice_first_warning_message.hide()
|
|
|
|
def _onDontAskMeAgain(self, checked: bool) -> None:
|
|
CuraApplication.getInstance().getPreferences().setValue(self._no_layers_warning_preference, not checked)
|
|
|
|
class _CreateTopLayersJob(Job):
|
|
def __init__(self, scene: "Scene", layer_number: int, solid_layers: int) -> None:
|
|
super().__init__()
|
|
|
|
self._scene = scene
|
|
self._layer_number = layer_number
|
|
self._solid_layers = solid_layers
|
|
self._cancel = False
|
|
|
|
def run(self) -> None:
|
|
layer_data = None
|
|
for node in DepthFirstIterator(self._scene.getRoot()): # type: ignore
|
|
layer_data = node.callDecoration("getLayerData")
|
|
if layer_data:
|
|
break
|
|
|
|
if self._cancel or not layer_data:
|
|
return
|
|
|
|
layer_mesh = MeshBuilder()
|
|
for i in range(self._solid_layers):
|
|
layer_number = self._layer_number - i
|
|
if layer_number < 0:
|
|
continue
|
|
|
|
try:
|
|
layer = layer_data.getLayer(layer_number).createMesh()
|
|
except Exception:
|
|
Logger.logException("w", "An exception occurred while creating layer mesh.")
|
|
return
|
|
|
|
if not layer or layer.getVertices() is None:
|
|
continue
|
|
|
|
layer_mesh.addIndices(layer_mesh.getVertexCount() + layer.getIndices())
|
|
layer_mesh.addVertices(layer.getVertices())
|
|
|
|
# Scale layer color by a brightness factor based on the current layer number
|
|
# This will result in a range of 0.5 - 1.0 to multiply colors by.
|
|
brightness = numpy.ones((1, 4), dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
|
|
brightness[0, 3] = 1.0
|
|
layer_mesh.addColors(layer.getColors() * brightness)
|
|
|
|
if self._cancel:
|
|
return
|
|
|
|
Job.yieldThread()
|
|
|
|
if self._cancel:
|
|
return
|
|
|
|
Job.yieldThread()
|
|
jump_mesh = layer_data.getLayer(self._layer_number).createJumps()
|
|
if not jump_mesh or jump_mesh.getVertices() is None:
|
|
jump_mesh = None
|
|
|
|
self.setResult({"layers": layer_mesh.build(), "jumps": jump_mesh})
|
|
|
|
def cancel(self) -> None:
|
|
self._cancel = True
|
|
super().cancel()
|